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web2.0 Updated 2009

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  • http://www.readwriteweb.com/archives/real-time_web_protocol_pubsubhubbub_explained.php
  • Transcript

    • 1. Web2.0 Updated 2009
      November 20009
      Jo, SanKu
      web2.0 Evangelist
      SD Group @ KT
    • 2.
    • 3.
    • 4.
    • 5.
    • 6. Global Economy Crisis
      Knowledge Based Eocnomy
      New Value/Power Relationship
      New Structures: FamilySocialEconomy
      New Rule
      New Game
      Alvin Toffler
      Seoul, Korea
      Nov. 27, 2008
      New World
    • 7.
    • 8. Future Now
    • 9. The web2.0 Age
    • 10. Online/Web
      Cyberspace
      Yesterday
      Today
      Tomorrow
      Life/Offline
    • 11. Volume of Participation
      Pre Media Age Mass Media Age Social
      Media Age
      Consumers
      Dictate
      Consumers
      Dictate
      Professional Media
      Dictate
      Church, State, Monarchy
      Dictate the Agenda
    • 12. web2.0
      Power Shift to People
      Empowered
      Connected
      Huge Disruption
    • 13.
    • 14.
    • 15.
    • 16. Paradigm Shuffling
    • 17. web2.0 was about a new web
      web2.0 is about
      U
      Philosophy
      Culture
      Politics
      Education
      Business
      Life
    • 18. web2.0 for You
    • 19.
    • 20.
    • 21.
    • 22. Shift to 2.0
      Me2.0
      Life2.0
      Company2.0
      (web2.0 as Biz Platform)
      *
      Korea2.0
      World2.0
    • 23. Web2.0 in Korea
    • 24. web2.0 Updated
    • 25. Mobile as Media
      Real Time Web
    • 26. twitter
    • 27.
    • 28.
    • 29.
    • 30.
    • 31. Follow
      Conversation Flow
      @josanku
    • 32.
    • 33.
    • 34.
    • 35.
    • 36.
    • 37.
    • 38. Real Time Web
    • 39. From Pages to Stream
    • 40.
    • 41. From Space to No Space
    • 42. Real Time Search
    • 43.
    • 44. RSS
      http
    • 45. Conversation
      Social
      Mobile
      Location
      Decentralized
      Scale
      Easy
      Pragmatic
    • 46. Web Communication
      OPEN
      CONVERSATION
      ARCHIVE
      Instant Messenger
      PRIVATE
    • 47.
    • 48.
    • 49.
    • 50. Social Media
    • 51.
    • 52.
    • 53.
    • 54.
    • 55. Media
      Information
      Comm.
      Shopping
      Search
      Entertainment
      Social Wb, Peopleware/Socialware/Social Computing
      PEOPLE
      People as Platform
    • 56.
    • 57.
    • 58. Reputation, Social Capital
    • 59. Mobile
    • 60. Mobile
      is Media
      Voice to Webto Media
    • 61. Smartphone
      24 H PC
      Tool => Media
    • 62. Cult
    • 63. http://www.scribd.com/doc/21365349/Mary-Meeker-s-Internet-Presentation-2009
    • 64. twitter
    • 65.
    • 66.
    • 67.
    • 68.
    • 69.
    • 70.
    • 71.
    • 72. Social+Mobile as
      New Platform
    • 73.
    • 74.
    • 75. Disruption
      Mobile
      Social
    • 76. We thought ‘friend’ is a noun,
      you think it’s a verb.
      Do things in a group. Don’t do things by yourself.
      Groups are stronger, groups are faster.
      None of us is as smart as all of us.
      Eric Schmidt
    • 77. Big Brain
    • 78. Application
      Store
    • 79.
    • 80.
    • 81. Dion Hinchcliffe
    • 82.
    • 83. Cloud Computing
    • 84.
    • 85.
    • 86. Cloud Computing
      Everything as a Service
      X aaS
      Everything on Demand (XoD)
      Utility Computing
      Software, Application, Platform, Hardware
      Data, Business
    • 87. Augmented Reality
    • 88.
    • 89.
    • 90.
    • 91.
    • 92. Local
    • 93. Local
      Web2.0 is People and Life
      Cyberspace -> Realspace -> Real Life
    • 94. 사람 중심의 웹2.0 로컬서비스
      우리동네
      중소상공인에게는 힘이되고사용자에게는 즐거움을 주는
    • 95. 로컬서비스 컨셉
      여기 지금 우리
      Conversation
      (유무선 연동, 소통)
      People
      (커뮤니티, 관계)
      Local
      (지역 정보 )
      Web
      SoIP
      Mobile
      IPTV
      iPhone
    • 96. 로컬, 소통, 사람

      라이프스타일
      모바일, 24시간 PC
      실시간 소통 속의 생생한 정보
      친구와 이웃 의견 신뢰(83%)
      크라우드소싱: 430만 가게
    • 97. 로컬 서비스 오픈 플랫폼
      사용자
      지역정보
      모바일SNS
      포탈, 주요웹사이트, 신규 서비스
      현실증강
      소셜지역검색
      DB:
      로컬 정보, 리뷰, 랭킹, 소셜그라프
      OPEN PLATFORM
      고객 대상 또는 가게관리 서비스 활용
      KT내 외부 서비스, 컨텐츠, 솔루션
      중소상공인, 광고주
    • 98. Invisible Internet
    • 99.
    • 100. 100
    • 101. Atoms 2 Bits
    • 102. Widget
    • 103.
    • 104. Desktop Widget
      Web Widget
      Mobile Widget
      Webwag.com, zenzui
      Physical Widget
      Widgetstation, chumby
    • 105.
    • 106. Decentralization & Atomization
      One Way
      Limited Contents: Short Head
      Centralized
      Closed
      Provider Centric
      Two Ways
      Unlimited Contents: + Longtail
      Distributed
      Open
      User Centric
    • 107. Media: Mass Media -> Me Media , We Media
      Content: Web Site -> Page -> Micro Content
      Convergence and Divergence
    • 108.
    • 109.
    • 110. Seamless Experience on Multi Devices
      Widget
      Services Multi Devices
    • 111. Widget Station
      Personal Internet Player
      Open Source Hardware
      Design + Simple + Internet + Widget + Toy + Private
    • 112. Widgets for Global Business
      Open Widget Platform
    • 113. Olinda - a new radio
      http://www.bbc.co.uk/blogs/radiolabs/2008/05/olinda_a_new_radio.shtml
    • 114. Smart
      Data
    • 115.
    • 116.
    • 117.
    • 118. The Smart Data Web
      Nova Spivack, CEO & Founder Radar Networks
    • 119. Personalization
    • 120.
    • 121.
    • 122. Age of Personalization
    • 123. Services
      Contents
      ME
      Value & Attention
      Business
    • 124. Online Video
    • 125.
    • 126.
    • 127. Publish
      Search
      Ad
    • 128. Video
      “百聞不如一見”
    • 129. Online Video
      Web/PC/OnDemand
      Pro(RMC)
      UGC
      tv2.0
      Internet TV
      Open IPTV
      IPTV
      TV/Setup/Live
      by josanku 2008
    • 130. Contents: Liberation
      PCC
      (Proteur Created Content)
      UGC
      (User Generated Content)
      RMC
      (Ready Made Content)
      Quality
      Reputation
      News
      Documentary
      Entertainment
      Mass, $$$$$
      “百見不如一作”
      Hot Issue
      Information
      Knowledge
      HowTo Video
      Parody
      Viral Marketing
      Many, $ or Not
      Casual
      Creativity
      Fun
      Clipping
      Street News
      Life Vloging
      Some, Show
      Short Head
      Body
      Long Tail
      by josanku 2008
    • 131. Enterprise2.0
    • 132.
    • 133.
    • 134.
    • 135. http://www.wordle.net/
    • 136. web2.0 GenerationEmployee, Partner, Customer, Anyone
    • 137. Vision
      Market
      People Value
      Biz Models
      Services
      Company2.0
      Culture
      Fast Innovation
      Flat Communication
      Risk
      Strategy
      Customer Relationship
      Learning by Doing
      Made in/for/by People
    • 138. Company1.0
      web2.0
      Hierarchical
      Closed
      Top Down
      Control & Command
      Participate
      Open
      Share
      Security
      Static, stable
      Systemic Process
      Collective Intelligence
      Social Media
      Attention Economy
      New Money
      ?????
      Enterprise2.0
      BizModel2.0
      Company2.0
    • 139. Hierarchy to Flat Creative Network
      Command & Control
      Creative Collaboration:
      Communication and Decision Making
    • 140. Email Overload toWiki Collaborative Intelligence
    • 141.
    • 142. And
    • 143. Green Web
    • 144. Information Overload
    • 145. Filter vs. Smart Connection
    • 146.
    • 147. Internet Governance
      Interneted Nations
    • 148. Government2.0
    • 149. Monetization
    • 150. Ad Platform, Attention EconomyAdvertisement2.0
      • The Major or Only web2.0 Revenue Model
      • 151. Two Side Economics
      • 152. Attention=$: MS Cashback
      • 153. Personalized
      • 154. Advertisement as Content
      • 155. Cost Per Action: iCompany
      • 156. Type: Video, Mobile, Widget, Game
      • 157. Social Ad Network
      • 158. Wibro as an Advertisement
    • Korea2.0
    • 159.
    • 160.
    • 161. Via AppliaAntica
    • 162. korea2.0
      =
      f(web2.0)
    • 163. korea2.0 Initiative
    • 164.
    • 165. change
      chance
    • 166.
    • 167. You’ll find today is the best chance you have to start being unreasonable,
      to demand excellence,
      to drive change,
      to make everything happen.
      Eric Schmidt
    • 168.
    • 169. Web2.0?
    • 170. 맨땅에 헤딩이라도 할 때…
      Me2.0, Company2.0, Korea2.0, World2.0
    • 171.
    • 172.
    • 173.
    • 174.
    • 175.
    • 176.
    • 177.
    • 178. 돌리고 돌리고~ Start Small
      Think Big, Start Small, Move Fast
    • 179. 4 You
      josanku@kt.com
      @josanku