Human Centered Design Talk

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    2 Favorites

    Human Centered Design Talk - Presentation Transcript

    1. CRISIS RESPONSEDESIGN CAMP
      Jonas Landgren (PhD)
      CrisisResponseLab
      Viktoria Institute
      University of Gothenburg
    2. BACKGROUND
      Objectives?
      Research on crisisresponse?
      A design perspective?
    3. Objectives
      Explore the world with a DESIGN PERSPECTIVE.
      exposed to field work
      exposed to design work
      learn from insane team work
      • Learn to make use of the opportunities that exisisteven in condensed time frames and with a small budget.
    4. WHY ARE WE DOING RESEARCH ON ”CRISIS RESPONSE”?
    5. SHORT TERM,
      PRACTICAL REASONS
      LONG TERM,
      AGENDA DRIVEN
    6. My ownreasons
      Short term: Learn as much as possibleaboutIS-use for operative emergencyresponse work.
    7. My ownreasons
      Long term: Design better and cheaper solutions based on everyday technology.
    8. A problem or just annoying?
      Solutions
      PhD-thesisesPapers & Reports
      Prototypes
    9. WE ARE DESIGNERS
      WE ARE DEALING WITH REAL WORLD DESIGN PROBLEMS
    10. New challenges
      IN THE LAB >> IN THE WILD
      USERS >> PEOPLE
      DEMONSTRATORS >> WORKING APPS
      THEORETICAL CONTRIBS >> THEORY IN PRACTICE
      A SINGLE RESEARCHER >> INTERDISCIPLINARY TEAMS
    11. Action research
      Collaborative research
      Technology-centric design
      Ethnography & workplace studies
      End-userinvolvement
      Participatory design
    12. Design Camp
      IdeaPlayground
      Introduction of HCD
      Field expedition
    13. HUMAN CENTRED DESIGN FOR CRISIS RESPONSE RESEARCH
    14. www.IDEO.com
      An innovation and design firm that uses a human-centered, design-based approach to helporganizations in the business, government, education, and social sectorsinnovate and grow.
      Bill Moggridge
      Chip Heath
      Tom Kelley
      Tim Brown
    15. HCD-Toolkitcreated by IDEOwww.ideo.comOpen-Source
    16. Disclaimer
      THE HCD-toolkit is
      NOT perfect nor complete.
      But, it provides INSPIRATION to learnmoreaboutusing a design perspective for your research.
    17. Human-Centered Design (HCD) is a process and a set of techniquesused to create new solutions for the world.
      The reason this process is called “human-centered” is because it starts with the peoplewe are designing for.
      Solutions in terms of products, services, environments, organizations, and modes of interaction.
    18. Three Lenses
    19. HEAR : CREATE : DELIVER
      HEAR: During the Hearphase, your Design Team willcollectstoriesand inspiration from people. You willprepare for and conductfield research.
      CREATE:Inthe Createphase, your Design Team will work together in a workshop format to translatewhat you heard from peopleintoframeworks, opportunities, solutions, and prototypes. During this phase you willmovetogether from concrete to more abstract thinking in identifyingthemes and opportunities and back to the concrete with solutions and prototypes.
      DELIVER: The Deliver phasewillbegin to realize your solutionsthrough rapid revenue and costmodeling, capabilityassessment, and implementationplanning. This willhelp you launch new solutions into the world.
      Senarious: (Day), Week-long, Severalmonths, activateexistinginsights
    20. H - C - D
    21. HEAR
    22. HEAR THEORY
      inspireimagination and informintuition about new opportunities and ideas.
      Qualitativemethodscanhelpunveilpeople’s social, political, economic, and culturalopportunitiesand barriers in theirownwords.
      Deep understanding, not broad coverage
    23. Hear Steps
      Identify a Design Challenge
      Identify People to Speak With
      Choose Research Methods (Individual and Group Interviews, In-ContextImmersion)
      Develop an Interview Approach (Guide, Scenario-basedquestions, Techniques)
      Develop Your Mindset (Beginners, Observe v. Interpret)
    24. Identify a Design Challenge
      A good Design Challenge should be:
      » Framed in human terms (ratherthan technology, product, or service functionality)
      » Broad enough to allow you to discoverthe areas of unexpectedvalue
      » Narrowenough to make the topicmanageable
    25. CREATE
    26. CREATE
      To move from research to real-world solutions, you will go througha process of synthesis and translation.
      This is the mostabstract pointof the process whereconcreteneeds of individuals are transformedintohigh-levelinsightsabout the larger population and system frameworksare created.
      Duringthis phase, solutions are created with only theDesirabilityfilter in mind.
    27. CREATE THEORY
      Synthesistakesus from inspiration to ideas, from storiestosolutions.
      Brainstorming makes usthinkexpansively and withoutconstraints.
      Prototypingis aboutbuilding to think.
    28. Create Steps
      ShareStories
      IdentifyPatterns (Extract Key Insights, FindThemes, CreateFrameworks)
      CreateOpportunity Areas
      Brainstorm New Solutions
      Make IdeasTangible
      Gather Feedback
    29. MAKE IDEAS TANGIBLE
      Prototyping is aboutbuiding to think - whatever it takesto communicatethe idea. Prototypingallows you to quicklyand cheaplymake ideastangible so theycan be testedand evaluated by others - beforeyou’vehad time to fall in love with them.
      BUILD TO THINK :
      ROUGH, RAPID, RIGHT: ANSWERING QUESTIONS
    30. GATHER FEEDBACK
      A great way to get honest feedback is to takeseveralexecutionsoutto people. Whenthere is onlyoneconceptavailable, peoplemaybe reluctant to criticize. However, whenallowed to compare and contrast, peopletend to speakmorehonestly.
    31. DELIVER
    32. Deliver
      Oncethe design team has createdmanydesirable solutions, it is time to considerhow to make thesefeasible and viable. The Deliver phasewillcatapult the topideastowardimplementation.
    33. DELIVER THEORY
      Delivering solutions starts with creatinglow-investment, low-costwaysof tryingout your ideas in a real-worldcontext.
      Implementation is an iterative process that willlikelyrequiremanyprototypes, mini-pilotsand pilots to perfect the solution and support system.
      This process invites you to work in the belief that new things are possible.
    34. Deliver Steps
      Develop a Sustainable Revenue Model (CustomerValue Proposition, Revenue Sources, Stakeholder Incentives)
      IdentifyCapabilitiesRequired for Delivering Solutions (Distribution, Requirements v. Capabilities, Potential Partners)
      Plan a Pipeline of Solutions
    35. PLAN MINI-PILOTS & ITERATION
      For each solution in your pipeline, it is important to identify simple, low-investmentnext steps to keep the ideasalive. One way to keepiteratingand learning is to plan mini-pilotsbeforelarge-scalepilots or full-scaleimplementation.
      For eachmini-pilot, ask threequestions:
      » Whatresourceswill I need to test out this idea?
      » What key questionsdoes this mini-pilotneed to answer?
      » Howwillwemeasure the success of this mini-pilot?
      >> MINI-PILOT PLANNING WORKSHEET >>
    36. Suming up
    37. Design Camp
      IdeaPlayground
      Introduction
      Field expedition
    38. Field Expedition Downtown Tilburg
      Theme: Designing for Citizen Crisis Preparedness and Response
      Explorepeoplesdesire on new innovative services on crisispreparedness and response
    39. Theme: Designing for Citizen CrisisPreparedness and Response
      Field Expedition: 14:00-16:00
      IdeaPlayground: 16:00-18:00
    40. FIELD EXPEDITION14:00 -16:00
    41. Make a set of interviews
      Observe whatpeopledo and howplacesfunction.
      Train station, Shopping malls, pubs & restaurants, street shops etc.
    42. Formulate a set of simple intreviewquestions
      Try to get peoplesstories and thinking
      ”Describe……”
      ”Based on your experience,…….”
    43. Form design groups (3-4 people)
      Equip the group with a camera, Notebooks and a confidence….
    44. IDEA PLAYGROUND16:00 – 18:00
    45. Possible solutions
      Inspiration
      Design Ideas
      Make verbal
      conversations persistent
    46. Identify design opportunities
      Focus on a fewinsights
      Materialize your design ideas
      Make visible the material from the field work
      Provide simple design mockups
      Share your insights and ideas

    + Univ of Gothenburg & Viktoria InstituteUniv of Gothenburg & Viktoria Institute, 3 months ago

    custom

    112 views, 2 favs, 0 embeds more stats

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 112
      • 112 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 2
    • Downloads 0
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories