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GBL in PLANE
GBL in PLANE
GBL in PLANE
GBL in PLANE
GBL in PLANE
GBL in PLANE
GBL in PLANE
GBL in PLANE
GBL in PLANE
GBL in PLANE
GBL in PLANE
GBL in PLANE
GBL in PLANE
GBL in PLANE
GBL in PLANE
GBL in PLANE
GBL in PLANE
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GBL in PLANE

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This is a whistlestop tour of the GBL Game journey in PLANE. …

This is a whistlestop tour of the GBL Game journey in PLANE.

The black boxes are YouTube videos that are not available. Links for each are below:

James Gee - http://goo.gl/6LRpW
Jane McGonical - http://goo.gl/c3fUe
Minecraft - http://goo.gl/y7dqh

Published in: Education, Technology
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Transcript

  • 1. How do you feel the skills and dispositions of a gaming generation are changing teaching and learning?
  • 2. James Gee Jane McGonical
  • 3. Gamification v Games Based Learning0r…..simple behaviour change V richer values & attitude change
  • 4. The Multiplayer classroom“Its about how gamedesign techniquescan be used to engagestudents."
  • 5. Alan Baxter – Author and narrative designer Dr Bron Stuckey – Quest Atlantis – questing and game designer
  • 6. DesigningDigitally Interns
  • 7. Current learning in Games basedclassrooms learningRight and wrong answers – Mistakes are part of the learningdeficit model processContent focused Process focusedAccumulation of content, with Problem solving through scenariossome applicationUsually static learning Agile learning environments basedenvironments using mostly on modelling of real worldanalogue learning tools stimulusStudents produce assignment Students can create games that canwork to demonstrate demonstrate a range of processesunderstanding that link to give each other meaning.
  • 8. “When people learn to play video games,” said James PaulGee, “they are learning a new literacy.”

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