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Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
Library Arcade from Carnegie Mellon University Libraries
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Library Arcade from Carnegie Mellon University Libraries

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A short presentation regarding our library arcade development and some concepts related to gaming and education. First presented on 11/16/2007.

A short presentation regarding our library arcade development and some concepts related to gaming and education. First presented on 11/16/2007.

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  • Rachel Introduces
  • Transcript

    • 1. Donna Beck Rachel Callison John Fudrow Dan Hood Carnegie Mellon University Libraries
    • 2. "..don't use force in training the children in the subjects, but rather games.” Plato, The Republic (421 BCE)
    • 3. Project Overview Why Games Demo & Questions
    • 4. Why Games?
    • 5.
      • Public Libraries
        • Marketing
      • Academic Libraries
        • Teaching
      2 Distinct Uses
    • 6. Everyone’s a Gamer Average Game Player Age is: 33 25% -- 50+ yrs. 44% -- 18-49 yrs. 31% -- under 18 yrs From Entertainment Software Assocation , 2007.
    • 7. Why ( not ) Edu-gaming ?
      • Cons
        • Integration
        • Traditional assessment is boring
        • Development tools
        • The "Lame Factor“
      • Pros
        • Learning = Fun?!
        • No consequence for failure
        • Master skills in demand by today’s employers
        • Games offer attributes important for learning
    • 8. Other Library Gaming Projects
      • University of Calgary
      • Hardplay (Future)
      • Arizona State
        • Quarantined (2005)
      • UNC Greensboro
        • The Information Literacy Game (2004)
    • 9. Gaming & Culture
      • History
      • Progress
      • New Audiences
    • 10.
      • As Easy as Pong
    • 11.  
    • 12.
      • World of Information
    • 13.  
    • 14.  
    • 15.
      • Virtually Physical
    • 16. Image used without permission from IGN.com http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg
    • 17.
      • Mental Health
    • 18. http://media.ds.ign.com/media/899/899492/img_4819084.html http://media.ds.ign.com/media/740/740437/img_3448533.html
    • 19.
      • Arcade @ Home
    • 20.  
    • 21.
      • What About the Web?
    • 22.  
    • 23. March 2006 to Present Project Timeline [Phase 1] Decide to make games/team forms (March 2006 ~ August 2006) [Phase 2] Design and Production of Games (September 2006 ~ February 2007) [Phase 3] Testing and Marketing Begins (March 2007 ~ August 2007)
    • 24. Our Sites Library Arcade @ www.library.cmu.edu/Libraries/etc
        • Play the games
        • Learn about the developers
        • Take the survey
      Planning Blog cmlibrarygaming.wordpress.com/
        • Find references on gaming
        • See the survey results
        • Share your research on gaming
    • 25.  
    • 26. References
      • Game Player Data- Fact Sheet, Entertainment Software Association, http://www.theesa.com/facts/gamer_data.php (Accessed November 5, 2007).
      • UNC Greensboro, The Information Literacy Game (2004).
      • Arizona State, Quarantined (2005).
      • University of Calgary, Hardplay (2007).
      • Pong Screenshot, http://upload.wikimedia.org/wikipedia/en/f/f8/Pong.png , (2007).
      • Pokemon Trading Card image taken from Ebay sale reference, http://mollybol.50megs.com/Mollyweb/Book/Diary%20Pics/pokthur.JPG , (2007).
      • Big Brain Academy Screenshot, IGN.com, http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg , (Accessed 11/05/2007).
      • Flash Focus Screenshot, IGN.com, http://media.ds.ign.com/media/899/899492/img_4819084.html , (Accessed November 5, 2007).
      • Brain Age Screenshot, IGN.com, http://media.ds.ign.com/media/740/740437/img_3448533.html , (Accessed November 5, 2007).
      • All other images taken from their respective Wikipedia.com entries

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