Sb Games 08 Brazil

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    Notes on slide 1

    Thanks for coming to my talk. I work in MSR /ER&P Collaborative Research and curriculum development Outline: Computer Gaming is a major economic and social phenom? With so many peeps playing games what are the social consequences? Do people learn behavior - good and bad - in games? Some examples: What are some good and bad games. What can be done. Is being done. Should be done.

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    Sb Games 08 Brazil - Presentation Transcript

      • John Nordlinger
      • Program Manager
      • Microsoft Research
      • [email_address]
      Games & Computer Science: The Next Level!
    1.  
    2. Games: The Next Level
      • Historical perspective
      • Trends and Opportunities
      • Focus: Serious Games:
              • Games for Learning
              • Games for Health/Fitness
      • What next!?
      • Summary
    3. Games of Yesterday Quake 2 - 1997 Far Cry - 2004 Prince of Persia - 1989 Max Payne - 2001 Doom - 1993
    4.  
    5.  
    6. PS2/XBOX ‘02 PS1 ‘98 PS3/XBox360 ‘06 SNES ‘94 technical requirements
    7. Xbox 360
    8. Playstation 3
    9. PC
    10. Trends: Computer Gaming -Content
      • Piracy  subscriptions  more art!
      • Demand for larger worlds with more detail
        • Floppies vs CDs vs DVDs -> HALO2 4.2GB
        • Blueray -> 20GB
      • Rising development cost
        • Content creation is the bottleneck
          • $10M content budget
        • Art Pipeline is not scaling
      • Amortize cost over platforms and releases
    11. Trends: Computer gaming
        • AI & Procedural designs
        • Emergent scenarios
    12. Trends: Security
      • Lots of money is passing thru MMORPGs
      • Bad guys care about money
      • Organized crime is already using…
        • … identity theft to open accounts on MMOs for Gold Farming
        • … custom malware in internet Cafes to steal MMO accounts
        • … spam bots that push players to websites
        • … bad guys act as bad trolls requiring tolls
      • Compromised accounts are already being sold and traded in the same black market channels that sell identity documents, credit cards and bank accounts.
    13. Trends: Computer Gaming
        • Multi-core and specialized cards: audio, graphics, physics
        • Very large team effort (3 to 350)
        • Personalization: mods, micro-transactions
        • VOIP: Skype, Ventrillo, Tspeak etc.
        • Mo’ Money, More public scrutiny, More security
        • Serious Games
    14. Evolution of the gaming market
      • WW retail revenues for Windows games tripled in a decade
      • The online Windows gaming market has exploded
      • Projections put total WW Windows games revenue over $9B in 2009
      • XBOX Live reaches 12M
      • WoW surpasses 11M
      • The online Windows gaming market remains strong.
      • Online gaming transactions have increased Chinese gaming market by 68%!
      • China game market:$2.1billion in 2010 gamedaily 9/29/2006
      $695M 1995 2004 Sources: NPD Data, DFC Intelligence and Themis Group Windows Retail Revenue $2.0B $2.35B $6.86B 2009 $2.3B Windows Online Revenue
    15. March 19 th , 2007 US grew by 2% (69% of population) China and Russia grew by 20% (10% of C population) (17 % of R population) China to overtake US. S. Korea (70% of population)
    16. March 31st, 2008 Brazil overtakes UK and Korea to make top six China is now over 211M 16% of pop Economist, Feb 2 nd .. has more internet users … … but usage patterns are different…
    17. Serious Games
        • Enhance Computer Science
        • Learn Language
        • Augment Training
        • Promote Health/Fitness
        • Develop Core skills
        • Promote awareness:
          • USC’s Darfur is dying, Redistricting
          • Persuasive Games’s Fatworld
          • Peacemaker ImpactGames
          • Mother Gaia City Rain
    18. DirectX 3
    19. U.S. Gov (finally) takes notice
      • Emergence of Asia as major locus of technical expertise concerns U.S. policymakers.
      • For instance, China produces 4x as many engineers as the U.S.
      • Merrilea Mayo, National Academy of Science
    20. One Game Can Reach as Many People as the Entire U.S. Higher Education System Graduates in a Year Across all Science & Engineering Disciplines, M.M. N.A.S . Woodcock, Bruce Sterling (2005). An Analysis of MMOG Subscription Growth. MMOGCHART.COM 21.0. 17 Feb 2007. http://www.mmogchart.com World of Warcraft Lineage Lineage II 390,000 U.S. B.S. S&E’s/year
    21.  
    22. 1 Game Can Reach as Many People as the Entire U.S. Higher Education System Graduates in a Year Across all Science & Engineering Disciplines, M.M. N.A.S. Woodcock, Bruce Sterling (2005). An Analysis of MMOG Subscription Growth. MMOGCHART.COM 21.0. 17 Feb 2007. http://www.mmogchart.com 60,000 U.S. B.S. Engineers/year Final Fantasy XI Everquest Ultima Online 390,000 U.S. B.S. S&E’s/year
    23.  
    24. MSR Computer Gaming Projects 04 University Project Rochester Institute of Technology Reality and Programming Together : Focus on assessment Jessica Bayliss Northwestern Univ Game Production and Development for Multiple Hardware Platforms Bruce and Amy Gooch University of Sao Paolo Lab for Computer Games Technology Flavio Soares Correa da Silva Prepare and assess material for courses on computer games, which emphasize the application of academic material taught in “traditional” disciplines such as data structures, computer graphics and AI.; thereby motivating students. The College of New Jersey Advanced Interdisciplinary Game Design and Architecture Courses Ursula Wolz, Anita Allyn, Terry Byrne, Jikai Li, Miroslav Martinovic,Robert McMahan, Kim Pearson, Philip Sanders
    25. MSR Computer Gaming Projects 06 University Project Rochester Institute of Technology MUPPETS & RAPT : focus on assessment Andrew Phelps & Jessica Bayliss Univ of Santa Cruz MUPPETS on the beach. Jim Whitehead Daniel Webster College XNA GS for Gaming Thomas Goulding Univ of Washington, Bothell XNA GS Kelvin Sung Aspects of Game Programming in an intro CS Class) Univ of Victoria Build a recumbent bicycle interface to Flight Sim X Everquest 2 for ESL and French Bruce & Amy Gooch & Yolanda Rankin Univ of Southern California, School of Cinematic Arts. Build a surface and head mounted displays for Flight Sim X Marc Bolas Univ of Washington Game to cure Aids FOLDIT– combine human game play and computer interpretation to do Protein Folding. Zoran Popovich
    26. Gaming infrastructure from Academics. University Project University of North Texas SAGE Ian Parberry Univ of Michigan DXNA framework John Laird and Jon Voight. Columbia GoblinXNA Steve Feiner et all An engine for Augmented Reality Game Play. Rochester Institute of Technology M.U.P.P.E.T.S . Andy Phelps, Chris Eggert, Kevin Bierre A Multi-user Pervasive Programming Enhancing Traditional Study Carnegie Mellon ( ETC) Alice and Panda3D Randy Pausch, Jessie Schell & Josh Yelon Tools for creating 3D content
    27. Alice and Panda3D: Tools for Creating 3D Content
      • Randy Pausch
      • Caitlen Kelleher, Jessie Schell & Josh Yelon (CMU ETC)
      At Carnegie Mellon’s Entertainment Technology Center ( etc.cmu.edu ), there are two tools for broad distribution: Alice ( www.alice.org ) is intended for introductory computer programming courses, providing a revolutionary video-game authoring approach. V2 will include EA SIMS assets. Panda3D ( www.panda3d.org ) is a high-end, commercial-grade game engine originally developed by Walt Disney Imagineering and now under joint development with Carnegie Mellon. It is suitable for use in higher-level CS courses.
    28. Alice helps at-risk CS majors CS1 Grade Take CS2? No Alice Class Prior to CS1 C 47% Alice Class Prior to CS1 B 88%
    29. Randy Pausch October 23, 1960 July 25, 2008 www.cs.cmu.edu/~pausch
    30. Univ. of California, Santa Cruz
      • Enhancing CS1 and a CS Gateway Course with Computer Game Projects using MUPPETS
      • Virtual pet project in CS1
        • Create engaging pet behavior
        • Appealing to men and women
        • Increase interest in cs
      • Game programming in CS gateway
        • CS 80K: intro to game design
        • Over 170 students, broad set of majors, many freshman
        • Add programming project to get students interested in CS
        • Take 80K, then go into new BS Computer Science: Computer Game Design degree program
      Associate Professor Jim Whitehead Professor Charlie McDowell For computer science overall at UCSC, 127 students indicated they will be coming to UCSC in the fall (32 BS:CS + 95 BS:GD). Over the past few years computer science has had about 50 incoming students per year. The new computer game design major has more than doubled the number of CS interested students at UCSC!
      • RAPT: Jessica Bayliss, PhD
          • Game oriented curriculum and labs (C# and Direct
          • Much better comprehension!
            • … 40% greater A quality students.
          • Published in Feb 2007 Journal of Game Development
          • Results presented at SIGCSE 07
        • MUPPETS -- Andrew Phelps, PhD
          • Online, pervasive virtual world allows for interpreted programming (C# or Java).
          • Published in May 2007 Journal of Game Development
          • And presented at SIGCSE 06
    31. XNA GS Academic Adoption
      • United States
      • USC Gamepipe
      • RIT
      • SMU Guildhall
      • Georgia Tech
      • University of Washington
      • Clemson
      • Duke
      • Digipen Institute of Technology
      • IUPUI
      • NC State
      • UNC Chappel Hill
      • UNC Charlotte
      • CSU Fullerton
      • CSU Longbeach
      • CSU Northridge
      • CP San Luis Obispo
      • San Diego State University
      • Spelman College
      • University of South Carolina
      • Elon University
      • North Carolina State University
      • Piedmont Central College
      • ETSU
      • Vanderbilt University
      • Texas A&M
      • University of North Texas
      • Stony Brook University
      • College of New Jersey
      • SUNY Potsdam
      • Cornell University
      • Hampton Univrsity
      • GWU
      • GMU
      • UMD
      • UMBC
      • DePaul University
      • Japan
      • Tokyo University
      • Tokyo Polytechnic University
      • Osaka Electric College
      • Ritsumeikan University
      • Kansei Gakuin
      • Trident
      • Computer Gakuin HAL
      • Human Academy
      • Tohoku Geijyutu Kouka University
      • Canada
      • University of Western Ontario
      • University of Waterloo
      • Algoma College University
      • BCIT
      • Lethbridge
      • McMaster University
      • Carleton University
      • Mexico
      • Universidad Iberoamericana
      • ANIEI
      • UNAM
      • ITAM
      • ITESM Gdl
      • ITESM León
      • ITESM Laguna
      • ITESM MTY
      • Germany
      • Technical University Berlin
      • University of Karlsrughe
      • Brazil
      • University of Sao Paulo (USP)
      • Federal Fluminense Unversity  (UFF)
      • University Estacio de Sá
      • Federal University of Pernambuco (UFPE)
      • PUC-Rio
      • Spain
      • University Rovira y Virgili
      • University Rey Juan Carlos
      • Netherlands
      • University Utrecht
      • TU delft
      • Applied science university Utrecht
      • Applied science university (Holland)
      • HVA applied science
      • Singapore
      • National University of Singapore
      • Temasek Polytechnic
      • Nanyang Polytechnic
      • Belgium
      • HoWest
      • PIH
      • GroepT
      • United States (cont)
      • MIT
      • Oregon State University
      • Utah State University
      • Willamette University
      • University of Idaho
      • Wayne State University
      • UMass Lowell
      • WPI
      • Northeastern
      • New Hampshire Technical Institute
      • Daniel Webster College
      • Allan High School **
      • Lake Highland Preparatory School **
      • United Kingdom
      • University of Derby
      • Bradford University
      • Hull University
      • Queen’s University, Belfast
      • University of Nottingham
      • University of Hertfordshire
      • University Campus Suffolk
      • Greenwich University
      • Imperial College, London
      • De Montfort University
      • Glasgow Caledonian University
      • London Metropolitan University
      • Stow College
      • University of the Creative arts
      • Kingston University
      • University of Central Lancashire
      • Portsmouth University
      • Essex University
      • University of the West of England
      • Lincoln University
      • University of Aberystwyth
    32. XNA GS Academic Adoption
      • Brazil
      • University of Sao Paulo (USP)
      • Federal Fluminense Unversity  (UFF)
      • University Estacio de Sá
      • Federal University of Pernambuco (UFPE)
      • PUC-Rio
    33. Games to learn Language:
        • Sony Online’s Everquest 2 for French and ESL
        • Alelo’s Tactical Iraqi
        • Stanford’s Language Proof and Logic (LPL)
        • Sonica Spanish
    34. Future of Language Learning Dr. Bruce Gooch, University of Victoria Yolanda Rankin Northwestern Univ. Published at SIGGRAPH ’06 "
    35.  
    36. Stanford’s Language, Proof and Logic with Tarski’s world
    37. www.G4LI.org 1. Discover what works, codify and publish 2. Isolate, prototype, test and refine 3. Incorporate into games, test and refine.
    38. Boku
      • Boku is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on XNA GS, allowing rapid design iteration using only a game controller for input.
    39. Games for Training:
        • HAZMAT Hotzone
        • Full Spectrum Warrior
        • America’s Army
        • Close Combat
        • Navy Submariner
        • Cold Stone
        • Flight Sim ESP
    40. Games for Fitness:
        • Dance Dance Revolution
        • Sony Eye-Toy
        • Nintendo Wii
        • Future of Exercise
    41. Dance Dance Revolution .
    42. Bruce Gooch University of Victoria Future of Exercise Using Flight Sim ESP and recumbent bicycles to make exercise and programming more compelling. Flight Sim is less sedentary and more fun. Programming is less abstract and more fun.
    43. Games for Health
        • Second Life
        • Game to cure disease
        • Snowworld – pain and fear therapy/mitigation
    44. Games for Scientific Discovery Zoran Popović, University of Washington
      • Very large user-assisted optimization disguised as a competitive game
      • Deployed to millions of casual-game players
      • BioCraft: Protein folding phrased as a 3D-puzzle
      • Could lead to discoveries with deep implications to fighting viral diseases and cancer
    45. Hunter Hoffman, U Washington Snow World Allowing therapy for burn victims
    46.  
    47. Imagine Cup 08 winners!
      • Brazil
      • Mother Gaia
      • City Rain
      • 2. Belgium
      • Drunken Puppy
      • Future Flow
      • 3. Korea
      • Gomz
    48. Eduardo Morgado mentor Guilherme Campos game design Helena van Kampen game art Rafael Fantini game developer Tulio Sória game developer
    49. Economic + Social + Environment = Sustainable City
    50. Make Earth’s Cities Last. Kenny Deriemaeker Filip Van Bouwel Timothy Vanherberghen Jeroen Van Raevels University College of West-Flanders, Belgium
    51. Next steps
      • Participate in the Community!
        • Serious Games Listserve
      • Annual Academic Days Gaming in CS
      • Develop or mod a serious game, assess and publish the results.
    52. Next steps
      • Foundations of Digital Games Conference
        • Call for Papers –Dec 19 th 08
        • April 26 th to April 30 th , 2009
        • Disney Wonder
    53. Categorias
      • Desenvolvimento de Softwares
      • Sistemas Embarcados
      • Desenvolvimento de Jogos
      • Robotica
      • Desafio IT
      • MashUp
      • Fotografia
      • Filme de Curta Metragem
      • Design
    54. Summary
      • Games are entering a new age
        • Social tool- health, learning, community
        • Immersive experience - addictive
        • Cultural phenomenon
        • Online opportunity – Zune Marketplace, Iphone Apps
      • Network: Game Cruise, GDC, IGDA, game contests
    55. Thank you!
      • [email_address]
      • http://research.microsoft.com/ur/us/gamesinstitute.aspx
      • SR Program Manager
      • Microsoft Research

    + John NordlingerJohn Nordlinger, 2 years ago

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