Life Web

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Life Web

  1. 1. Life Web<br />@JoSanKu<br />
  2. 2.
  3. 3. ONLINE = OFFLINE<br />
  4. 4. Life Web<br />Web as Life Platform<br />‘웹, 일상 생활’<br />
  5. 5. Ubiquitous web2.0<br />2011~<br />web2.0<br />2005~2009<br />20 vs. 5<br />web1.0<br />1990~<br />
  6. 6.
  7. 7.
  8. 8. Page to People<br />Social Web<br />
  9. 9. 비즈니스<br />정치<br />교육<br />미디어<br />문화<br />정보/뉴스<br />게임<br />광고<br />검색<br />마케팅<br />커머스<br />People as Platform<br />
  10. 10. Real Life Friends<br />
  11. 11. Group<br />http://jamespoling.com/beluga-groupme-and-fast-company-neck-and-neck-in-the-sxsw-horse-race-for-group-messaging-triple-crown-infographic/<br />
  12. 12. Visual: Photo & Video<br />
  13. 13. Personalization <br />Curation<br />
  14. 14.
  15. 15. Social Business<br />http://socialcomputingjournal.com/viewcolumn.cfm?colid=833<br />
  16. 16.
  17. 17. Local<br />Location Web<br />
  18. 18. Next Big Thing<br />
  19. 19. Offline (with Online) > Online<br />Local Ad > Global Ad<br />
  20. 20. Social<br />SNS: Communication & Conversation<br />Friendly<br />Game<br />Competition<br />Challenge<br />Reputation<br />Check-in<br />Funny<br />Local<br />Local Information<br />Life Logging<br />Reward<br />Informative<br />
  21. 21. Location Based <br />Social Shopping/Deal/Marketing Platform<br />
  22. 22. Social and Mobile<br />Commerce<br />
  23. 23. Social Commerce >>> Group Buying<br />It Has Just Began.<br />
  24. 24.
  25. 25. Location Based Social Shopping<br />
  26. 26. Future Online is Offline<br />2~5% vs 20~80%<br />
  27. 27.
  28. 28. Fun Reward Interactive<br />Gamification<br />
  29. 29. Connecting the World Through Games<br />Social Game Dialtone: <br />“In Five Years, Connections Will Be To Each Other, Not The Web; <br />We’ll Be Dial Tones”<br />
  30. 30. The Game Layer on Top of The World<br />
  31. 31.
  32. 32. Gamefication<br />the process of using game thinking and game mechanics to solve problems and engage users<br />http://www.slideshare.net/amyjokim/gamification-workshop-2010<br />
  33. 33.
  34. 34.
  35. 35. C<br />Change<br />
  36. 36. Life Web<br />Ubiquitous web2.0<br />Web<br />SNS<br />Life<br />Communication<br />ME<br />
  37. 37. SNS, 제 2의 통신<br />통신<br />SNS<br />2012<br />
  38. 38. Enables<br />Life Web<br />
  39. 39. LGU+Life Web Philosophy<br />U Centric<br />Made in Users<br />Open Platform<br />Open Innovation<br />
  40. 40. Portfolio: SoLoCo<br />wagle<br />SOCIAL<br />COMM.<br />DingDong<br />placebook<br />Open Platform<br />LOCATION<br />
  41. 41. 지인 중심 한국형 트위터<br />
  42. 42. 주소록 = SNS<br />Social Address Book<br />
  43. 43. Public<br />Public<br />(Tweet)<br />Group<br />Private<br />Private<br />(DM)<br />Interest + Trust <br />Interest<br />
  44. 44. 지인<br />그룹<br />통신<br />쉽고 편하게~<br />
  45. 45.
  46. 46. VinodKhosla, "Innovation vs. Punditry" videohttp://youtu.be/1FBFPQ7L8Ro slide http://bit.ly/gfyzI8 <br />
  47. 47.
  48. 48. Life Web Enabler<br />
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