Design strategy

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By Joel Lim, @hypermentat

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Design strategy

  1. 1. Digital Design Strategy An experiential perspective
  2. 2. Designing Design Design can just ‘happen’. Or it can be thought through. Design can be ‘trendy’. Or it can be appropriate. Design can be ‘perfect’. Or it can be life-changing.
  3. 3. Consistency Brands suffer from split personalities. They behave one way on TV. Then behave another way on the Web. This causes confusion at best and frustration at worst.
  4. 4. Experiences Colour, copy, information architecture, usability, layout, video, audio. These separate elements, when orchestrated seamlessly, create a powerful experience for users. The better the experience, the more they will like you, stick around, be disposed to buy, ask questions, remember you, tell others about you.
  5. 5. Inspiration for Design Strategy
  6. 6. People ignore design that ignores people. — Frank Chimero
  7. 7. Brand. Intangible: • Positioning and Values. • Identity guidelines. • Voice. • Key thing they want to communicate. Tangible: • Product design. • Service. • Track record. • Digital assets (bought, owned, earned).
  8. 8. Competitors. What are your competitors doing? How consistent are they? • Their colour scheme. • Their copy tone. • Their story. • Their digital designs (bought, owned, earned)
  9. 9. Market. What are emerging themes and paradigms? Consumer behaviour changes? New technologies. New processes.
  10. 10. Users. Personas (from UX research). • What are their goals? • What are preferences/ behaviours to consider? • What channels do they use?
  11. 11. Experiential Proposition
  12. 12. Practice safe design: Use a concept. — Petrula Vrontikis
  13. 13. Experiential Proposition Inspired by: Brand Competitors Market Users What do we want users to experience? The experience is something you can offer, which will resonate with users, and set you apart from your competitors.
  14. 14. Experiential Proposition e.g. Proposition for a news agency: Placing you in the event Proposition for a university: Connect to the wider world Proposition for a bank: Feel like a king
  15. 15. Design Concepts What can we do to deliver the experiential proposition to users? • Overarching design concept/approach(es). • Ideas and designs. • An ecosystem of touchpoints. • User journeys through touchpoints. • Content. • Impact on users.
  16. 16. Design Deliverables Top-line design output: • Scamps/mock ups • Wireframes • Home page • Key inside pages • Mobile • Digital on-ground • Content outline • Logo & CI usage guide • Colour guide • Copy guide • Design References
  17. 17. End

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