Pad Computing<br />Disruption & Opportunity<br />September 2010<br />@JoSanKu<br />
Antique Cupboard iPad painting by Corliss Blakely created with ArtStudio<br />
Change of <br />Media Consumption<br />]L X<br />sofa        desk       bed<br />
Pad Computing Impact <br />Mobile and Mass<br />How and Where to Use Pad<br />Book Kindle iPadGalaxytab<br />Pad Ecosystem...
web2<br />Web Square, Mobile web2.0<br />web2<br />web2.0<br />web1.0<br />1990                     2005        2010  2013...
iphone was a byproduct<br />
Mobile<br />
Long<br />
Touch<br />
Always On<br />
Move<br />
Easy<br />Comfortable<br />
Everybody<br />
1<br />9<br />90<br />
Everybody Computer<br />Mobile Internet Computing<br />Personal Computing<br />Mini Computing<br />Desktop Internet Comput...
30 Years Evolution<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710final<br />
Number of Days to Reach<br />1MM Units Sold<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710final<br />
Reading=Writing<br />Consumption=Creation<br />
Reading<br />Watching<br />Working<br />Browsing<br />Learning<br />Playing<br />Communicating<br />Controlling<br />How<b...
Work<br />Home<br />Out and About<br />School/Universities<br />Always with You<br />Where<br />
eBooK ?<br />
Galaxy Tab<br />
Mobile Ecology<br />App <br />Store<br />Single Platform, Player: iOS 120M <br />Limited, Disruptive Devices<br />Controll...
Android  Market Place<br />The Internet Philosophy<br />Time & Players<br />Carriers x Vendors x Devices x Stores<br />
Show Me the Money<br />
Media Time Spent vs. Ad Spend<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710final<br />
Cost Per CPMs<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710final<br />Time, Cost, Personalization<br />
be fool<br />Seriously<br />
Observation & Connection<br />
Developers as Publishers<br />Ecosystem Booster<br />
Future Now<br />
<<br />
web2<br />web2+2<br />Mobile <br />Internet <br />Computing<br />Me & We<br />
web2<br />Mobile Computing<br />Pad Computing<br />Web Meets World<br />Offline = Online: Life<br />Social, RealTime, Geol...
web2.0<br />web2<br />Life, Business, Culture…<br />
Move!<br />
PEOPLE<br />Social Web<br />
@JoSanKu<br />
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Pad Computing, Disruption & Opportunity (Short/Revised)

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Pad Computing, Disruption & Opportunity (Short/Revised)

  1. 1. Pad Computing<br />Disruption & Opportunity<br />September 2010<br />@JoSanKu<br />
  2. 2. Antique Cupboard iPad painting by Corliss Blakely created with ArtStudio<br />
  3. 3. Change of <br />Media Consumption<br />]L X<br />sofa desk bed<br />
  4. 4. Pad Computing Impact <br />Mobile and Mass<br />How and Where to Use Pad<br />Book Kindle iPadGalaxytab<br />Pad Ecosystem<br />Biz Opportunity<br />Pad and web2.0<br />
  5. 5.
  6. 6. web2<br />Web Square, Mobile web2.0<br />web2<br />web2.0<br />web1.0<br />1990 2005 2010 2013<br />by @josanku 2010<br />
  7. 7. iphone was a byproduct<br />
  8. 8. Mobile<br />
  9. 9. Long<br />
  10. 10. Touch<br />
  11. 11. Always On<br />
  12. 12. Move<br />
  13. 13. Easy<br />Comfortable<br />
  14. 14. Everybody<br />
  15. 15.
  16. 16.
  17. 17.
  18. 18. 1<br />9<br />90<br />
  19. 19. Everybody Computer<br />Mobile Internet Computing<br />Personal Computing<br />Mini Computing<br />Desktop Internet Computing<br />
  20. 20. 30 Years Evolution<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710final<br />
  21. 21. Number of Days to Reach<br />1MM Units Sold<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710final<br />
  22. 22. Reading=Writing<br />Consumption=Creation<br />
  23. 23. Reading<br />Watching<br />Working<br />Browsing<br />Learning<br />Playing<br />Communicating<br />Controlling<br />How<br />
  24. 24. Work<br />Home<br />Out and About<br />School/Universities<br />Always with You<br />Where<br />
  25. 25. eBooK ?<br />
  26. 26. Galaxy Tab<br />
  27. 27. Mobile Ecology<br />App <br />Store<br />Single Platform, Player: iOS 120M <br />Limited, Disruptive Devices<br />Controlled Evolution<br />Global Local<br />Jail Breaking<br />
  28. 28. Android Market Place<br />The Internet Philosophy<br />Time & Players<br />Carriers x Vendors x Devices x Stores<br />
  29. 29. Show Me the Money<br />
  30. 30.
  31. 31. Media Time Spent vs. Ad Spend<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710final<br />
  32. 32. Cost Per CPMs<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710final<br />Time, Cost, Personalization<br />
  33. 33. be fool<br />Seriously<br />
  34. 34. Observation & Connection<br />
  35. 35. Developers as Publishers<br />Ecosystem Booster<br />
  36. 36.
  37. 37. Future Now<br />
  38. 38.
  39. 39. <<br />
  40. 40. web2<br />web2+2<br />Mobile <br />Internet <br />Computing<br />Me & We<br />
  41. 41. web2<br />Mobile Computing<br />Pad Computing<br />Web Meets World<br />Offline = Online: Life<br />Social, RealTime, Geolocation<br />by @josanku 2010<br />
  42. 42. web2.0<br />web2<br />Life, Business, Culture…<br />
  43. 43.
  44. 44. Move!<br />
  45. 45. PEOPLE<br />Social Web<br />
  46. 46. @JoSanKu<br />
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