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Repurposeable Digital Games at the J. Paul Getty Museum

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Conference presentation with Rebecca Edwards at Annual Alliance of Museums annual meeting in Seattle, WA. May 19, 2014

Conference presentation with Rebecca Edwards at Annual Alliance of Museums annual meeting in Seattle, WA. May 19, 2014


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  • 1. Repurposeable Digital Games at the J. Paul Getty Museum Rebecca Edwards (Education Specialist) Susan Edwards (Web Writer/Editor) @jolifanta
  • 2. Business Goals  Efficiency Easy, Scalable + Extendable Photo by arbyreed on Flickr
  • 3. Platform game image http://www.freegameaccess.com/mechanic.htm Stopwatch image: https://www.flickr.com/photos/purplemattfish/3020016417/ Space invaders image: http://joeadonis.deviantart.com/art/Space-Invaders-24812188 What is a game mechanic? Candyland image: http://www.greenphoenixcoaching.com/2013/08/07/life-lessons-from-candy-land/ Tetris image: http://www.geeky-gadgets.com/tetris-curbs-addiction-23-03-2014/ Darts image : Richard Matthews https://www.flickr.com/photos/richardofengland/6788829651/
  • 4. Candyland image http://www.greenphoenixcoaching.com/2013/08/07/life-lessons-from-candy-land/ Game of Life image http://rapgenius.com/Jay-rock-checkmate-lyrics#note-664745 What is a repurposeable game mechanic?
  • 5. What is a repurposeable game mechanic? Life image: http://ecx.images-amazon.com/images/I/51RnTjglA3L.jpg
  • 6. What is a repurposeable game technology? • Provides structure • Is modular • No coding or programming required • Has longevity
  • 7. Repurposeable games at the Getty
  • 8. GettyGames: Well-known, casual game mechanic
  • 9. GettyGames: Education goal = close looking
  • 10. GettyGames: Swap in new images to create new games
  • 11. GettyGames: Modular, extendable, scalable technology Content = XML User Interface = Flash
  • 12. GettyGames Repurposed: Los Angeles Zoo
  • 13. Cons • Editing and creating requires some technical skill. (There is no content management layer.) • Programmed using Flash—now virtually obsolete GettyGames: Summary Pros • Repurpose well-known games with Getty-specific content. • It’s scalable Images: http://www.bubblews.com/news/443636-pros-and-cons-of-changing-to-a-custom-rom
  • 14. Switch: Two game mechanics Scavenger hunt + find the differences
  • 15. Switch Repurpose Content: Swap in images and text
  • 16. Switch Repurpose Technology: Templates with CMS
  • 17. Detail Detective Switch: Examples of future repurposed concepts Switch
  • 18. Switch: Summary Cons • Fixed, linear pathway through game—not easy to allow branching (but we found this was not ideal anyway) Pros • Easy to edit game—swap in images and text via a CMS • Structure provides guide/model for educators in creating new games
  • 19. • Builds on prior testing/game experience • Easy to build more games • Easy to add new content • Efficient use of staff time and financial resources Conclusions: Benefits of repurposeable digital games • With different “skins” (e.g. narratives), each game can feel unique feel to the user
  • 20. • Limits possible variety of game mechanics • Subject matter needs to be addressed within the confines of the game Conclusions: Limitations of repurposeable digital games
  • 21. Conclusions: Some things you can’t repurpose • Narrative development • Research/familiarity with subject matter • Image production • Coordination with artwork moves • Testing • Possibly, design Game development still requires:
  • 22. Rebecca Edwards redwards@getty.edu Susan Edwards sedwards@getty.edu @jolifanta Thank you.