Eurocall2014 MALL in the wild - design for vocabulary learning trajectories

657 views
536 views

Published on

Design talk for EuroCALL 2014

Published in: Education
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
657
On SlideShare
0
From Embeds
0
Number of Embeds
102
Actions
Shares
0
Downloads
0
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide
  • What designs did they produce?
    Illustrate each briefly

    Capture

    Manage

    Motivate & learn
  • Most interesting is customizable strategies

    Why is this the most interesting?

    Mock it up for next slide...
  • SUMMARY


    What did I learn? Where to now?

    The takeaway is.. ?

  • See elsewhere for related - MALL sig presentation
  • Eurocall2014 MALL in the wild - design for vocabulary learning trajectories

    1. 1. MALL 'in the wild': learners' designs for scaffolding vocabulary learning trajectories Joshua Underwood, Rosemary Luckin, Niall Winters
    2. 2. Riemann (2013) learning trajectories Lantolf (2011) connect experienced senses with concept/meaning Wong (2013) design instruction across settings - seamless learning Benford et al (2009) canonical, participant, and historic trajectories http://www.trajectorize.com Gaved et al (2013) learning journeys Experience & recount an awkward situation Why learning trajectories? learning doesn't happen all at once
    3. 3. Design Challenge? How can mobile technology help learners enact vocabulary learning trajectories?
    4. 4. Design Method • Ecological (Luckin, 2010) • Participatory • Design 'in the wild' (Rogers, 2011) • Technology Probe (Balaam, 2013) • 6 participants • 6 weeks to 6 months • Usage logs, vocabulary records, interviews, questionnaire • Design workshop
    5. 5. MiLexicon Android app: The probe...
    6. 6. Usage varied...
    7. 7. Learners' Designs Help: capture | manage | learn
    8. 8. Developing a design idea... • Checklist of things to do with a word to help understand, use, and retain (strategies) • Adaptable adaptive prompting to enact strategies if not checked • Strategies end-user editable • And Shareable amongst users • Strategies can link to resources
    9. 9. Summary Why don't you look up 'awkward' Provide adaptable adaptive prompting for enactment of 'designed' learning trajectory in www.wordreference.com Design for end user re-design (Fischer, 2013) - editable activity suggestions Make activity suggestions/learning trajectory designs shareable *once a day? Why don't you... My favourite is... Why don't you imagine a situation with awkward & pink elephant?
    10. 10. ? Thanks twitter: @joshuau | josh.underwood@gmail.com | www.linkedin.com/in/joshuaunderwood
    11. 11. References • Balaam, M. (2013). Using Technology Probes to Understand the Educational Design Space. In Luckin, R., Puntambekar, S., Goodyear, P., Grabowski, B., Underwood, J., & Winters, N. (Eds.), Handbook of Design in Educational Technology (pp. 71-79). New York: Routledge • Benford, S., Giannachi, G., Koleva, B., & Rodden, T. (2009). From interaction to trajectories. In Proceedings of CHI 09 (pp. 709-718). New York: ACM Press. doi:10.1145/1518701.1518812 • Fischer, G. (2013). Meta-Design: Empowering All Stakeholders as Co-Designers. In Luckin, R., Puntambekar, S., Goodyear, P., Grabowski, B., Underwood, J., & Winters, N. (Eds.), Handbook of Design in Educational Technology (pp.135-145). NY: Routledge • Gaved, M., Kukulska-Hulme, A., Jones, A., Scanlon, E., Dunwell, I.,Lameras, P., & Akiki, O. (2013). Creating coherent incidental learning journeys on mobile devices through feedback and progress indicators. In QScience Proceedings mLearn2013, 13–16 • Lantolf, J. P. (2011). Integrating sociocultural theory and cognitive linguistics in the second language classroom. Handbook of research in second language teaching and learning, 2, 303-318. • Luckin, R. (2010). Re-Designing Learning Contexts. London: Routledge. • Reimann, P. (2013). Design-Based Research – Designing as Research. In Luckin, R., Puntambekar, S., Goodyear, P., Grabowski, B., Underwood, J., & Winters, N. (Eds.), Handbook of Design in Educational Technology (pp.135-145). New York: Routledge • Rogers, Y. (2011). Interaction design gone wild: striving for wild theory. Interactions, 18(4), 58-62. • Underwood, J., Luckin, R., Winters, N. (2012). Managing resource ecologies for mobile, personal and collaborative self-directed language learning. Procedia - Social and Behavioral Sciences, 34, 226-229. • Underwood, J. (2014). Seven Challenges for Open Mobile Vocabulary Learning. Proceedings Ikasnabar 2014. http://www.researchgate.net/publication/263239027 • Wong, L. (2013). Analysis of students’ after-school mobile-assisted artifact creation processes in a seamless language learning environment. Educational Technology & Society, 16(2), 198–211.

    ×