Ethics White708

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  • + guest2246b6 guest2246b6 2 years ago
    thanks.. sohbet
  • + ak85ka ak85ka  ڿڰۣڿڰۣ☸ڿڰۣڿڰۣ 2 years ago
    A very interesting presentation on a particularly interesting topic itself. Congratulations. Well done. Thanks for sharing with us... Definitely an 'up' vote for you!
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Ethics White708 - Presentation Transcript

  1. Ethics and Game Design John Nordlinger [email_address] Program Manager Microsoft Research
  2. Agenda:
    • Ethics 101
    • Computer games are a cultural phenomena; rising but is the quality?
    • Computer game players and their choices?
    • Can computer games do good and do well?
    • Good news with Computer games
    • References
  3. Ethics 101
      • In the beginning (well in the West anyway) …
      • The Presocratics
        • 600 BC Thales – Harmony
        • 532 BC Pythagoras -
        • 535 – 475 BC Heraclitus – War, conflict, change.
        • 500 BC Parmenides –No change /nodualistic
  4. Ethics 101
      • 470 BC Socrates – self examination
      • 400 BC Plato
        • Allegory of the Cave
        • The Republic
    • ALLEGORY of the GAME
  5. Ethics 101
    • 384 BC Aristotle. Nicomachean Ethics
    • Foundation of modern ethical thought
    • Virtues:
      • Intellectual – from teaching
      • Moral – from habits
    • The golden mean – moderation
    • Doing good is the greatest pleasure
    • No role for emotions.
  6. Ethics 101
    • Stoics
    • Epicureans
    • Plotinus (ad 204 – 270 )
  7. Ethics 101
    • Enter Religious thought
      • “ Thou shall not kill”, The Bible
      • “ To kill something is to insult its creator”, Upanishads
      • Bhagavad Gita (150 BC)
      • “ Frivolous speech is sinful”, Buddhism
    • Relative (Normative) vs. Absolute philosophy.
  8. Ethics 101
    • What, then is morally good?
      • Courage, Honesty
      • Innocence, Humor
      • Kindness
      • [Bo Lozoff, North Carolina Philosopher, teaches Yoga in Prisons – author of It’s a Meaningful life, We’re all Doing Time, Just another Spiritual Book.]
  9. Ethics 101
    • What is morally bad ?
      • cruelty
      • dishonesty
      • cowardness (NietzscheHeraclitus – weakness )
    • What is bad in a MMORPG?
      • FPS: slow Reaction time.
      • (Ninja) Looting
      • Griefing
      • Poor play; ie slow (or drunk) healer, non or overly-aggressive tank. (Leeroy Jenkins)
      • Lack of communication, improper communication, spamming
  10.  
  11.  
  12. Games Yesterday & Today Quake 2 - 1997 Far Cry - 2004 Prince of Persia - 1989 Max Payne - 2001 Doom - 1993
  13. Evolution of the gaming market
    • WW retail revenues for Windows games tripled in a decade
    • The online Windows gaming market has exploded
    • Projections put total WW Windows games revenue over $9B in 2009
    • XBOX Live reaches 12M
    • WoW reaches 10M
    • The online Windows gaming market remains strong and online gaming transactions have increased Chinese gaming market by 68%!
    • China game market:$2.1billion in 2010 gamedaily 9/29/2006
    $695M 1995 2004 Sources: NPD Data, DFC Intelligence and Themis Group Windows Retail Revenue $2.0B $2.35B $6.86B 2009 $2.3B Windows Online Revenue
  14. Games in the news
    • Grand Theft Auto, Warriors and Take 2 Games
      • Devin Moore “Life is a video game: everybody has to die sometime”
      • Featured on 60 mins “Can video games lead to murder” March 2005
    • Backyard Wrestling
    • Addiction
    • Bad games lead to
      • Bad PR
      • Boycotts
      • Bad legislation
        • Massachusetts has a current Bill to limit video games.
        • Utah Bill HB257 passed House 24 Feb (56 to 8 ) but fails in Senate.
        • China implements law against long MMORPG game play.
      • Lawsuits – Jack Thompson (stifled by Take Two)
    • Second Life
      • Fuzzy Porn
      • Real estate
      • Partitioning teens & ~teens
      • Research and medicine
      • Trango
  15. Summary thus far…
    • Ethics is a long evolved field of study with divergent beliefs but with some common aspirations.
    • Computer games often reinforce a different social norm than is acceptable in Real Life. (RL)
      • Power (aggression) > Peace
    • Who is affected ?
        • Legislatures
        • Game designers, developers and Game publishers
        • Parents & teachers
        • Game Players
  16. Trends - Software
    • Demand for larger worlds
    • Demand for more detail
      • Floppies vs CDs vs DVDs -> HALO2 4.2GB
      • Blueray -> 20GB
    • Procedural techniques – EA’s Spore
    • Rising development cost
      • Content creation is the bottleneck
        • $10M content budget
      • Art Pipeline is not scaling
    • Amortize cost over multiple platforms
  17. Trends – Hardware
    • CPU performance
      • Clock speed brick wall
      • Transition to “multi-core” CPUs
      • Games are CPU-limited
        • Games are tuned until they are not GPU-limited
        • PC & consoles
    • GPU performance
      • 2x increase every 2 years
    • Multi-core code, optimized code more difficult.
  18. Trends in computer gaming
      • Graphics, Audio, Physics cards
      • AI & Procedural designs. – Emergent scenarios
      • More Content.
        • Piracy leads to subscriptions…
        • New storage…
      • Very large team effort
      • Personalization: mods, downloadable assets
      • Serious Games
      • Mo’ Money
        • More public scrutiny
        • requires more focus on security
  19. New rules for game play
    • Lt. Col. Dave Grossman
      • On Killing: The Psychological Cost of Learning to Kill in War and Society,
      • Stop Teaching Our Kids to Kill
    • Can we do better FPSs & better than FPSs?
    • Relationships
      • Chinese Couple, met via Legend of Mir 2, got married; now in divorce & bitter dispute over virtual goods. Eurogamer 7/13/2005
      • South Korean marathon gamers
  20. New types of Game Play
    • New types of game play
      • Training better characters
        • Black & White, Lionhead Studios “avatars need love too”
      • Create a model of you to compete against others
        • Forza Motorsport, Microsoft Game Studios for XBOX
      • Star Wars: The Force Unleased
      • EA’s Spore – This winter?
  21. Choices
    • “ Every man builds his world in his own image. He has the power to chose, but no power to escape the necessity of choice”
    • Ayn Rand, Atlas Shrugged
    • “ The next generation [of games] is really about choice, and emergence, and continuous experience.”
    • Game Informer, Bioshock, March, 2006
  22. Choices Ours is an age besotted with graphic entertainments. And in an increasingly infantilized society, whose moral philosophy is reducible to a celebration of “choice,” adults are decreasingly distinguishable from children in their absorption in entertainments and the kinds of entertainments they are absorbed in- video games, computers games, hand-held games, movies on their computers and so on. This is progress: more sophisticated delivery of stupidity. ___ George Will From Everything Bad is Good for you. Steven Johnson
  23. Choices
    • Ultima 4 [1985]
    • Planescape Torment [1999]
    • Fable [2004]
    • KOTOR
    • WoW [2005]
    • BioShock [2007]
  24. Planescape Torment
    • Computer Role-Playing Game
    • Emphasis on conversation & storyline
    • Cult classic
    • Main themes:
      • Guilt
      • Redemption
      • Regret
      • Significance of reality perception
      • Importance of knowing oneself
  25.  
  26. The Good ….
    • Limited emphasis on weapons:
      • The sword of Trias (only usable if Lawful Good)
      • Dak'kon's karach, which only Dak'kon can use .
    • Greater focus on story, choices & dialogue.
    • Humorous and insightful throughout :
      • “ Ideas and beliefs can be more threatening to you than some berk with a sword“.
  27.  
  28. World of Warcraft – The good…
    • 10 Million subscribers!
    • Many of long term players female.
    • Most popular game in Microsoft
    • Surpassed 1.5 million paying customers in China – just a month following the games commercial launch…
    • China: WoW grew by a 1/3 in just 2 months!
    • IBM believes WoW players gain Business acumen
    • “ What happens in Azeroth, stays in Azeroth”
    • Story of Ezra Chatterton (Ephoenix)
  29.  
  30.  
  31. WoW: …the bad and the ugly.
    • Time > Skill
    • Group > Solo
    • Guilds - us v. them
    • Terms of Service – enforcing strange behavior
    • Power > Peace
    • Addictive –whither Terranova?
    • A real problem with a clever solution.
  32. Good news with Games
    • Games for learning, Games for health
        • Language: SOE EQ2, Alelo’s Tactical Iraqi, Sonica Spanish, Stanford’s Language, Proof & Logic, etc.
        • Math: Nintendo Brainage, DimexianM
        • Training: Flight Simulator, Full Spectrum Warrior, HAZMAT, America’s Army, Close Combat
        • Community, social awareness and family building
        • Games to enhance computer science
        • www.seriousgames.org
  33. Games for Learning
      • Language and math learning
      • Training
      • Social awareness
  34. U.S. Gov (finally) takes notice
    • Emergence of Asia as major locus of technical expertise concerns U.S. policymakers.
    • For instance, China produces 4x as many engineers as the U.S.
    • Merrilea Mayo, National Academy of Science
  35. One Game Can Reach as Many People as the Entire U.S. Higher Education System Graduates in a Year Across all Science & Engineering Disciplines M.M. N.A.S . Woodcock, Bruce Sterling (2005). An Analysis of MMOG Subscription Growth. MMOGCHART.COM 21.0. 17 Feb 2007. http://www.mmogchart.com World of Warcraft Lineage Lineage II 390,000 U.S. B.S. S&E’s/year
  36.  
  37. One Game Can Reach as Many People as the Entire U.S. Higher Education System Graduates in a Year Across all Science & Engineering Disciplines, M.M. N.A.S. Woodcock, Bruce Sterling (2005). An Analysis of MMOG Subscription Growth. MMOGCHART.COM 21.0. 17 Feb 2007. http://www.mmogchart.com 60,000 U.S. B.S. Engineers/year Final Fantasy XI Everquest Ultima Online 390,000 U.S. B.S. S&E’s/year
  38.  
  39. Thanks! Sir Bruce! http ://www.mmogchart.com/ “ Charting the future of the MMOG industry.”
  40.  
  41. Stanford’s Language, Proof and Logic + Tarski’s world
  42. Some more examples
    • The Redistricting Game
      • USC, Chris Swain
      • Redistrictinggame.com
    • Virtual Orchestra
      • Rock Band for the Symphony crowd
      • Gamelab.ntu.edu.sg
    • The Binary Game
      • Persuasive Games and DigitalMill for Cisco
  43. Games for training
      • HAZMAT Hotzone
      • Full Spectrum Warrior
      • America’s Army
      • Close Combat
      • Navy Submariner
      • Cold Stone
      • Flight Sim ESP
  44. Games for Health
    • Game to cure disease
    • Snow World - pain and fear therapy/mitigation
  45. Games for Scientific Discovery Zoran Popović, University of Washington
    • Very large user-assisted optimization disguised as a competitive game
    • Deployed to millions of casual-game players
    • BioCraft: Protein folding phrased as a 3D-puzzle
    • Could lead to discoveries with deep implications to fighting viral diseases and cancer
  46. Snow World Hunter Hoffman, U Washington Allowing physical therapy for young burn victims
  47.  
  48. Games for Fitness:
      • Dance Dance Revolution
      • Yourself!Fitness
      • Sony Eye-Toy
      • Nintendo Wii
      • Future of Exercise
  49. Respond Design’s Yourself!fitness
  50. Bruce Gooch University of Victoria Future of Exercise Using Flight Sim ESP and recumbent bicycles to make exercise and programming more compelling. Flight SIM ESP is less sedentary and more fun. Programming is less abstract and more fun.
  51. Imagine Cup winners! 1. Brazil Mother Gaia City Rain 2. Belgium Drunken Puppy 3. Korea Gomz
  52. Eduardo Morgado mentor Guilherme Campos game design Helena van Kampen game art Rafael Fantini game developer Tulio Sória game developer
  53. Economic + Social + Environment = Sustainable City
  54. Some classics …
    • Science Fiction (…becoming Science Fact)
    • 1984 Neuromancer – William Gibson (forcecasted the term ‘net’)
    • 1985 Ender’s Game – Orson Scott Card (predicted military use of games for training)
    • 1992 Snow Crash – Neil Stephenson (described MMORPG + RL cross over)
    • Philosophy
    • 1926 Story of Philosophy – Will Durant
    • 1945 The History of Western Philosophy – Bertrand Russell
    • 1985 We’re all Doing Time – Bo Lozoff (often called “the convict’s bible”)
    • 2007 Persuasive Games – Ian Bogost Covers games, their agendas (purposeful or accidental), implicit morality and the potential of the genre.
  55. Resources on the web
    • Web
    • www.slashdot.org/games
    • www.joystiq.com
    • www.gamasutra.com
    • www.gametab.com
    • www.seriousgames.org
    • Serious games listserve
  56. Thanks!
    • [email_address]
    • Senior Research Program Manager
    • Microsoft Research
    ?
  57. Ethics 101 – Wikipedia continued
    • Divided into three primary areas:
      • meta-ethics (the study of the concept of ethics)
      • normative ethics (the study of how to determine ethical values)
      • applied ethics (the study of the use of ethical values).
  58. Ethics 101 – from wikipedia
    • (via Latin ethica from the Ancient Greek ἠθική [φιλοσοφία] "moral philosophy", from the adjective of ἤθος ēthos "custom, habit"), a major branch of philosophy, is the study of values and customs of a person or group. It covers the analysis and employment of concepts such as right and wrong , good and evil , and responsibility .
  59. March 19 th , 2007 US grew by 2% (69% of population) China and Russia grew by 20% (10% of C population) (17 % of R population) China to overtake US within two years. S. Korea (70% of population)
  60. March 31, 2008 Brazil overtakes UK and Korea to make top six China is now over 211M 16% of pop Economist, Feb 2 nd .. has more internet users … … but usage patterns are different…

+ John NordlingerJohn Nordlinger, 2 years ago

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