Things I learned designing my first iPhone app

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  • + guestea2345 Rob Brennan 1 week ago
    Very cool. This was a concise, but effective, look at some key iPhone development considerations. Nice job.
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Things I learned designing my first iPhone app - Presentation Transcript

  1. Things I learned designing my first iPhone app Joshua Kaufman
  2. At the end of 2008, I began designing the Radar iPhone app. Being an iPhone carrying designer, I felt like I knew what I was doing. It turns out the design process was a great learning experience. Here are a few things I learned.
  3. First app? Stick to the iPhone Human Interface Guidelines unless you have a really good reason not to. Emulate iPhone OS apps.
  4. Say hello to your bible. Get it at developer.apple.com
  5. Some apps that have good reasons Games Music, Entertainment, Photography Highly Visual Utilities
  6. Design for immediate access: if it's not a button, most people won't know about it. Think: tappable first, swipeable second.
  7. What can I do here?
  8. Buttons make it clear.
  9. How can I filter posts?
  10. Buttons make it obvious.
  11. Confirm actions that have unclear buttons or make actions easy to cancel/undo. Be polite and don’t piss the user off.
  12. Another quiz: name that button! Set as Easy Profile Like Photo Privacy Email Comment
  13. Action sheets and confirmations are your friends
  14. Saving So you can content start where in the app you left off Content caching and saving the app state are extra work, but they’re worth it. Apps that don’t save feel broken.
  15. Why? All iPhone OS apps work like this!
  16. Tweetie saves the app state nicely. Hey this is where I left off! Cool!
  17. But when I want to read it while underground...
  18. Twitteriffic gets it right. Even when there’s no internet! Hey this is where I left off! Cool!
  19. Thanks! @jmk joshuakaufman.org
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