AGENDA Project #3 Due Writing Exercise Form New Groups 3-5 Terms 10-18 Discussion: Short Plays Lecture: Guided Writing
CREATE A CHARACTER EXERCISEGet out two pieces of paper.Create two complete characters, one on each piece of paper.Do not put your name on the paper.
NAME: BETSY CARBEANORAge: 25 Likes: PuppiesHeight: 55 Dislikes: Horror MoviesWeight: 105 lbs Needs: A New Shower CurtainHair Color: Red Biggest Vice: Ice CreamHair Style: Pony Tail Strength: GenerosityUses: Glasses Weakness: Too TrustingEyes: Green Others would describe as: a verySkin: Tan/Smooth bubbly personality, always willing toWears: Jeans & Tank Tops helpLives in: One Childhood Memory: Her dadSeattle, Washington bought her a balloon at a fair, and itHometown: flew away into the skyEverett, Washington Deepest Desire: To become a greatJob: File Clerk at Court novel writerHouse Biggest Secret: Closet Pot Smoker
NAME: HENRY HOBSONAge: 14 Dislikes: ArtHeight: 59 Needs: More friendsWeight: 150 lbs Biggest Vice: Keeps to himself toHair Color: Brown muchHair Style: Shaggy Strength: Extremely smartUses: Anxiety Medication Weakness: Social anxietyEyes: Hazel Others would describe as: Keeps toSkin: Black himself mostly, bit of a nerdWears: Dress pants and vest- One childhood Memory: In 4th gradesweaters the school bully stuffed him in hisLives in: South Park, Colorado lockerHometown: Deepest Desire: To have one friendEphrata, Washington who truly understands himJob: Student Biggest Secret: Thinks he might beLikes: Physics gay
NEW GROUPSGet into new groups for your final project.Remember the rules:1. You must change at least 50% of your team after each project is completed.2. You may never be on a team with the same person more than twice.3. You may never have a new team comprised of more than 50% of any prior team.
10. Theme The idea of a literary work abstracted from its details of language, character, and action, and cast in the form of a generalization.10. Complication An intensification of the conflict in a story or play. Complication builds up, accumulates, and develops the primary or central conflict in a literary work.11. Dialogue The conversation of characters in a literary work. In fiction, dialogue is typically enclosed within quotation marks. In plays, characters speech is preceded by their names.
13. Diction The selection of words in a literary work. A works diction forms one of its centrally important literary elements, as writers use words to convey action, reveal character, imply attitudes, identify themes, and suggest values.13. Tragedy a drama where the hero loses.15. Tragic flaw a mistaken action or defect in character. In modern tragedy, the hero can be an ordinary person destroyed by an evil force in society.
16. Cue a signal for an actor to enter or to speak.17. Soliloquy A long speech in a play that is meant to be heard by the audience but not by other characters (there generally aren’t any others on stage). The soliloquy represents the character thinking aloud. Hamlets "To be or not to be" speech is an example.18. Aside Words spoken by an actor directly to the audience, which are not "heard" by the other characters on stage during a play. In Shakespeares Othello, Iago voices his inner thoughts a number of times as "asides" for the plays audience.
TEN-MINUTE PLAYSTen-minute plays have become very popular inrecent years with the advent of The Actors Theatreof Louisville contest. A good ten-minute play is nota sketch or an extended gag, but rather acomplete, compact play, with a beginning, middleand end. It typically takes place in one scene andruns no more than ten pages.
1 Know what your play is about. This will keep your characters on track and give your play a sense of unity.2 Avoid exposition. Dive into your story; after all, you have a ten minute limit. Beginning this way offers a puzzle for your audience to unravel. Remember—we are fascinated by the unknown!3 Connect every detail to the action of the play. There is no time for extraneous dialogue. Nothing is random. If you are writing a play about murder, when the curtain goes up, there should be a body on the stage.
4 Write character dialogue that moves the play forward. All characters have an agenda of sorts. That makes them interesting. Keep your characters talking in ways that further their own interests and desires.4 Write your characters to be real. Real characters are excessive in some areas and deficient in others. They are nice sometimes and angry at other times.5 Don’t waste time talking about anything you can show easily. Images are more powerful than words. Think about how to communicate through images and props.
7 Every protagonist must have a journey. He or she should end up someplace (physically, emotionally, or spiritually) radically different from where s/he began.7 Write in a point of no return. Once the protagonist crosses the line, there is no turning back!7 Do not let your characters off too easy! If you do, what the journey won’t be significant They may escape with their lives—but just barely!
10 Use a universal theme in your script. This allows readers to relate to your world.10 Include a climax so the audience is rewarded for their attention.10 Bring every detail together in the end. You must get the reader back to the “body”!
WITH YOUR GROUP MATES, SORT THROUGH THECHARACTERS YOU WROTE EARLIER. Check for combinations of characters that fit together in some way. Search for a protagonist and an antagonist. Do you have a hero? An antihero? What genre might your Do your characters call to mind a characters fit? basic plot? • Mystery • Overcoming the Monster • Romance • Rags to Riches • Science Fiction/Fantasy • The Quest • Suspense/Thriller • Voyage and Return • Western • Comedy • Horror • Tragedy • Young Adult • Rebirth
CONSIDER THESEPOSSIBILITIESWrite about someone who goes to such lengths toimpress, or get attention, that he or she goes onestep too far.Write about an encounter or incident on someonesfirst visit to either a big city or the country.Write about a car accident with an odd, difficult, orinteresting outcome.Use a song or book title to inspire your story.Use a newspaper or magazine story to inspire you.