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Eurocall2014 MALL in the wild - design for vocabulary learning trajectories
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Eurocall2014 MALL in the wild - design for vocabulary learning trajectories

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Design talk for EuroCALL 2014

Design talk for EuroCALL 2014

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  • What designs did they produce? <br /> Illustrate each briefly <br /> <br /> Capture <br /> <br /> Manage <br /> <br /> Motivate & learn
  • Most interesting is customizable strategies <br /> <br /> Why is this the most interesting? <br /> <br /> Mock it up for next slide...
  • SUMMARY <br /> <br /> <br /> What did I learn? Where to now? <br /> <br /> The takeaway is.. ? <br /> <br />
  • See elsewhere for related - MALL sig presentation

Eurocall2014 MALL in the wild - design for vocabulary learning trajectories Eurocall2014 MALL in the wild - design for vocabulary learning trajectories Presentation Transcript

  • MALL 'in the wild': learners' designs for scaffolding vocabulary learning trajectories Joshua Underwood, Rosemary Luckin, Niall Winters
  • Riemann (2013) learning trajectories Lantolf (2011) connect experienced senses with concept/meaning Wong (2013) design instruction across settings - seamless learning Benford et al (2009) canonical, participant, and historic trajectories http://www.trajectorize.com Gaved et al (2013) learning journeys Experience & recount an awkward situation Why learning trajectories? learning doesn't happen all at once
  • Design Challenge? How can mobile technology help learners enact vocabulary learning trajectories?
  • Design Method • Ecological (Luckin, 2010) • Participatory • Design 'in the wild' (Rogers, 2011) • Technology Probe (Balaam, 2013) • 6 participants • 6 weeks to 6 months • Usage logs, vocabulary records, interviews, questionnaire • Design workshop
  • MiLexicon Android app: The probe...
  • Usage varied...
  • Learners' Designs Help: capture | manage | learn
  • Developing a design idea... • Checklist of things to do with a word to help understand, use, and retain (strategies) • Adaptable adaptive prompting to enact strategies if not checked • Strategies end-user editable • And Shareable amongst users • Strategies can link to resources
  • Summary Why don't you look up 'awkward' Provide adaptable adaptive prompting for enactment of 'designed' learning trajectory in www.wordreference.com Design for end user re-design (Fischer, 2013) - editable activity suggestions Make activity suggestions/learning trajectory designs shareable *once a day? Why don't you... My favourite is... Why don't you imagine a situation with awkward & pink elephant?
  • ? Thanks twitter: @joshuau | josh.underwood@gmail.com | www.linkedin.com/in/joshuaunderwood
  • References • Balaam, M. (2013). Using Technology Probes to Understand the Educational Design Space. In Luckin, R., Puntambekar, S., Goodyear, P., Grabowski, B., Underwood, J., & Winters, N. (Eds.), Handbook of Design in Educational Technology (pp. 71-79). New York: Routledge • Benford, S., Giannachi, G., Koleva, B., & Rodden, T. (2009). From interaction to trajectories. In Proceedings of CHI 09 (pp. 709-718). New York: ACM Press. doi:10.1145/1518701.1518812 • Fischer, G. (2013). Meta-Design: Empowering All Stakeholders as Co-Designers. In Luckin, R., Puntambekar, S., Goodyear, P., Grabowski, B., Underwood, J., & Winters, N. (Eds.), Handbook of Design in Educational Technology (pp.135-145). NY: Routledge • Gaved, M., Kukulska-Hulme, A., Jones, A., Scanlon, E., Dunwell, I.,Lameras, P., & Akiki, O. (2013). Creating coherent incidental learning journeys on mobile devices through feedback and progress indicators. In QScience Proceedings mLearn2013, 13–16 • Lantolf, J. P. (2011). Integrating sociocultural theory and cognitive linguistics in the second language classroom. Handbook of research in second language teaching and learning, 2, 303-318. • Luckin, R. (2010). Re-Designing Learning Contexts. London: Routledge. • Reimann, P. (2013). Design-Based Research – Designing as Research. In Luckin, R., Puntambekar, S., Goodyear, P., Grabowski, B., Underwood, J., & Winters, N. (Eds.), Handbook of Design in Educational Technology (pp.135-145). New York: Routledge • Rogers, Y. (2011). Interaction design gone wild: striving for wild theory. Interactions, 18(4), 58-62. • Underwood, J., Luckin, R., Winters, N. (2012). Managing resource ecologies for mobile, personal and collaborative self-directed language learning. Procedia - Social and Behavioral Sciences, 34, 226-229. • Underwood, J. (2014). Seven Challenges for Open Mobile Vocabulary Learning. Proceedings Ikasnabar 2014. http://www.researchgate.net/publication/263239027 • Wong, L. (2013). Analysis of students’ after-school mobile-assisted artifact creation processes in a seamless language learning environment. Educational Technology & Society, 16(2), 198–211.