AI You Can Trust - Ensuring Success with Data Integrity Webinar
Strategic Implications Of Living Web For Bucknell
1. Strategic Implications of Living Web for Bucknell Food for Thought for CDC/University Relations Prepared by Jordi Comas, Assistant Professor Management
2.
3.
4. From O’Reilly, Tim. “ What Is Web 2.0? Design Patterns and Business Models for the Next Generation of Software. ” Sept, 2005. http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html
5.
6. between and among your market and your workers. It's making them smarter and it's enabling them to discover their human voices. You have two choices. You can continue to lock yourself behind facile corporate words and happytalk brochures. Or you can join the conversation. Intranets are enabling your best people to hyperlink themselves together, outside the org chart. They're incredibly productive and innovative. They're telling one another the truth, in very human voices. There's a new conversation Through the Internet, the people in your markets are discovering and inventing new ways to converse. They're talking about your business. They're telling one another the truth, in very human voices. The connectedness of the Web is transforming what's inside and outside your business — your market and your employees. ( Intra )networked Workers meet ( Inter )networked Markets when
7.
8.
9.
10. Internet Internet storage Multi-User Dungeons 3D gaming 3D online games (MMORPGs etc.) Chat (MSN, chatrooms) World Wide Web (as information environment) Information provision Virtual Worlds (e.g. SL) Social or networked spaces: communication Interactive, dynamic content Concept of user-created media Social networking (Friendster, Facebook) Personalization Dynamic, alternate Media (facilitating narratives, etc.) Interactive spaces: interactivity Information spaces: informating “ Live-in” communities, groups Social games E-commerce Exchange spaces: commerce and exchange Economic Currency Virtual Worlds Are Next Iteration of Information Technology-Culture Dynamic From “ Theorizing Virtual Worlds: Play, Identity, and Evolving Institutions” a Working paper by Ted Tschang and Jordi Comas