Scenario Media Development using Second Life Machinima

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  • Second Life – MMO game since 2003
  • Hollywood style media production Script editing Storyboard Shot list Actor and Character catalogs Version control
  • Hollywood style media production Script editing Storyboard Shot list Actor and Character catalogs Version control
  • Call out people who worked on PS4270, then PHI2000, then ENG3300
  • Documented roles, tasks, tools and time Estimate and select production approach
  • Show demo PS4270 http://media.capella.edu/CourseMedia/PS4270/CBRNE_Scenario/wrapper.asp
  • Show 3 years in SL in 3 minutes
  • Scenario Media Development using Second Life Machinima

    1. 1. Scenario Media Development Using Machinima / Second Life / Celtx Joe Tojek - Principal Learning Architect
    2. 2. <ul><ul><li>What is it? Machinima – ( Mah shin ih mah ) </li></ul></ul><ul><ul><li>Computer animation created using real-time 3D environments, such as video games </li></ul></ul>
    3. 3. <ul><ul><li>What is it? Celtx - Hollywood style pre-preproduction </li></ul></ul>
    4. 4. <ul><ul><li>What does it look like? Video streaming into virtual world </li></ul></ul>
    5. 5. <ul><ul><li>What happened? </li></ul></ul>Join Second Life Virtual rock star Live video streaming Machinima Buy lots of computers 2005 2006 2007 2008 2009
    6. 7. Strengths Leverage video game look <ul><ul><li>Go places, recreate events, and use characters, actions and equipment that are challenging to create in real-life </li></ul></ul><ul><ul><li>Cost effective and re-usable </li></ul></ul><ul><ul><ul><li>Example (30 min. script) </li></ul></ul></ul><ul><ul><ul><li>6 buildings = $42 </li></ul></ul></ul><ul><ul><ul><li>8 Office sets and props = $37 </li></ul></ul></ul><ul><ul><ul><li>15 characters (skin, hair, clothes, props) = $60 </li></ul></ul></ul><ul><ul><ul><li>Total Spend = $163.00 </li></ul></ul></ul>
    7. 8. Weaknesses Controlling the environment – UFP’s <ul><ul><li>Challenging to portray subtle emotional content </li></ul></ul><ul><ul><li>Simulation media project complexity </li></ul></ul><ul><ul><li>High learning curve for tools and process </li></ul></ul>
    8. 9. Opportunities <ul><ul><li>Enhanced scenario based instruction </li></ul></ul><ul><ul><ul><li>Simulate classroom situations </li></ul></ul></ul><ul><ul><ul><li>Assess via faculty participation </li></ul></ul></ul><ul><ul><li>Internal staff development in virtual worlds </li></ul></ul><ul><ul><ul><li>Course Developers </li></ul></ul></ul><ul><ul><ul><li>Interactive Designers </li></ul></ul></ul><ul><ul><ul><li>SME’s </li></ul></ul></ul><ul><ul><li>Collaboration with 3 rd party vendors </li></ul></ul><ul><ul><ul><li>Production of more complex scenarios </li></ul></ul></ul><ul><ul><ul><li>New outsourcing models </li></ul></ul></ul><ul><ul><li>Mixed media approaches </li></ul></ul><ul><ul><ul><li>Live video + machinima </li></ul></ul></ul><ul><ul><ul><li>Interactive + machinima </li></ul></ul></ul><ul><ul><ul><li>Branching scenario + machinima </li></ul></ul></ul><ul><ul><ul><li>Live role play in Second Life </li></ul></ul></ul><ul><ul><li>Actor </li></ul></ul><ul><ul><li>Avatar </li></ul></ul>
    9. 10. Threats Expectation setting around timing and resources <ul><li>Equipment and training </li></ul><ul><li>Project complexity and resourcing </li></ul>
    10. 11. <ul><ul><li>What have we done? </li></ul></ul><ul><ul><li>Leaky package at the stadium </li></ul></ul><ul><ul><li>Socrates speaks unit introductions </li></ul></ul><ul><ul><li>Industraville – Technical writing role play </li></ul></ul><ul><ul><li>Over 90 minutes of finished video </li></ul></ul>
    11. 12. <ul><ul><li>How do we do it? CD, Media CD, SME </li></ul></ul>
    12. 13. <ul><ul><li>How do we do it? Media CD, PM </li></ul></ul>
    13. 14. <ul><ul><li>How do we do it? Character designer </li></ul></ul>
    14. 15. <ul><ul><li>How do we do it? Scenographer </li></ul></ul>
    15. 16. <ul><ul><li>How do we do it? Costumes, props, equipment </li></ul></ul>
    16. 17. <ul><ul><li>How do we do it? Machinima director </li></ul></ul>
    17. 18. <ul><ul><li>How do we do it? Audio / Video Editor </li></ul></ul>
    18. 19. <ul><ul><li>How do we do it? Media production partners </li></ul></ul>
    19. 20. <ul><ul><li>How do we do it? Interactive designer </li></ul></ul>
    20. 21. <ul><ul><li>What’s Next? </li></ul></ul><ul><ul><li>Programmer’s Enchanted Forest </li></ul></ul><ul><ul><li>Learn programming in-world </li></ul></ul>

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