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2008: Flash and Accessibility - challenging the accepted myths
 

2008: Flash and Accessibility - challenging the accepted myths

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Presentation given by Jonathan Hassell (BBC Head of Audience Experience & Usability) at Flash at at the BBC event, London in 2008. ...

Presentation given by Jonathan Hassell (BBC Head of Audience Experience & Usability) at Flash at at the BBC event, London in 2008.

Covers: myth that accessibility is just about blind people (it isn't - and multimedia Flash can be enabling to more disabled people than it can be a difficulty for); myth that accessibility doesn't work with screenreaders (it does, but it is challenging to get right); myth that HTML is more accessible than Flash (it isn't) and all Flash content should have an HTML alternative (most can't - e.g. what's the HTML alternative to a game of Space Invaders)

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  • So what are those myths?
  • Multi-media is the thing which really makes things accessible… being able to get things your preferred way…
  • Tabbing can be essential for the 9% with motor difficulties…
  • I ’ ll give you three examples…
  • We ’ ve got sessions on Flash in 3D and immersive, maybe interactive, video here today – how would you progressively enhance those? It ’ s not impossible, but would you be missing the point
  • People can get information from all sorts of places From the BBC, they are increasingly expecting more
  • From the BBC, they are increasingly expecting more than information If we can do such immersive, engaging TV… why can ’ t our websites be similarly engaging? one of Erik Huggers ’ main aims for our sites at the moment is “ fun ” - the “ entertainment ” part of our values… Would you rather read an article about a volcano or watch “ Supervolcano ” and really feel the heat coming off the screen? “ Fun ” and “ immersion ” can be some of the main editorial values a website needs to have. Yes, technically there is no point in smooth transitions and Simon Cobb ’ s “ special sauce ” , this can be part of the thing which makes people want to use the site…
  • given the editorial needs of sites may include these user-experience requirements… what ’ s the best technology to use to create them? if all technologies have strengths and weaknesses, so there likely isn ’ t the perfect technology which can do it all… how do projects make the best of the imperfect choices? Don ’ t dwell on this slide…

2008: Flash and Accessibility - challenging the accepted myths 2008: Flash and Accessibility - challenging the accepted myths Presentation Transcript