Introduction to Design Patterns for Flash and Flex by Joseph Balderson
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Visit http://www.communitymx.com/abstract.cfm?cid=90B1D to download a high-res PDF of this presentation. ...
Visit http://www.communitymx.com/abstract.cfm?cid=90B1D to download a high-res PDF of this presentation.
Whether you consider yourself to be a Flash developer or a Flex programmer, eventually you will discover that projects have become too complex, too feature-rich, to rely exclusively on the Flash timeline, or on Flex MXML markup. Taking your project that extra step may require using actionscript class files and structured Object-Oriented Programming.
However, using OOP principles without a plan, without a way of structuring your classes, can very quickly lead to convoluted and unmanageable code. The solution is to use a tool called Design Patterns.
This session will dispel the myth that design patterns are only for geeks with PHDs, and explain how and why to use them in both Flash and Flex projects. Participants will come away with powerful tools to simplify and organize their coding projects to be better suited for efficiency and team development.
This is the powerpoint for my presentation at TodCon 2007 in Las Vegas, June 12, 2007.
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