Slideshow transcript
Slide 1: Scrum Image by Philly Gryphons RFC
Slide 2: What is it?
Slide 3: An agile development methodology
Slide 4: Details?
Slide 5: Scrum has three primary areas of focus
Slide 6: 1) Definition of roles
Slide 7: 2) Existence of backlogs
Slide 8: 3) Time-boxed meetings
Slide 9: Know your role
Slide 10: Two classes of people
Slide 11: Image by KB35
Slide 12: Image by rumpleteaser
Slide 13: A chicken and pig start a breakfast shop called “Bacon & Eggs”
Slide 14: The chicken has an interest in the project
Slide 15: But the pig has skin in the game
Slide 16: Core roles
Slide 17: Scrum Master
Slide 18: Enforces Scrum practices
Slide 19: Removes roadblocks
Slide 20: Closest role to a project manager
Slide 21: Product owner
Slide 22: Maintains the product backlog
Slide 23: Creates user stories
Slide 24: Sets preferred order of completion
Slide 25: Business owner for the project
Slide 26: The team
Slide 27: Designers, Developers, QA, etc.
Slide 28: Own workload for a given cycle
Slide 29: Set expectations
Slide 30: Deliver on promises
Slide 31: Artifacts of Scrum
Slide 32: Product backlog
Slide 33: Prioritized list of user stories
Slide 34: Created and ranked by product owner
Slide 35: Sprint backlog
Slide 36: List of user stories selected from the product backlog
Slide 37: Selected by the team, not the product owner
Slide 38: All tasks in the sprint backlog should fit into one sprint cycle
Slide 39: What is this sprint thing?
Slide 40: A sprint is a 30 day work cycle
Slide 41: At the beginning of a sprint user stories are selected
Slide 42: Selected by the team, not the product owner
Slide 43: This is the most difficult transition for an organization to make
Slide 44: At the end of the sprint these same user stories are demonstrated
Slide 45: Demonstrated as fully-functional, shippable, unit-tested deliverables
Slide 46: Shippable
Slide 47: in 30 days
Slide 48: The team controls the workload
Slide 49: And must be honest and accurate in estimates
Slide 50: Constant feature delivery builds trust
Slide 51: And makes it easier for the business to buy- in to scrum
Slide 52: Time-boxed meetings
Slide 53: Sprint planning meeting
Slide 54: 8 hours
Slide 55: First four hours for the product owner presenting the product backlog
Slide 56: Final four hours for the team deciding on workload and doing initial design and estimation
Slide 57: Daily sprint meeting
Slide 58: 15 minutes
Slide 59: What did you do?
Slide 60: What are you going to do?
Slide 61: Do you have any roadblocks?
Slide 62: Sprint Expo
Slide 63: 4 hours
Slide 64: End of sprint show-and-tell
Slide 65: Sprint retrospective
Slide 66: 4 hours
Slide 67: What went wrong this sprint?
Slide 68: What went right this sprint?
Slide 69: That seems like a lot of meetings
Slide 70: 8 + (.25*20) + 4 + 4 = 21 hours of meetings
Slide 71: 21 hours of 176 hours = 17% overhead
Slide 72: 21 hours of 176 hours = 17% overhead
Slide 73: Significant, but workable
Slide 74: That's Scrum



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