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  • 1. HTML5
  • 2. HTML5WebGL, JavaScript,Web Sockets, GLSL,Web Audio, Canvas,DOM, CSS3, SVGand more...
  • 3. HTML5 GAMESmade usingJavaScript or CSS3paired with abrowser basedtechnology.
  • 4. HTML5 GAMESWEBGLOpenGL ES 2.0:memory / bandwidthrequired for textureand model data, varietyof GPUs.Microsoft has no publicplans to support it yet.SKiDRacer
  • 5. HTML5 GAMESNATIVE CLIENTNon-HTML5 ChromeNaCl technology.C/C++ produces a .nexe,a compiled native module.For performance andreuse of existing workwithout recoding it fromscratch.Bastion
  • 6. HTML5 GAMESCSS3the domain of pro webdevelopers and you’relikely to hit thelimitations of what itcan do rapidly.GeckoTang
  • 7. HTML5 GAMESJS+DOMhardware accelerationavailable. it’s possible towrite extremely fastand responsiveDocument ObjectModel based games.Sumon
  • 8. HTML5 GAMES<CANVAS>read and write pixellevel data.well supported inbrowsers, renderingspeeds varydramatically.Onslaught!
  • 9. HTML5 GAMESPLATFORMSDesktop Browsers, Facebook, Mobile Web Browser, MobileApps, Tablets, Windows 8 Metro, iOS Native Apps, IntelAppUp, Opera TV StoreDifferent Contexts, Screen Sizes, Input Methods, Performance.
  • 10. HTML5 GAMESMONETIZATIONGoogle Ads, In-App and mobile billing, Facebook Credits,Mobile Gaming Portals (Spil, Mindjolt), Metro Apps, App Store,Android Marketplace, Browser vendor stores, BlackberryAppWorld, NOOK Apps, Kindle Fire/Amazon, Intel AppUp,Opera TV Store
  • 11. HTML5 GAMES a m d t p a a f a n j hMY GAME r i r e o jJavaScript+DOM objects e a e l p oorJavaScript + HTML5 <canvas> s a i y s a f i e a o xClick-based b p o e n a3 platforms: o a v d b a· Mobile· Web browser· Facebook + Social Highscores
  • 12. HTML5 GAMES +100 a p a a m j hMY GAME r f d o jJavaScript+DOM objects e i a n p oorJavaScript + HTML5 <canvas> s a e e s a f a i l o xClick-based b i e a n a3 platforms: o a v d b a· Mobile· Web browser· Facebook + Social Highscores