Johnny Richardson
   Games, Web Developer and Consultant   @ Jack Morton Worldwide   Disabled Gamer   Accessibility Evangelist   Direct...
The AbleGamers Foundation is dedicated to bringing greater      accessibility in the digital entertainment space so that p...
   For disabled players…     Empowerment     Self-efficacy     Escapism     Social experiences     Aids in rehabilit...
   Events such as     PAX and GDC     AbilitiesExpo     World Congress on Disabilities   Day-to-day support and consu...
   Includification   First-ever permanent accessibility arcade in    D.C.   New advisor and Board of Directors member  ...
   Located at the MLK Memorial    Library in D.C.   Several gaming stations featuring    a variety of games and hardware...
   The “How”   Comprehensive Best Practices     Good, Better, Best   Case Studies   Developer Exercises   Testimonia...
“There should be  no barriers to fun” Solutions for Developers Hardware Business Ethical Imperative
   Don’t add lots of time (for the most part)   Are not technically infeasible   Do not violate platform requirements ...
Never saysomeone wouldnt want to play yourgame a certain way
   Remappable Keys, Camera Options     Dragon Age, Rift, Resistance   Third party access   Moveable UI, Macros     Wo...
   Font colors   Colorblind options   Target marking   Change fonts   Customizable interface   Speed   Text-to-speech
   Closed Captioning     Needs to account for     dialogue and events   Fonts/colors   Alternative    indicators     ...
   Tutorials/training     “Starter” areas   Sandboxes/freedom     Open-world games   Difficulty adjustment   Good me...
   Still evolving very rapidly   Most of these practices apply   Modified multi-touch   Alternative input     iOS/And...
   Adroit   Quasimoto Axis, etc.   Motion controllers     Wii/Wii U, Kinect, Move   Coming along…     Brain enabled
   42 million disabled people in US    alone   Average household has some    kind of gaming device   Audience represent...
   We’re getting through   Developers who act see happier players   Changes design process   Medicine is major propone...
Gaming as an accessible activity  is inevitable, in the long run Market demand Maturation of the art form Industry chan...
   It’s about playing     Not rewards, points, etc.   Innumerable benefits for player   Social options Ethical and cu...
johnny@ablegamers.org     585 944 4841    ablegamers.com  includification.com     /ablegamers     /ablegamers    @ablegame...
AbleGamers And The Inevitability of Inclusive Gaming
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AbleGamers And The Inevitability of Inclusive Gaming

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  • Outreach - Perception has changed – “how?”
  • We’ve got a lot going
  • Adroit, braille, kinect setup
  • Includification - 508
  • Solutions - Alienate players, TCR Reqs
  • Vision - Most hard to explain to developers, because games are so visualTarget marking – Guild Wars 2Speed – MP3In the pit
  • Hearing - Games for fully deaf are harder to come by
  • Cognitive - Category with the widest breadth because encompasses so much
  • Only so much to say at this pointPrecisionMobile - (A lot of assistive tech not on mobile)Speed Kittens, Yesterday, ArkanoArena
  • … with caveats
  • AbleGamers And The Inevitability of Inclusive Gaming

    1. 1. Johnny Richardson
    2. 2.  Games, Web Developer and Consultant @ Jack Morton Worldwide Disabled Gamer Accessibility Evangelist Director of Industry Outreach, AbleGamers Mission and specialty: to make games and entertainment software more accessible
    3. 3. The AbleGamers Foundation is dedicated to bringing greater accessibility in the digital entertainment space so that people with disabilities can gain a greater quality of life, and develop the rich social life that gaming can bring. Player and caregiver support Developers Events and community Editorial Grants Accessible hardware
    4. 4.  For disabled players…  Empowerment  Self-efficacy  Escapism  Social experiences  Aids in rehabilitation Audience diversification
    5. 5.  Events such as  PAX and GDC  AbilitiesExpo  World Congress on Disabilities Day-to-day support and consulting Sponsors: Microsoft, Rockstar, PopCap, Harmonix, IndieGala
    6. 6.  Includification First-ever permanent accessibility arcade in D.C. New advisor and Board of Directors member  Paul Barnett (EA)  Larry Goldberg (WGBH) Weeklong of coverage on G4TV.com AAPD Paul G. Hearne Leadership Award and documentary
    7. 7.  Located at the MLK Memorial Library in D.C. Several gaming stations featuring a variety of games and hardware  Kinect/Xbox, PC, Adroit, Quasimoto Axis  Fruit Ninja, Forza First-ever arcade of its kind open to public Generated a lot of attention “When properly used, video games can be an important learning tool for literacy, spatial reasoning and curriculum support as well as a wonderful social experience.” - Venetia Demson, Chief of D.C. Public Library’s Adaptive Services Division
    8. 8.  The “How” Comprehensive Best Practices  Good, Better, Best Case Studies Developer Exercises Testimonials Will be updated annually in print and often online Has gotten excellent feedback
    9. 9. “There should be no barriers to fun” Solutions for Developers Hardware Business Ethical Imperative
    10. 10.  Don’t add lots of time (for the most part) Are not technically infeasible Do not violate platform requirements Will not alienate your player base …or ruin your gameplay Accessibility is accessible to everyone Realistic
    11. 11. Never saysomeone wouldnt want to play yourgame a certain way
    12. 12.  Remappable Keys, Camera Options  Dragon Age, Rift, Resistance Third party access Moveable UI, Macros  WoW, Dark Age of Camelot Save Points Speed
    13. 13.  Font colors Colorblind options Target marking Change fonts Customizable interface Speed Text-to-speech
    14. 14.  Closed Captioning  Needs to account for dialogue and events Fonts/colors Alternative indicators  Call of Duty Hard to come by
    15. 15.  Tutorials/training  “Starter” areas Sandboxes/freedom  Open-world games Difficulty adjustment Good menu systems Camera options Auto-pass
    16. 16.  Still evolving very rapidly Most of these practices apply Modified multi-touch Alternative input  iOS/Android both have their strengths Accessibility not heavily enforced Can be more accessible than other platforms …or far less, depending on need.
    17. 17.  Adroit Quasimoto Axis, etc. Motion controllers  Wii/Wii U, Kinect, Move Coming along…  Brain enabled
    18. 18.  42 million disabled people in US alone Average household has some kind of gaming device Audience represents major untapped revenue Money is an excellent motivator
    19. 19.  We’re getting through Developers who act see happier players Changes design process Medicine is major proponent Increasing awareness
    20. 20. Gaming as an accessible activity is inevitable, in the long run Market demand Maturation of the art form Industry changes constantly New gen of developers Obsolescence of AbleGamers would be welcomed
    21. 21.  It’s about playing  Not rewards, points, etc. Innumerable benefits for player Social options Ethical and cultural imperative
    22. 22. johnny@ablegamers.org 585 944 4841 ablegamers.com includification.com /ablegamers /ablegamers @ablegamers @johnnycrich

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