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Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
Learning environments for Net-generation learners
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Learning environments for Net-generation learners

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Master thesis presentation on learning environments for net-generation learners

Master thesis presentation on learning environments for net-generation learners

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  1. © Joost Robben, August 2007
  2. Learning environments for Net-generation learners Joost Robben Educational Science and Technology; Track: Human Resource Development Graduation committee: Dr. A.A.M. (Ida) Wognum Dr. M.R.M. (Martina) Meelissen
  3. Context <ul><li>Tax and customs Administration </li></ul>(picture: ster.nl)
  4. Context <ul><li>Age > 50 </li></ul><ul><li>Need for new workers </li></ul>
  5. Context <ul><li>Generation of youngsters </li></ul><ul><li>Work & learn program </li></ul><ul><li>VMBO students </li></ul>
  6. Mix of terms
  7. Emerging digital media & web technology <ul><li>Virtual social networks </li></ul><ul><ul><li>Online communication (MSN) </li></ul></ul><ul><ul><li>Online networking services (myspace) </li></ul></ul><ul><ul><li>Weblogging </li></ul></ul><ul><li>Multi-user virtual environments </li></ul><ul><ul><li>Interaction through (online) games </li></ul></ul><ul><ul><li>Gaming (fan) communities </li></ul></ul><ul><ul><li>MSN - wiki </li></ul></ul>
  8. N-gen characteristics <ul><li>Literacy </li></ul><ul><li>Learning </li></ul><ul><li>Reasoning </li></ul><ul><li>Action </li></ul><ul><li>Social Nature </li></ul>
  9. Research questions <ul><li>What is the use of digital media and webtechnology by students of preliminary vocational education? </li></ul><ul><li>2. To what extent do students show Net-generation characteristics as a result of their use of digital media and webtechnology? </li></ul><ul><ul><li>Differences between groups caused by SES, gender, educational track </li></ul></ul><ul><li>Recommendations for the design of learning environments for Net-gen learners. </li></ul>
  10. Method <ul><li>Instrument </li></ul><ul><ul><li>Written questionairre </li></ul></ul><ul><ul><li>Taken online and offline </li></ul></ul><ul><ul><li>Questions on: </li></ul></ul><ul><ul><ul><li>Use of the internet (general) </li></ul></ul></ul><ul><ul><ul><li>Use of MSN to send IM </li></ul></ul></ul><ul><ul><ul><li>Playing games </li></ul></ul></ul><ul><ul><ul><li>Weblogging </li></ul></ul></ul><ul><ul><ul><li>Access to information </li></ul></ul></ul><ul><ul><ul><li>Perception on the use of digital media & webtechnology </li></ul></ul></ul><ul><li>224 valid responses </li></ul><ul><ul><li>4 educational institutes located in The Netherlands </li></ul></ul><ul><ul><li>Preliminary Vocational Education </li></ul></ul><ul><ul><ul><li>Specialization in Economy </li></ul></ul></ul><ul><ul><ul><li>3 Educational tracks </li></ul></ul></ul><ul><ul><ul><li>3th Grade (born between 1990 – 1992) </li></ul></ul></ul><ul><ul><ul><li>55% boys </li></ul></ul></ul><ul><ul><ul><li>Average SES = 3 (scale 1-5) </li></ul></ul></ul>
  11. Results 1. Use of the internet <ul><li>Extensive use was found </li></ul><ul><li>On average one to several times a day </li></ul>(picture: stockxpert)
  12. Results 1. Use of the internet 14% 24% 28% <ul><li>Most favourite websites are </li></ul><ul><li>social networking: </li></ul>
  13. 2. Use of MSN to send IM <ul><li>98% uses MSN </li></ul><ul><li>On average once a day </li></ul><ul><li>To keep connected with friends (90%) </li></ul><ul><li>Chat with several persons (+ 10) </li></ul><ul><li>200 Friends… </li></ul>(picture: msn.nl)
  14. 3. Playing games <ul><li>79% plays (video) games </li></ul><ul><li>On average several times a week </li></ul><ul><li>Boys play more often </li></ul><ul><li>50% visits fan sites or communities </li></ul>(picture: stockxpert)
  15. 3. Playing games <ul><li>Most favourite games are online: </li></ul>40% 22%
  16. 3. Gaming <ul><li>Sport games: </li></ul>(www.fifa2007.nl)
  17. 3. Gaming <ul><li>Action games: </li></ul>(www.counter-strike.net)
  18. 4. Weblogging <ul><li>47% reads weblogs </li></ul><ul><li>Only 15% writes in personal weblog </li></ul><ul><li>Most visited weblogs are read from people familiar in real life. </li></ul><ul><li>Students write about hobbies, music and movies. </li></ul>
  19. Conclusions (1) <ul><li>Wide adoption of digital media & webtechnology by this group </li></ul><ul><li>Most used technologies support relations with others </li></ul><ul><li>Differences between groups exist </li></ul><ul><ul><li>Gender differences </li></ul></ul><ul><ul><li>No differences between educational tracks </li></ul></ul><ul><ul><li>Other research has found differences between other levels of secondary education (Duimel & de Haan, 2007) </li></ul></ul>
  20. <ul><li>Members of the Net-generation seem to expose a ‘ social nature’ through the use of digital media & web technology </li></ul><ul><li>Social protocols </li></ul><ul><li>Conclusions on characteristics should be taken with care </li></ul><ul><ul><li>Multitasking </li></ul></ul><ul><ul><li>Navigation </li></ul></ul>Conclusions (2)
  21. Hey… (picture: ster.nl)
  22. …and what about learning ?! (picture: ster.nl)
  23. <ul><li>Communities & networks of practice </li></ul><ul><ul><li>Support social interactions between learners using technology </li></ul></ul><ul><li>Combine strength of tools </li></ul><ul><ul><li>Weblog / wiki are challenge </li></ul></ul><ul><li>Differences between groups do exist </li></ul><ul><li>Social nature </li></ul><ul><ul><li>Reach of the internet </li></ul></ul>Recommendations for learning environments
  24. Time for questions/ discussion
  25. Thank you for your attention Joost Robben jrn@ stoas.nl http://joostrobben.spaces.live.com/ This study was partly funded by Stoas Learning (www.stoas.eu)

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