H(app)athon Vision Video Deck

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This is the deck used as the visual portion of the H(app)athon Vision Video.

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H(app)athon Vision Video Deck

  1. 1. H(app)thon  at  Social  Media  Week  
  2. 2. H(app)thon  at  Social  Media  Week  
  3. 3. What  is  the  Measure  of  Your  Life?   H(app)thon  at  Social  Media  Week  
  4. 4. Accountability  Based  Influence   H(app)thon  at  Social  Media  Week  
  5. 5. H(app)thon  at  Social  Media  Week  
  6. 6. H(app)thon  at  Social  Media  Week  
  7. 7. H(app)thon  at  Social  Media  Week  
  8. 8. H(app)thon  at  Social  Media  Week  
  9. 9. H(app)thon  at  Social  Media  Week  
  10. 10. The  Second  Guy  H(app)thon  at  Social  Media  Week  
  11. 11. The  GDP  is  not  a  sufficient  measure  of  holisGc  value  of  well-­‐being  for  individuals,  countries  or  the  world.        
  12. 12.     GDP  Counts   GDP  Doesn’t  Count   •  Air  polluGon   •  The  health  of  our   •  CigareOe  adverGsing   children   •  Locks  for  our  doors   •  Quality  of  their   •  Jails  for  people  who   educaGon   break  them   •  Joy  of  their  play   •  DestrucGon  of  the   •  Beauty  of  our  poetry   redwoods   •  Integrity  of  our  public   •  Napalm   officials   •  Nuclear  warheads   •  Our  wit   •  Armored  police  cars  to   •  Our  courage   fight  riots   •  Our  compassion          
  13. 13. Consume  
  14. 14. To  uGlize  emerging  technology  to  improve    human  well-­‐being  and  drive  posiGve  social  change.    
  15. 15. The  Commi1ee        
  16. 16. Goal  1:      By  March  20  2014,  release  individual  well-­‐being  indicators  (a  person’s  “Personal  Happiness  Indicator”)  based  on  each  persons  own  well-­‐being  definiGon.        
  17. 17.  Goal  2:    By  March  20,  2014,  release  an  open-­‐source  applicaGon  that  provides  users  access  to  well-­‐being  scores  for  themselves  and  others  plus  provide  resources  for  improving  well-­‐being.  
  18. 18. UNIQUE    We  are  not  generaGng  quesGons  to  be  measured  on  a  populaGon  level  from  which  we  will  infer  an  individuals  level  of  personal  well-­‐being.      We  are  starGng  with  the  individual  and  creaGng  soaware  that  will  learn  what  is  meaningful  for  that  person.  This  type  of  person-­‐centric  methodology  wasnt  logisGcally  feasible  before  the  Smartphone.          
  19. 19. REAL  -­‐  TIME    We  arent  just  collecGng  data  once  from  individuals.    Were  creaGng  a  living,  growing,  real-­‐&me  global  well-­‐being  indicator.    Once  the  survey  is  done,  mobile  phones  keep  collecGng  data  and  providing  well-­‐being  metrics  for  every  person  who  has  taken  the  survey.          Users  can  see  the  changing  well-­‐being  scores  without  taking  further  surveys.              
  20. 20. Your  MeDP  
  21. 21. Path  –to-­‐Purpose   Reflect   OpGmize   Purpose  
  22. 22. Resource    ConnecGon  
  23. 23. Match  You  to  Your  OpGmized  Purpose  
  24. 24. Where  There’s  a  Need  
  25. 25. You  Get  Happier.    
  26. 26. We  Save  The  World.  
  27. 27. Claim  Their  Value.    
  28. 28. Thank  you.    
  29. 29.   Get  H(app)y.     www.happathon.com      

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