Second Life Education

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Second Life is a 3D virtual world built and owned by the program users. Members use avatars – who look a lot like the characters in the Sims multi-user environment video game. With your avatars you navigate through a smorgasbord of activities. The environment is full of neighborhoods and communities, all types of vehicles and the ability to create anything imaginable. Basic membership is free which includes exploring and participating in events. A premium membership includes the ability to buy and sells goods or services for a monthly fee of $10.

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Second Life Education - Presentation Transcript

  1. Your First Step into Your Second Life
  2. Introduction
    • Real Life Joel Kinison
    • Instructional Technology Coordinator
    • College of Southern Maryland [email_address]
    • Second Life Joel Gardiner Tourist/Explorer
    • Amateur Flyer
  3. “ Generation Next”
    • Use technology and Internet to connect with people
    • Post personal profiles
    • Embrace new technology
    “ The Generation Next initiative and documentary” produced by MacNeil/Lehrer Productions, Jan. 9, 2007
  4. What is Second Life?
    • Virtual World
    • Web 2.0
    • Virtual world phenomenon
      • SIMS
      • World of Warcraft
      • MMORG (Massively Multiplayer Online Role-Playing Games)
    • Social Structure
    • Second Life is a virtual world on the Internet that is a medium for communication, socialization and creative expression …
    What is Second Life?
    • Second Life could represent the future of human interaction including effective learning communities.
    What is Second Life?
  5. Video
    • Second Life: Big Avatar on Campus by Sheraz Sadiq Sept. 25, 2007, Quest/KQED Television  
    http://www.kqed.org/quest/blog/2007/09/25/second-life-big-avatar-on-campus/
  6. Today’s Overview
    • During this workshop we will discuss how to explore this diverse community which has over 80 islands dedicated to educational and academic use. Emphasis will be placed on resources for teaching and project ideas.
  7. Do You SL?
    • Virtual worlds are NOT REPLACING existing F2F learning approaches and models….
    • … Virtual worlds can be used to ENHANCE existing classroom instruction.
    Why Second Life in Education
  8. Why Second Life in Education
    • Teaching student essential skills
    • World is becoming more networked
    • “ Digital Natives” – IM, Myspace, Blogs, Wikis and multiplayer online games embrace the technology.
  9. Why Second Life in Education
    • SL Provides a unique and flexible environment for educators
    • Experimental Learning
    • Network
    • Carefully control the conditions of on-line learning
    • Synchronous tools (Text, Voice, Collaboration, Building, scripted tools, interactions, etc.)
  10. Who is in Second Life
    • Harvard University
    • New York University
    • San Diego State University
    • Texas State University
    • Global Kids
    • The New Media Consortium
    • Ohio Learning Network
  11. Options for land
    • Linden Lab provides educators with an acre of land – FREE http://secondlife.com/csl
    • Campus: Second Life (public area)
    • Non-profit island (16 acres) $980 - $1675 setup, $150 per month. (discount for EDU)
    • Land and island use fees $5 - $200
  12. Building a Campus
    • Who? Tools? Sandboxes
    • Maintenance
    • Do you want to staff it? Run classes in it?
    • Stream video
    • Staff time
  13. Limiting Access to a Island/Campus/Classroom
    • Option 1
      • Set up the island for users only
      • Student set up own accounts
      • Teacher changes access before class and after class only allowing the students access during the class session.
    • Option 2
      • Creating generic student accounts
  14. Education Community
    • Second life Wiki http://secondlife.com/educationwiki
    • SL General Education Information http:// secondlifegrid.net /programs/education
    • SL Educators "SLED“ Educators Mailing List. This is an ideal way for you to share experiences as well as connect with colleagues.
  15. Education Community
    • New Media Consortium (NMC)
        • Free membership to access NMC’s Campus.
  16. So how do I get Started?
    • A single Basic account is FREE
    • Go to http://secondlife.com/
    • Click “Join Now”
    • Fill out the registration details
  17. So how do I get Started?
    • Finish Registration
    • Download Software
    • http://secondlife.com/community/downloads.php
  18. Getting Started
    • When you log into Second Life for the first time, you'll land on Orientation Island.
  19. Ohio University Promo
    • The latest in-world work from Ohio University: http:// youtube.com/watch?v =aFuNFRie8wA
  20. Next Step
    • It’s premature to invest a ton of resources in Second Life
    • I encourage you to dip your toe in the virtual water
    • Not expensive, not difficult
    • Change your prospective on what’s possible tomorrow for learning communities.
  21. Questions … Before we Teleport
  22. Second Life Tour
    • Campus: Second Life - This is the main hub for education classes, meet educators
    • The New Media Consortium - Explore learning and collaboration
    • Rome Reborn - Built from a plaster model of the city by Bernard Frischer, Director Advanced Technology, University of Virginia.
    • Ohio University
      • $1,500 set up fee, $200 for service fees

+ joelkjoelk, 2 years ago

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