Cooties
TheHMC
Renjay Liu, John Yu
The Problem
• Target: Kids
• Learn how infectious
diseases spread
• Get sick through
indirect contact with
originator
Solution
• Simulation using devices with iBeacons
• Students bump/“infect” each other’s
devices
• End game statistics
Mockups
Platform
• iBeacons (Bluetooth
4+ devices)
• Initially iOS
• Collabrify
MVP
• Bump algorithm
• Collabrification for device communication
• Infected/Not-infected indicator
• View Interactions
Hypothesis
• Fun way to learn about diseases
• Teach kids of the importance of hygiene
• Encourage kids to participate and...
Milestones
Renjay

John

1 - Research

iBeacon Research

2 - Architecture

Design Code Architecture

Design Code Architect...
Competition
• Plague Inc. (single-player)
• Pandemic 2.5 (single-player)
• Otherwise no multiplayer/
multi-device simulati...
Summary
• Game exploring how infection spreads
• Use of new iBeacon technology
• Huge Potential esp. in classroom settings...
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EECS 441 Cooties MVP John Yu Renjay Liu

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  • Kids need to learn how infectious diseases are spread – that an individual can be made sick without having ever interacted with the disease carrier
  • A participatory simulation for iOS that uses iBeacons – one student “meets” another student by touching iPads and then passes either a germ-infected or a non-germ-infected message. Then eventually everyone in the class is sick. Who made me sick is the question.
  • https://gomockingbird.com/mockingbird/
    -Boot
    -Session list
    -Create Session/Join Session
    -Set infected user (first one clicked is infected only)
    -Label displaying infected status
    -Bump - transmit infected/not-infected message
    -on infected, start timer. On end, change infected indicator
    Screens
    -Session List (Join/Create Session buttons)
    -Set infected button
    -Label displaying infected button
  • Other:
    Remote app to setup/end session, remotely configure devices
    Animations when sick/not sick
    Other ways to spread diseases (e.g. cough)
    Probability of infection via transmission vectors
  • Kids need a fun way to learn about how diseases spread.
    Its been done a long time ago, and it was proven very popular.
    Our app presents a simple interface using intuitive technologies to simulate the spread of disease.
    Compared to the competition, our app has the advantage of being multiplayer, and more closely simulates the spread of disease through actual physical interactions
  • MVP
    Enhance infection transmission methods (probability of infection, coughing, etc)
    Animations
  • Collabrify Framework
    Design GUI
  • Huge potential as in past history, and multiplatform possibilities.
  • EECS 441 Cooties MVP John Yu Renjay Liu

    1. 1. Cooties TheHMC Renjay Liu, John Yu
    2. 2. The Problem • Target: Kids • Learn how infectious diseases spread • Get sick through indirect contact with originator
    3. 3. Solution • Simulation using devices with iBeacons • Students bump/“infect” each other’s devices • End game statistics
    4. 4. Mockups
    5. 5. Platform • iBeacons (Bluetooth 4+ devices) • Initially iOS • Collabrify
    6. 6. MVP • Bump algorithm • Collabrification for device communication • Infected/Not-infected indicator • View Interactions
    7. 7. Hypothesis • Fun way to learn about diseases • Teach kids of the importance of hygiene • Encourage kids to participate and interact • Preparation for flu outbreaks
    8. 8. Milestones Renjay John 1 - Research iBeacon Research 2 - Architecture Design Code Architecture Design Code Architecture 3 – Basic Functions Bump algorithm, Message transmission Collabrify Framework, Session List 4 – Interface Work Bump algorithm, Message transmission Interface, Bump history list 5 - Testing MVP finalization MVP finalization 6 – UI Interactions graph Animations 7 – Infections Probability of infection Coughing 8 – Remote Setup Remote setup app Remote setup app 9 - Testing Cleanup Cleanup
    9. 9. Competition • Plague Inc. (single-player) • Pandemic 2.5 (single-player) • Otherwise no multiplayer/ multi-device simulation
    10. 10. Summary • Game exploring how infection spreads • Use of new iBeacon technology • Huge Potential esp. in classroom settings • Fun and informative

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