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Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
Platform to Playform: The Gamification of Civic Action
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Platform to Playform: The Gamification of Civic Action

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“Game designers are the experts in motivating people and getting them to do repetitive stuff,” says Microtask CEO Wili Miettinen. …

“Game designers are the experts in motivating people and getting them to do repetitive stuff,” says Microtask CEO Wili Miettinen.

Science isn’t so great at getting people to care.
Civil Society isn’t so great at raising money.
Humanitarians groups aren’t great at either.

What if in-game actions mapped to real-world outcomes?

This postulates what tools like Flowminder, Ushahidi, Reddit, Storyful, Crowdflower, MetaLayer, open data and others might accomplish if coupled with a game layer of abstraction.

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Transcript

  • 1. PLATFORM TO PLAYFORM: THE GAMIFICATION OF CIVIC ACTION
  • 2. GTA 5 Earned $800 million on Day 1 $1 billion by the third day of release Average person plays 5 hours at a time.
  • 3. “Game designers are the experts in motivating people and getting them to do repetitive stuff...” - Microtask CEO Wili Miettinen
  • 4. Science isn’t so great at getting people to care. Civil Society isn’t so great at raising money. Humanitarians groups aren’t great at either. What if in-game actions mapped to real-world out comes?
  • 5. Folding@home project beats super computers
  • 6. FLOWMINDER
  • 7. CROWDFLOWER
  • 8. DATA.UN.ORG
  • 9. USHAHIDI.COM
  • 10. RED CROSS DIGITAL OPERATIONS
  • 11. VISUALIZATION http://TEDglobe.com
  • 12. METALAYER by Kate Starbird, Bill Morris, Chris Danforth and GeoSprocket
  • 13. VIBRANTDATA.ORG
  • 14. MAPPING DEMOGRAPHICS
  • 15. LANDPORTAL.INFO
  • 16. CRIMESPOTTING
  • 17. POLICE.UK
  • 18. THANKS! Jon Gosier, Founder, D8A.com, jon@d8a.com Twitter: @jongos
  • 19. D8A

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