Mobile Social Computing

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Mobile Social Computing

  1. 1. Mobile Social Computing<br />April 8, 2010<br />@josanku<br />KT 종합기술원<br />
  2. 2.
  3. 3. Mobile + SNS<br />Trend<br />Web Squared: Mobile Social Computing<br />Opportunity<br />
  4. 4.
  5. 5. Mobile Internet Computer<br /><ul><li>24 Hour PC
  6. 6. Personal Media
  7. 7. Web from Desk to Pocket
  8. 8. Unlimited Choices
  9. 9. Sensors: Eye, Ear, Location, Motion
  10. 10. Style</li></li></ul><li>Mobile Only<br />
  11. 11. Disruption<br />Social<br />Mobile Web2.0<br />Mobile Social Computing<br />Mobile<br />
  12. 12. Mobile SNS & Trend<br />
  13. 13. Twitter<br />
  14. 14. Casual Publishing<br />Social Filter (RT)<br />
  15. 15. Thread, Pipe, Channel<br />Not Social Network, But Information Network<br />
  16. 16. Twitterverse: Twitter Open Platform<br />
  17. 17. Twitter Effect<br /><ul><li>RealTime Web
  18. 18. Casual Conversation as Contents
  19. 19. Social Filter and Distribution
  20. 20. Scalable SNS: Volume and Relationship
  21. 21. New Ecosystem: Twitterverse
  22. 22. Privacy vsPublicacy</li></li></ul><li>Mobile Facebook<br />100K Mobile Users<br />
  23. 23. Facebook Connect<br />500K Apps<br />80K Web Sites<br />
  24. 24. Location + Social + Game<br />Check-inInteractive Online and Offline<br />
  25. 25. Location + Social + Coupon<br />Collective buying to get a daily deal on local goods and services<br />
  26. 26. Enterprise SNS<br />
  27. 27. Mobile SNS Keywords<br /><ul><li>Light
  28. 28. Location
  29. 29. RealTime
  30. 30. Integration
  31. 31. Game
  32. 32. Benefit</li></li></ul><li>Mobile Web2.0<br />Mobile Social Computing<br />
  33. 33. The Web becomes more closely integrated with the real world via sensor-based <br />smart phoneapplications. Web Squared is another way of saying <br />"Web meets World”<br />June 2009<br />
  34. 34. Exponential Growing of Data(in Real Time)<br />More Data Open<br />Sensor Generated<br />User Generated<br />
  35. 35. Opportunity<br />web2<br />Opportunity<br />web2.0<br />2010~<br />2005-2009<br />
  36. 36. Personal Computing<br />Mini Computing<br />Desktop Internet Computing<br />Mobile Internet Computing<br />?<br />
  37. 37. Data Web<br />
  38. 38. Web Meets Real World<br />
  39. 39. Real Time<br />From Pages to Stream<br />
  40. 40. Collective Mind<br />
  41. 41. Information Shadow<br />
  42. 42. Universal Identity<br />Reputation, Social Capital<br />
  43. 43.
  44. 44. Korea<br />
  45. 45. Opportunity<br />
  46. 46.
  47. 47. Facebook in Korea<br />
  48. 48. People as a Platform<br />Media<br />Information<br />Learning<br />Shopping<br />Entertainment<br />Search<br />
  49. 49. Value<br />Mobile<br />People<br />?<br />PC<br />Service Portal<br />Internet <br />Bandwidth <br />ISP<br />2000<br />2005<br />2010~<br />1995<br />
  50. 50. WarMobile Social Graph & Platform<br />포탈<br />Startup<br />모바일 플랫폼 사업자<br />단말 제조업체<br />모바일 통신사업자<br />
  51. 51. The Power in the Hand<br />People Empowered<br />
  52. 52. Before After<br />
  53. 53. The Real Internet Starts<br />. - /<br />since 2010<br />
  54. 54. KT 종합기술원 중앙연구소<br />@josanku<br />

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