Games on the surface


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It is a presentation discussing different games for the Microsoft Surface, as well as a virtual airhockey game the authors are working on

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  • Reasonable Pace of Play: Although we can’t
  • Games on the surface

    1. 1. Games on the Surface<br />The similarities and dissimilarities of current applications compared to our own<br />
    2. 2. Our Idea <br />Virtual air hockey game that can be played on the surface while using a custom built wireless controller.<br />In order to slow the user down we have decided to add extra elements to the game<br />We want to slow the game down for a few reasons<br />The slower the user moves the better the tracking of his motion will be<br />The Surface isn’t extremely large and if users try to move too fast it could disrupt their opponent<br />
    3. 3. Controller<br />The controller needed to be something stable and user friendly<br />We wanted to keep it similar to an actual air hockey mallet<br />This is the current design, however upon actually constructing the controller things may change.<br />
    4. 4. Similar Applications<br />The following video is a 4 player version of air hockey being played on the Microsoft Surface<br /><br />
    5. 5. PROS<br />CONS<br />Comparison<br />Up to 4 players is an interesting aspect<br />Multiple Pucks could allow for a fun change of pace<br />Resizable Controls provide different attributes<br />Speed seemed to be a little overwhelming<br />Delay/Failure to register on some of the motions<br />4 Players made the game very crowded<br />
    6. 6. The following video is a 103 inch Multi-Touch Panasonic screen that has been transformed into an air hockey table<br /><br />
    7. 7. Panasonic Table <br />Stayed very true to a classic air hockey game<br />The tracking seemed to work much better than the previous video<br />The size of the actual table was the key to its success<br />It allowed for a lot of motion without the other player getting in the way<br />The distance the puck had to travel on table itself was a good distance which allowed for smoother, less frantic gameplay<br />
    8. 8. Microsoft Surface <br />This video goes into detail about a game called Galactic Alliance made specifically for the surface<br /><br />
    9. 9. Galactic Alliance<br />We can take a lot about the platform from this video which can help us design our game to be more compatible <br />Galactic Alliance didn’t have a lot of constant motion, it was more of a strategy based game.<br />This lead us to re-think how our game could be played to most suit the surface<br />The Surface doesn’t seem to be built for lots of fast and finely traced movements, which is one of the reasons why we are designing a controller to go along with the game, to help track the movements of the players<br />
    10. 10. Overview<br />From these videos we can begin to formulate what we want and don’t want our game to do.<br />Reasonable pace of play<br />User needs to be well tracked<br />Some type of statistic logging in addition to the score<br />Strategy:<br />Character Attributes <br />Power Ups<br />“Brick Breaker” <br />Board Tilting<br />Force-Field <br />
    11. 11. Questions/Thoughts?<br />