web2.0 Updated 2009

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    http://www.readwriteweb.com/archives/real-time_web_protocol_pubsubhubbub_explained.php

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    web2.0 Updated 2009 - Presentation Transcript

    1. Web2.0 Updated 2009
      November 20009
      Jo, SanKu
      web2.0 Evangelist
      SD Group @ KT
    2. Global Economy Crisis
      Knowledge Based Eocnomy
      New Value/Power Relationship
      New Structures: FamilySocialEconomy
      New Rule
      New Game
      Alvin Toffler
      Seoul, Korea
      Nov. 27, 2008
      New World
    3. Future Now
    4. The web2.0 Age
    5. Online/Web
      Cyberspace
      Yesterday
      Today
      Tomorrow
      Life/Offline
    6. Volume of Participation
      Pre Media Age Mass Media Age Social
      Media Age
      Consumers
      Dictate
      Consumers
      Dictate
      Professional Media
      Dictate
      Church, State, Monarchy
      Dictate the Agenda
    7. web2.0
      Power Shift to People
      Empowered
      Connected
      Huge Disruption
    8. Paradigm Shuffling
    9. web2.0 was about a new web
      web2.0 is about
      U
      Philosophy
      Culture
      Politics
      Education
      Business
      Life
    10. web2.0 for You
    11. Shift to 2.0
      Me2.0
      Life2.0
      Company2.0
      (web2.0 as Biz Platform)
      *
      Korea2.0
      World2.0
    12. Web2.0 in Korea
    13. web2.0 Updated
    14. Mobile as Media
      Real Time Web
    15. twitter
    16. Follow
      Conversation Flow
      @josanku
    17. Real Time Web
    18. From Pages to Stream
    19. From Space to No Space
    20. Real Time Search
    21. RSS
      http
    22. Conversation
      Social
      Mobile
      Location
      Decentralized
      Scale
      Easy
      Pragmatic
    23. Web Communication
      OPEN
      CONVERSATION
      ARCHIVE
      Instant Messenger
      PRIVATE
    24. Social Media
    25. Media
      Information
      Comm.
      Shopping
      Search
      Entertainment
      Social Wb, Peopleware/Socialware/Social Computing
      PEOPLE
      People as Platform
    26. Reputation, Social Capital
    27. Mobile
    28. Mobile
      is Media
      Voice to Webto Media
    29. Smartphone
      24 H PC
      Tool => Media
    30. Cult
    31. http://www.scribd.com/doc/21365349/Mary-Meeker-s-Internet-Presentation-2009
    32. twitter
    33. Social+Mobile as
      New Platform
    34. Disruption
      Mobile
      Social
    35. We thought ‘friend’ is a noun,
      you think it’s a verb.
      Do things in a group. Don’t do things by yourself.
      Groups are stronger, groups are faster.
      None of us is as smart as all of us.
      Eric Schmidt
    36. Big Brain
    37. Application
      Store
    38. Dion Hinchcliffe
    39. Cloud Computing
    40. Cloud Computing
      Everything as a Service
      X aaS
      Everything on Demand (XoD)
      Utility Computing
      Software, Application, Platform, Hardware
      Data, Business
    41. Augmented Reality
    42. Local
    43. Local
      Web2.0 is People and Life
      Cyberspace -> Realspace -> Real Life
    44. 사람 중심의 웹2.0 로컬서비스
      우리동네
      중소상공인에게는 힘이되고사용자에게는 즐거움을 주는
    45. 로컬서비스 컨셉
      여기 지금 우리
      Conversation
      (유무선 연동, 소통)
      People
      (커뮤니티, 관계)
      Local
      (지역 정보 )
      Web
      SoIP
      Mobile
      IPTV
      iPhone
    46. 로컬, 소통, 사람

      라이프스타일
      모바일, 24시간 PC
      실시간 소통 속의 생생한 정보
      친구와 이웃 의견 신뢰(83%)
      크라우드소싱: 430만 가게
    47. 로컬 서비스 오픈 플랫폼
      사용자
      지역정보
      모바일SNS
      포탈, 주요웹사이트, 신규 서비스
      현실증강
      소셜지역검색
      DB:
      로컬 정보, 리뷰, 랭킹, 소셜그라프
      OPEN PLATFORM
      고객 대상 또는 가게관리 서비스 활용
      KT내 외부 서비스, 컨텐츠, 솔루션
      중소상공인, 광고주
    48. Invisible Internet
    49. 100
    50. Atoms 2 Bits
    51. Widget
    52. Desktop Widget
      Web Widget
      Mobile Widget
      Webwag.com, zenzui
      Physical Widget
      Widgetstation, chumby
    53. Decentralization & Atomization
      One Way
      Limited Contents: Short Head
      Centralized
      Closed
      Provider Centric
      Two Ways
      Unlimited Contents: + Longtail
      Distributed
      Open
      User Centric
    54. Media: Mass Media -> Me Media , We Media
      Content: Web Site -> Page -> Micro Content
      Convergence and Divergence
    55. Seamless Experience on Multi Devices
      Widget
      Services Multi Devices
    56. Widget Station
      Personal Internet Player
      Open Source Hardware
      Design + Simple + Internet + Widget + Toy + Private
    57. Widgets for Global Business
      Open Widget Platform
    58. Olinda - a new radio
      http://www.bbc.co.uk/blogs/radiolabs/2008/05/olinda_a_new_radio.shtml
    59. Smart
      Data
    60. The Smart Data Web
      Nova Spivack, CEO & Founder Radar Networks
    61. Personalization
    62. Age of Personalization
    63. Services
      Contents
      ME
      Value & Attention
      Business
    64. Online Video
    65. Publish
      Search
      Ad
    66. Video
      “百聞不如一見”
    67. Online Video
      Web/PC/OnDemand
      Pro(RMC)
      UGC
      tv2.0
      Internet TV
      Open IPTV
      IPTV
      TV/Setup/Live
      by josanku 2008
    68. Contents: Liberation
      PCC
      (Proteur Created Content)
      UGC
      (User Generated Content)
      RMC
      (Ready Made Content)
      Quality
      Reputation
      News
      Documentary
      Entertainment
      Mass, $$$$$
      “百見不如一作”
      Hot Issue
      Information
      Knowledge
      HowTo Video
      Parody
      Viral Marketing
      Many, $ or Not
      Casual
      Creativity
      Fun
      Clipping
      Street News
      Life Vloging
      Some, Show
      Short Head
      Body
      Long Tail
      by josanku 2008
    69. Enterprise2.0
    70. http://www.wordle.net/
    71. web2.0 GenerationEmployee, Partner, Customer, Anyone
    72. Vision
      Market
      People Value
      Biz Models
      Services
      Company2.0
      Culture
      Fast Innovation
      Flat Communication
      Risk
      Strategy
      Customer Relationship
      Learning by Doing
      Made in/for/by People
    73. Company1.0
      web2.0
      Hierarchical
      Closed
      Top Down
      Control & Command
      Participate
      Open
      Share
      Security
      Static, stable
      Systemic Process
      Collective Intelligence
      Social Media
      Attention Economy
      New Money
      ?????
      Enterprise2.0
      BizModel2.0
      Company2.0
    74. Hierarchy to Flat Creative Network
      Command & Control
      Creative Collaboration:
      Communication and Decision Making
    75. Email Overload toWiki Collaborative Intelligence
    76. And
    77. Green Web
    78. Information Overload
    79. Filter vs. Smart Connection
    80. Internet Governance
      Interneted Nations
    81. Government2.0
    82. Monetization
    83. Ad Platform, Attention EconomyAdvertisement2.0
      • The Major or Only web2.0 Revenue Model
      • Two Side Economics
      • Attention=$: MS Cashback
      • Personalized
      • Advertisement as Content
      • Cost Per Action: iCompany
      • Type: Video, Mobile, Widget, Game
      • Social Ad Network
      • Wibro as an Advertisement
    84. Korea2.0
    85. Via AppliaAntica
    86. korea2.0
      =
      f(web2.0)
    87. korea2.0 Initiative
    88. change
      chance
    89. You’ll find today is the best chance you have to start being unreasonable,
      to demand excellence,
      to drive change,
      to make everything happen.
      Eric Schmidt
    90. Web2.0?
    91. 맨땅에 헤딩이라도 할 때…
      Me2.0, Company2.0, Korea2.0, World2.0
    92. 돌리고 돌리고~ Start Small
      Think Big, Start Small, Move Fast
    93. 4 You
      josanku@kt.com
      @josanku

    + josankujosanku, 2 weeks ago

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