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Pad Computing<br />Disruption & Opportunity<br />September 2010<br />@JoSanKu<br />
Change of <br />Media Consumption<br />]L X<br />sofa        desk       bed<br />
Evolution of media consumption<br />http://www.slideshare.net/emakina/ipadvertising<br />
iPad<br />Media Industry: <br />Magazine, Newspaper, TV <br />Kindle<br />Android Tablets<br />
Pad Computing Impact <br />Mobile and Mass<br />How and Where to Use Pad<br />Book Kindle iPadGalaxytab<br />Pad Ecosystem...
Remarkable<br />Unbelievable<br />Best<br />Comfortable Computing<br />
Smartphone<br />web2<br />24H PC +<br />Mobile Internet Computing<br />Me & We<br />
web2.0<br />web2<br />
web2<br />web2.0<br />web1.0<br />2010~<br />2005-2009<br />1990-2004   <br />
iphone was a byproduct<br />
Mobile<br />
Long<br />
Touch<br />
Always On<br />
Move<br />
UI & Device Usage<br />30 Years Evolution<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710final<br />
Anybody<br />
Mobile Internet Computer<br />Personal Computing<br />Mini Computing<br />Desktop Internet Computing<br />Mobile Internet ...
1<br />9<br />90<br />
Reading=Writing<br />Consumption=Creation<br />
Number of Days to Reach<br />1MM Units Sold<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710final<br />
Reading<br />Watching<br />Working<br />Browsing<br />Learning<br />Playing<br />Communicating<br />Controlling<br />How<b...
Work<br />Home<br />Out and About<br />School/Universities<br />Always with You<br />Where<br />
eBooK ?<br />
Galaxy Tab<br />
Ecology<br />App <br />Store<br />Single Standard<br />Limited, Disruptive Devices<br />Controlled Evolution<br />
Android  Market Place<br />The Internet Philosophy<br />Time & Players<br />Carriers x Vendors x Devices x Stores<br />
Show Me the Money<br />
Media Time Spent vs. Ad Spend<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710final<br />
Average Online CPMs<br />Still Well Below Other Media<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710fina...
be fool<br />
Observation & Connection<br />
Future Now<br />
Developers as Publishers<br />Ecosystem Booster<br />
web2<br />24H PC +<br />Mobile <br />Comfortable<br />Internet <br />Computing<br />(Smartphone+Pad)<br />Me & We<br />
Mobile Computing<br />Pad Computing<br />Web Meets World<br />Offline = Online: Life<br />by @josanku 2010<br />
bit<br />virtual<br />atom<br />online<br />real<br />offline<br />world     +web <br />by @josanku 2010<br />
History of the Internet<br />. - //<br />
Power to the People<br />
C<br />
Move!<br />
@JoSanKu<br />
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Pad Computing, Disruption & Opportunity

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Transcript of "Pad Computing, Disruption & Opportunity"

  1. 1. Pad Computing<br />Disruption & Opportunity<br />September 2010<br />@JoSanKu<br />
  2. 2. Change of <br />Media Consumption<br />]L X<br />sofa desk bed<br />
  3. 3. Evolution of media consumption<br />http://www.slideshare.net/emakina/ipadvertising<br />
  4. 4. iPad<br />Media Industry: <br />Magazine, Newspaper, TV <br />Kindle<br />Android Tablets<br />
  5. 5. Pad Computing Impact <br />Mobile and Mass<br />How and Where to Use Pad<br />Book Kindle iPadGalaxytab<br />Pad Ecosystem<br />Biz Opportunity<br />Pad and web2.0<br />
  6. 6. Remarkable<br />Unbelievable<br />Best<br />Comfortable Computing<br />
  7. 7. Smartphone<br />web2<br />24H PC +<br />Mobile Internet Computing<br />Me & We<br />
  8. 8. web2.0<br />web2<br />
  9. 9. web2<br />web2.0<br />web1.0<br />2010~<br />2005-2009<br />1990-2004 <br />
  10. 10. iphone was a byproduct<br />
  11. 11.
  12. 12. Mobile<br />
  13. 13. Long<br />
  14. 14. Touch<br />
  15. 15. Always On<br />
  16. 16. Move<br />
  17. 17. UI & Device Usage<br />30 Years Evolution<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710final<br />
  18. 18. Anybody<br />
  19. 19.
  20. 20.
  21. 21.
  22. 22.
  23. 23. Mobile Internet Computer<br />Personal Computing<br />Mini Computing<br />Desktop Internet Computing<br />Mobile Internet Computing<br />
  24. 24. 1<br />9<br />90<br />
  25. 25. Reading=Writing<br />Consumption=Creation<br />
  26. 26.
  27. 27.
  28. 28. Number of Days to Reach<br />1MM Units Sold<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710final<br />
  29. 29. Reading<br />Watching<br />Working<br />Browsing<br />Learning<br />Playing<br />Communicating<br />Controlling<br />How<br />
  30. 30. Work<br />Home<br />Out and About<br />School/Universities<br />Always with You<br />Where<br />
  31. 31. eBooK ?<br />
  32. 32. Galaxy Tab<br />
  33. 33. Ecology<br />App <br />Store<br />Single Standard<br />Limited, Disruptive Devices<br />Controlled Evolution<br />
  34. 34. Android Market Place<br />The Internet Philosophy<br />Time & Players<br />Carriers x Vendors x Devices x Stores<br />
  35. 35. Show Me the Money<br />
  36. 36.
  37. 37. Media Time Spent vs. Ad Spend<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710final<br />
  38. 38. Average Online CPMs<br />Still Well Below Other Media<br />http://www.slideshare.net/CMSummit/ms-internet-trends060710final<br />
  39. 39. be fool<br />
  40. 40. Observation & Connection<br />
  41. 41.
  42. 42. Future Now<br />
  43. 43.
  44. 44.
  45. 45. Developers as Publishers<br />Ecosystem Booster<br />
  46. 46.
  47. 47. web2<br />24H PC +<br />Mobile <br />Comfortable<br />Internet <br />Computing<br />(Smartphone+Pad)<br />Me & We<br />
  48. 48. Mobile Computing<br />Pad Computing<br />Web Meets World<br />Offline = Online: Life<br />by @josanku 2010<br />
  49. 49. bit<br />virtual<br />atom<br />online<br />real<br />offline<br />world +web <br />by @josanku 2010<br />
  50. 50. History of the Internet<br />. - //<br />
  51. 51.
  52. 52. Power to the People<br />
  53. 53. C<br />
  54. 54. Move!<br />
  55. 55. @JoSanKu<br />
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