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Lightning Talk: An Introduction To Scrum

from joshua.mcadams, 2 years ago Add as contact

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Desc: Josh McAdams presents an introduction to Scrum at the Nordic Perl Workshop 2007.

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  1. Slide 1: Scrum Image by Philly Gryphons RFC
  2. Slide 2: What is it?
  3. Slide 3: An agile development methodology
  4. Slide 4: Details?
  5. Slide 5: Scrum has three primary areas of focus
  6. Slide 6: 1) Definition of roles
  7. Slide 7: 2) Existence of backlogs
  8. Slide 8: 3) Time-boxed meetings
  9. Slide 9: Know your role
  10. Slide 10: Two classes of people
  11. Slide 11: Image by KB35
  12. Slide 12: Image by rumpleteaser
  13. Slide 13: A chicken and pig start a breakfast shop called “Bacon & Eggs”
  14. Slide 14: The chicken has an interest in the project
  15. Slide 15: But the pig has skin in the game
  16. Slide 16: Core roles
  17. Slide 17: Scrum Master
  18. Slide 18: Enforces Scrum practices
  19. Slide 19: Removes roadblocks
  20. Slide 20: Closest role to a project manager
  21. Slide 21: Product owner
  22. Slide 22: Maintains the product backlog
  23. Slide 23: Creates user stories
  24. Slide 24: Sets preferred order of completion
  25. Slide 25: Business owner for the project
  26. Slide 26: The team
  27. Slide 27: Designers, Developers, QA, etc.
  28. Slide 28: Own workload for a given cycle
  29. Slide 29: Set expectations
  30. Slide 30: Deliver on promises
  31. Slide 31: Artifacts of Scrum
  32. Slide 32: Product backlog
  33. Slide 33: Prioritized list of user stories
  34. Slide 34: Created and ranked by product owner
  35. Slide 35: Sprint backlog
  36. Slide 36: List of user stories selected from the product backlog
  37. Slide 37: Selected by the team, not the product owner
  38. Slide 38: All tasks in the sprint backlog should fit into one sprint cycle
  39. Slide 39: What is this sprint thing?
  40. Slide 40: A sprint is a 30 day work cycle
  41. Slide 41: At the beginning of a sprint user stories are selected
  42. Slide 42: Selected by the team, not the product owner
  43. Slide 43: This is the most difficult transition for an organization to make
  44. Slide 44: At the end of the sprint these same user stories are demonstrated
  45. Slide 45: Demonstrated as fully-functional, shippable, unit-tested deliverables
  46. Slide 46: Shippable
  47. Slide 47: in 30 days
  48. Slide 48: The team controls the workload
  49. Slide 49: And must be honest and accurate in estimates
  50. Slide 50: Constant feature delivery builds trust
  51. Slide 51: And makes it easier for the business to buy- in to scrum
  52. Slide 52: Time-boxed meetings
  53. Slide 53: Sprint planning meeting
  54. Slide 54: 8 hours
  55. Slide 55: First four hours for the product owner presenting the product backlog
  56. Slide 56: Final four hours for the team deciding on workload and doing initial design and estimation
  57. Slide 57: Daily sprint meeting
  58. Slide 58: 15 minutes
  59. Slide 59: What did you do?
  60. Slide 60: What are you going to do?
  61. Slide 61: Do you have any roadblocks?
  62. Slide 62: Sprint Expo
  63. Slide 63: 4 hours
  64. Slide 64: End of sprint show-and-tell
  65. Slide 65: Sprint retrospective
  66. Slide 66: 4 hours
  67. Slide 67: What went wrong this sprint?
  68. Slide 68: What went right this sprint?
  69. Slide 69: That seems like a lot of meetings
  70. Slide 70: 8 + (.25*20) + 4 + 4 = 21 hours of meetings
  71. Slide 71: 21 hours of 176 hours = 17% overhead
  72. Slide 72: 21 hours of 176 hours = 17% overhead
  73. Slide 73: Significant, but workable
  74. Slide 74: That's Scrum