Mnay of you may be wondering just why we are talking about gaming in a library. Not about using the public computers to host LAN parties, but rather to explore how gaming can be used to our advantage.
Gaming in Libraries Reaching Out & Teaching By John Fudrow PSTG 11.14.2008
Nostalgia
1952 – Noughts and Crosses developed at Cambridge
1958 – William Higginbotham develops Tennis for Two on an oscilloscope
1976/1980 – Atari 2600 released/ Pac Man arrives stateside
1986/1990 – NES and Sega Master System/SNES vs Genesis
1991 – Sid Meier’s Civilization released
1995/1996/1998 – Sony Playstation/Nintendo 64/Pokemon
2000 – Playstation 2/Phantasy Star Online
2004/2006 – World of Warcraft/Nintendo Wii
Brief History of Video Gaming History
Progression
New Paths
Average Age of Game Players The Facts 34 50+ Under 18 18 - 49
Cultural Influences
Why the Library?
Outreach
Community
Staff Development
Instruction I’ll Get It Within Range
Information Literacy
Collection
Preservation
Future Possibilities
Questions? Harris, Amy, and Scott E. Rice. Gaming in Academic Libraries: Collections, Marketing, and Information Literacy . Chicago: Association of College and Research Libraries, 2008.
Quarantined: Axl Wise and the Information Outbreak http://gaming.techsource.ala.org/images/e/ec/Quarantined_techsource.pdf Hard Play at UCalgary http://www.ucalgary.ca/hardplay/ IL Game at UNC http://library.uncg.edu/game/ Library Arcade http://www.library.cmu.edu/Libraries/etc/index.html Library Game Links
Library Game Blogs Library Games http://librarygames.blogspot.com/ LibGaming http://libgaming.blogspot.com/ Research Quest http://researchquest.blogspot.com/ ALA Techsource http://gaming.techsource.ala.org/
Resources & Game Info Entertainment Software Association http://www.theesa.com/ Gaming Bibliography http://www.refworks.com/refshare?site=045671184310000000/RWWS6A1113260/gaming%20in%20libraries Worldcat.org List http://www.worldcat.org/profiles/johnfudrow/lists/42713 History of Video Gaming http://en.wikipedia.org/wiki/History_of_video_games
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