Multimedia Methodology  UG141 – Multimedia Design                   Johny Hizkia Siringo Ringo             BIT (Multimedia...
Multimedia Project• Project can be considered a multimedia  project if the task involve integration of  multimedia element...
Roles in Multimedia Project• Client – The party who initiates the project  and pays for it• End user – The party who will ...
Multimedia Methodology• Planning      – Determine objective      – Determine target audience• Analysis      – Develop spec...
Planning• Determine Objective• Determine Target Audience      – Understand the needs of the audiencejohny.hizkia@istb.ac.i...
Analysis• Develop Specification      – System Requirements• Address the issuejohny.hizkia@istb.ac.id   www.istb.ac.id   6
Design• Prototyping• Wireframe• Testing• Development      – Start creatingjohny.hizkia@istb.ac.id   www.istb.ac.id   7
johny.hizkia@istb.ac.id   www.istb.ac.id   8
Implementation & Maintenance• Deployment      – Disc mastering      – Documentation      – User training• Installation• Ma...
In Practice• Developing the concept      – Brainstorming      – Gather idea• Stating the purpose      – Identify the goals...
In Practice• Determining the treatment      – Define the general design      – Define the presentation        approach• De...
In Practice• Developing content      – Determine the source for our content      – Video, Text, Animation, etc• Authoring ...
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UG141 - Week 3 (Multimedia Methodology)

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UG141 - Week 3 (Multimedia Methodology)

  1. 1. Multimedia Methodology UG141 – Multimedia Design Johny Hizkia Siringo Ringo BIT (Multimedia Tech.), MIMS (Soft. Dev.) johny.hizkia@istb.ac.id johny.hizkia.ringo@gmail.com www.istb.ac.id
  2. 2. Multimedia Project• Project can be considered a multimedia project if the task involve integration of multimedia elements (text, sound, graphic, animation, virtual reality)johny.hizkia@istb.ac.id www.istb.ac.id 2
  3. 3. Roles in Multimedia Project• Client – The party who initiates the project and pays for it• End user – The party who will actually use the final product• Developer – The party who will create / develop the projectjohny.hizkia@istb.ac.id www.istb.ac.id 3
  4. 4. Multimedia Methodology• Planning – Determine objective – Determine target audience• Analysis – Develop specification• Design – Prototype – Testing (User testing)• Implementation• Maintenance – Feedback – Provide helpjohny.hizkia@istb.ac.id www.istb.ac.id 4
  5. 5. Planning• Determine Objective• Determine Target Audience – Understand the needs of the audiencejohny.hizkia@istb.ac.id www.istb.ac.id 5
  6. 6. Analysis• Develop Specification – System Requirements• Address the issuejohny.hizkia@istb.ac.id www.istb.ac.id 6
  7. 7. Design• Prototyping• Wireframe• Testing• Development – Start creatingjohny.hizkia@istb.ac.id www.istb.ac.id 7
  8. 8. johny.hizkia@istb.ac.id www.istb.ac.id 8
  9. 9. Implementation & Maintenance• Deployment – Disc mastering – Documentation – User training• Installation• Maintenance – Provide updates, Patchesjohny.hizkia@istb.ac.id www.istb.ac.id 9
  10. 10. In Practice• Developing the concept – Brainstorming – Gather idea• Stating the purpose – Identify the goals & objective for the project• Identifying the target audience – Understand the audience needsjohny.hizkia@istb.ac.id www.istb.ac.id 10
  11. 11. In Practice• Determining the treatment – Define the general design – Define the presentation approach• Developing specification – Define the playback system – Define the medium of delivery• Storyboarding, Sketching – Design how each screen looks like – Preliminary designjohny.hizkia@istb.ac.id www.istb.ac.id 11
  12. 12. In Practice• Developing content – Determine the source for our content – Video, Text, Animation, etc• Authoring the content – Do the actual work – Use the authoring tool to create the content• Testing – Usability testing – Get feedbackjohny.hizkia@istb.ac.id www.istb.ac.id 12
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