Gaming in Special Libraries Presented by  Dan Hood  and  John Fudrow
Who We Are <ul><li>Dan Hood </li></ul><ul><ul><li>Information Literacy Fellow at Carnegie Mellon University </li></ul></ul...
Who We Are Virtually…
Who We Are Virtually…
<ul><li>Public Libraries  </li></ul><ul><ul><li>Marketing </li></ul></ul>3  Distinct Uses <ul><li>Academic Libraries </li>...
Everyone’s a Gamer Average Game Player Age is: 33 25%  --  50+ yrs. 44%  --  18-49 yrs. 31%  --  under 18 yrs From Enterta...
How can it help? <ul><li>Benefits </li></ul><ul><ul><li>Increases Productivity </li></ul></ul><ul><ul><ul><li>An active mi...
MMORPG’s (Massively Multiplayer Online Roleplaying Games) Teamwork & Communication through
MMORPG’s World of Warcraft Guild Wars 10 Million Subscribers 5 Million Subscribers
MMORPG’s <ul><li>Pros </li></ul><ul><li>Teamwork </li></ul><ul><li>Communication </li></ul><ul><li>Fast paced </li></ul><u...
In MMORPG’s and Squad Based Games, communication is key to completing tasks. Communication Those same communication skills...
Halo 2 Communication Tabula Rasa
Communication <ul><li>Pros </li></ul><ul><li>Cooperation and Planning </li></ul><ul><li>Leaders emerge </li></ul><ul><li>V...
Games can provide stress relief, similar to meditation. Stress Relief
Endless Ocean Stress Relief
Tetris Stress Relief Bejeweled 2
Stress Relief <ul><li>Pros </li></ul><ul><li>Psychomotor Rather than Cognitive </li></ul><ul><li>Easily Attainable Tasks <...
Skill Building Games often help players develop hand/eye coordination and fine-motor skills.
Skill Building Trauma Center
Skill Building <ul><li>Pros </li></ul><ul><li>Fine Motor Skill Honing </li></ul><ul><li>Pure Enjoyment of Training </li></...
 
References <ul><li>Game Player Data- Fact Sheet, Entertainment Software Association,  http://www.theesa.com/facts/gamer_da...
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Game Presentation SLA CPIT

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Presentation by John Fudrow and Dan Hood for the March 28, 2008 SLA Pittsburgh meeting.

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  • Game Presentation SLA CPIT

    1. 1. Gaming in Special Libraries Presented by Dan Hood and John Fudrow
    2. 2. Who We Are <ul><li>Dan Hood </li></ul><ul><ul><li>Information Literacy Fellow at Carnegie Mellon University </li></ul></ul><ul><li>John Fudrow </li></ul><ul><ul><li>Soon to be Assessment Librarian at the University of Pittsburgh </li></ul></ul>
    3. 3. Who We Are Virtually…
    4. 4. Who We Are Virtually…
    5. 5. <ul><li>Public Libraries </li></ul><ul><ul><li>Marketing </li></ul></ul>3 Distinct Uses <ul><li>Academic Libraries </li></ul><ul><ul><li>Teaching </li></ul></ul><ul><li>Special Libraries </li></ul><ul><ul><li>Skill Building </li></ul></ul>
    6. 6. Everyone’s a Gamer Average Game Player Age is: 33 25% -- 50+ yrs. 44% -- 18-49 yrs. 31% -- under 18 yrs From Entertainment Software Assocation , 2007.
    7. 7. How can it help? <ul><li>Benefits </li></ul><ul><ul><li>Increases Productivity </li></ul></ul><ul><ul><ul><li>An active mind is a happy mind </li></ul></ul></ul><ul><ul><li>Relieves Stress </li></ul></ul><ul><ul><ul><li>Meditative States </li></ul></ul></ul><ul><ul><li>Builds Friendships </li></ul></ul><ul><ul><ul><li>Community and competitive relations </li></ul></ul></ul>
    8. 8. MMORPG’s (Massively Multiplayer Online Roleplaying Games) Teamwork & Communication through
    9. 9. MMORPG’s World of Warcraft Guild Wars 10 Million Subscribers 5 Million Subscribers
    10. 10. MMORPG’s <ul><li>Pros </li></ul><ul><li>Teamwork </li></ul><ul><li>Communication </li></ul><ul><li>Fast paced </li></ul><ul><li>Team goals - task oriented </li></ul><ul><li>Cons </li></ul><ul><li>Causes rather than relieves </li></ul><ul><li>Addicting - too immersive </li></ul><ul><li>Steep learning curve </li></ul>
    11. 11. In MMORPG’s and Squad Based Games, communication is key to completing tasks. Communication Those same communication skills are highly sought after traits in the business world.
    12. 12. Halo 2 Communication Tabula Rasa
    13. 13. Communication <ul><li>Pros </li></ul><ul><li>Cooperation and Planning </li></ul><ul><li>Leaders emerge </li></ul><ul><li>Verbal and Emoted Signals </li></ul><ul><li>Cons </li></ul><ul><li>Language </li></ul><ul><li>Embarassment </li></ul>
    14. 14. Games can provide stress relief, similar to meditation. Stress Relief
    15. 15. Endless Ocean Stress Relief
    16. 16. Tetris Stress Relief Bejeweled 2
    17. 17. Stress Relief <ul><li>Pros </li></ul><ul><li>Psychomotor Rather than Cognitive </li></ul><ul><li>Easily Attainable Tasks </li></ul><ul><li>Enjoyment through process </li></ul><ul><li>Single or Multiplayer </li></ul><ul><li>Cons </li></ul><ul><li>Can be Addicting </li></ul><ul><li>Not for Everyone </li></ul><ul><ul><li>Different Audiences </li></ul></ul>
    18. 18. Skill Building Games often help players develop hand/eye coordination and fine-motor skills.
    19. 19. Skill Building Trauma Center
    20. 20. Skill Building <ul><li>Pros </li></ul><ul><li>Fine Motor Skill Honing </li></ul><ul><li>Pure Enjoyment of Training </li></ul><ul><li>Quick – Yet Effective </li></ul><ul><li>Cons </li></ul><ul><li>Not All Games are Equal </li></ul><ul><li>Limited in Scope </li></ul>
    21. 22. References <ul><li>Game Player Data- Fact Sheet, Entertainment Software Association, http://www.theesa.com/facts/gamer_data.php (Accessed November 5, 2007 </li></ul><ul><li>Nardi, B. and Harris, J. 2006. Strangers and friends: collaborative play in world of warcraft. In Proceedings of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work (Banff, Alberta, Canada, November 04 - 08, 2006). CSCW '06. ACM, New York, NY, 149-158. DOI= http://doi.acm.org/10.1145/1180875.1180898 </li></ul><ul><li>Richard Wray, Communications editor 2007. Financial: Corporate world makes haste to get in step with the virtual world: The digital universe: Business sees new ways of reaching consumers - and their own workers. The Guardian, July 14, http://www.proquest.com/ (accessed March 25, 2008). </li></ul><ul><li>KAMAU HIGH 2004. How playing power drives lessons home: CORPORATE TRAINING: The fast- growing US business e-learning market is an unlikely beneficiary of gaming technology, writes Kamau High: :[LONDON 2ND EDITION]. Financial Times, September 8, http://www.proquest.com/ (accessed March 25, 2008). </li></ul><ul><li>WoW is the New MUD: Social Gaming from Text to Video. Mortensen, Torill Elvira. Games and Culture, Oct 2006; vol. 1: pp. 397-413. </li></ul><ul><li>Williams, D., N. Ducheneaut, L. Xiong, Y. Zhang, N. Yee, and E. Nickell (2006, October). From tree house to barracks: The social life of guilds in world of warcraft. Games and Culture 1 (4), 338-361. </li></ul>

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