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# Continuity

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### Continuity

1. 1. What is Continuity?<br />An uninterrupted connection, succession or union.<br />*Mirriam Webster Dictionary<br />
2. 2. What is Continuity Editing?<br /> Arranging the sequence of shots to suggest a progression of events.<br />
3. 3. What is Continuity Editing?<br /> A man looking up with a startled look<br /> A woman firing a gun directly at the camera<br />
4. 4. What is Continuity Editing?<br /> A woman firing a gun directly at the camera<br /> A man looking up with a startled look<br />
5. 5. What is Continuity Editing?<br /><ul><li>Consistency from shot to shot (Temporal)
6. 6. Sense of continuous and connected time and space (Spatial)</li></li></ul><li>Maintaining Temporal Continuity<br /><ul><li>Continuous diegetic sound
7. 7. Cutaways
8. 8. Match on action</li></li></ul><li>Jump Cut<br />Cutting from one shot to another that are almost exactly alike.<br />
9. 9.
10. 10. Jump Cut<br />Two similar shots edited together with a change in temporal continuity.<br />
11. 11.
12. 12.
13. 13.
14. 14.
15. 15.
16. 16.
17. 17. Maintaining Spatial Continuity<br /><ul><li>Eyeline Match
18. 18. Axial Cuts
19. 19. 180 Rule</li></li></ul><li>Visual Continuity<br />The 180-Degree Line, or The Axis of Action<br />The Proscenium Line, or The Vector Line<br />
20. 20. Visual Continuity<br />The 180-Degree Line, or The Axis of Action<br />These are all correct names for the same line, <br />which separates the “stage” from the “audience”<br />The Proscenium Line, or The Vector Line<br />
21. 21. Visual Continuity<br />The 180-Degree Line, or The Axis of Action<br />There is nothing <br />“imaginary” <br />about it!<br />The Proscenium Line, or The Vector Line<br />
22. 22. Visual Continuity<br />The 180-Degree Line, or The Axis of Action<br />The Proscenium Line, or The Vector Line<br />
23. 23. Visual Continuity<br />The 180-Degree Line, or The Axis of Action<br />The Proscenium Line, or The Vector Line<br />
24. 24. Visual Continuity<br />The 180-Degree Line, or The Axis of Action<br />X<br />The Proscenium Line, or The Vector Line<br />
25. 25. Visual Continuity<br />The 180-Degree Line, or The Axis of Action<br />X<br />The Proscenium Line, or The Vector Line<br />
26. 26. Visual Continuity<br />The 180-Degree Line, or The Axis of Action<br />X<br />The Proscenium Line, or The Vector Line<br />
27. 27. Visual Continuity<br />The 180-Degree Line, or The Axis of Action<br />X<br />The Proscenium Line, or The Vector Line<br />
28. 28.
29. 29. Other Continuity Problems<br /><ul><li> Color balance
30. 30. Exposure
31. 31. Lighting
32. 32. Sound</li></li></ul><li>Cutaway<br />
33. 33. Axial Cut<br />
34. 34. Sound Continuity<br />Synchronous/Diegetic<br /><ul><li> sound that originates in the action you see on screen</li></ul>Non-Synchronous/Non-Diegetic<br /><ul><li> sound that doesn’t have a point of origin in the action</li></li></ul><li>Covering Discontinuity<br /><ul><li>Recording Room tone/Ambient sound
35. 35. Keeping the microphone at a consistent distance from the sound source
36. 36. Make sure to have proper recording levels</li>