GDE Ch 1

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GDE Ch 1

  1. 1. Game Development Essentials An Introduction (2nd Edition)
  2. 2. Chapter 1 Historical Elements how did we get here?
  3. 3. Key Chapter Questions ■ What are the significant milestones in the history of electronic game development? ■ Who are the pioneers in game development, and how did they contribute to the industry? ■ How did the game industry evolve from coin-operated electromechanical and mainframe computer games of the 1960s to the console, personal computer, online, and mobile industries of today? ■ What factors contributed to the video game slump of the early 1980s? ■ Why did certain game companies and game titles succeed during game-development history—and why did some fail miserably?
  4. 4. Before the Arcades Educational InstitutionsMilitary Bases
  5. 5. Game Industry Origins • SEGA • Atari • Magnavox • Nintendo • Coleco • Activision
  6. 6. The Arcade Phenomenon Early Cabinets Computer Space Donkey Kong
  7. 7. The Arcade Phenomenon Early Arcade Hits Pac-Man Galaxian
  8. 8. The Arcade Phenomenon Arcade Screen Evolution Space Invaders XeviousCentipede
  9. 9. The Birth of Console Games Atari VCS/2600 Mattel Intellivision Colecovision
  10. 10. The Video Game Slump • Temporary decline • Oversupply • Lack of innovation • Competitive pricing • Personal computer revolution • Console arcade games • Economics (coin-op)
  11. 11. A New Golden Age Nintendo Entertainment System (NES) SEGA Master System (SMS) Sony PlayStation
  12. 12. Senate Hearings & Video Game Violence
  13. 13. The Personal Computer Revolution IBM (International Business Machine) was not made for gaming Apple II was made with the player in mind Commodore 64 competed successfully with Apple
  14. 14. Multiplayer Meets the Online Elite • PLATO • MUDs • CompuServe • QuantumLink (AOL) • GEnie • LAN-based games • Online games
  15. 15. Convergence Industry Segments Come Together Sony PS2 Microsoft Xbox Nintendo GameCube
  16. 16. Summary • Before the arcades • Game industry origins • Arcade phenomenon • Birth of console games • Video game slump • New golden age • Senate hearings & video game violence • Personal computer revolution • Multiplayer meets the online elite • Convergence: Industry segments come together

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