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Gamification
 

Gamification

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  • http://www.kmobile.co.kr/k_conedu/Conference/Con_infomation.asp?id=991
  • 그룹  슈퍼주니어   최시원 이 게임 때문에 잠 못 이루는 긴밤을 보냈다 . http://media.daum.net/entertain/enews/view?cateid=100030&newsid=20110517094831683&p=tvdaily#A20110517094831747.jpg
  • High school To be a master in an area
  • http://www.slideshare.net/jesseschell/the-games-we-play-7595169
  • Jane McGonigal: Gaming can make a better world http://bit.ly/aDmAYY “ Make it as easy to save the world in real-life as it is in online games” Jane McGonigal
  • Using Game Techniques to make Activities More Engaging & Fun the process of using game thinking and dynamics to engage audiences and solve problems, revolutionizing the motivations for real life and virtual activities . The use of game mechanics/dynamics to drive game-liked engagement and actions in non-game environments (e.g. work, education, exercise, etc.) Using game techniques to make activities more engaging and fun   the use of game play mechanics for non-game applications (also known as "funware"), particularly consumer-oriented web and mobile sites, in order to encourage people to adopt the applications integrating game dynamics into your site, service, community, content or campaign, in order to drive participation.
  • Gamification Workshop 2010 http://slidesha.re/cD6YRD
  • http://slidesha.re/jFCjSB
  • Mechanics Light the Way in a Player’s Journey
  • Mechanics Light the Way in a Player’s Journey
  • http://slidesha.re/gHggtF
  • http://www.slideshare.net/edinnovatenet/bunchball
  • http://images.google.com/imagelabeler/
  • http://www.gartner.com/it/page.jsp?id=1629214
  • http://mashable.com/2011/04/29/coke-friendship-machine/
  • http://www.engadget.com/2011/06/05/mcdonalds-interactive-pong-billboard-brings-big-screen-elation/
  • Total Engagement, using games to change the way people work .  Energize your workplace -  this is especially potent if tasks are repetitive and dull. Drive performance improvement -  feedback is an essential element of games, so adopting instant feedback in a business environment is incredibly valuable, especially for younger employees. Innovate organically -  games platforms encourage interactivity across geographic and divisional boundaries.  To be truely innovative you need to tap into all the knowledge you have available to you. Motivate teams -  the belief here is that gaming provides a clear task/reward structure that helps to motivate people. Identify emerging leaders   -  ideas and leadership should be available throughout the organisation, regardless of rank or title.  Gaming embodies this approach and adopting it in your organisation is a great way of both developing talent and maximising your knowledgebase.
  • http://www.gartner.com/it/page.jsp?id=1629214
  • http://bit.ly/mAlkjk
  • http://bit.ly/mAlkjk
  • Total Engagement, using games to change the way people work .  Energize your workplace -  this is especially potent if tasks are repetitive and dull. Drive performance improvement -  feedback is an essential element of games, so adopting instant feedback in a business environment is incredibly valuable, especially for younger employees. Innovate organically -  games platforms encourage interactivity across geographic and divisional boundaries.  To be truely innovative you need to tap into all the knowledge you have available to you. Motivate teams -  the belief here is that gaming provides a clear task/reward structure that helps to motivate people. Identify emerging leaders   -  ideas and leadership should be available throughout the organisation, regardless of rank or title.  Gaming embodies this approach and adopting it in your organisation is a great way of both developing talent and maximising your knowledgebase.
  • http://johnbarberblog.com/?cat=11
  • http://slidesha.re/dakzyP http://www.g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/

Gamification Gamification Presentation Transcript