Desenho De Interfaces Joao Jose Saraiva Da Fonseca

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    Joao Jose Saraiva da Fonseca 08/22/09 Joao Jose Saraiva da Fonseca

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    1. Desenho de Interfaces João José Saraiva da Fonseca http://joaojosefonseca1.blogspot.com/ Apresentação elaborada no âmbito de estudo sobre a temática
    2. Designing the User Interface
      • Ben Shneiderman
      • 3rd edition - Addison Wesley, New York, U.S. 1998.
      • companion web site: htttp://www.aw.com/DTUI maintained by Blaise Liffick
      • 3 pointers to www resources on the topics of the book are:
        • http://usableweb.com/hciel (Keith Instone)
        • http://is.twi.tudelft.nl/hci/ (Hans de Graaf)
        • http://www.ida.liu.se/labs/aslab/groups/um/hci (Mikael Ericsson)
      João José Saraiva da Fonseca
    3. Chapter 18 Designing User Interfaces Systems Analysis and Design Kendall and Kendall Fifth Edition João José Saraiva da Fonseca
    4. João José Saraiva da Fonseca
    5. The User Interface
      • The user interface is the system which helps users communicate with the computer system and/or the application system
      João Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    6.  
    7. João José Saraiva da Fonseca
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    11. Present Situation
      • computer pervasiveness implies many, ≠ users
      • which, in turn, means many, ≠ interfaces
      • web, games, databases, simulation, business, training, education, etc. are but a few of the applications
      • impacting on: info organization, query languages, 3d representations, animation, direct manipulation, telepresence, virtual realities...(sw)
      • novel keyboards, high resolution colour displays, speech i/o, gestural inputs, force-feedback devices, touchscreen & stylus...(hw)
      João José Saraiva da Fonseca
    12. João José Saraiva da Fonseca
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    15. Goals of User-Interface Design
      • If the previous issues have been addressed then developers must focus on design and testing
      • Careful determination of the user community and benchmarks for testing
      • five measurable human factors:
        • time to learn
        • speed of performance
        • rate of errors by users
        • retention over time
        • subjective satisfaction
      João José Saraiva da Fonseca
    16. Motivations for Human Factors Design
      • Life critical systems
      • Industrial and commercial uses
      • Office, home and entertainment applications
      • Exploratory, creative and cooperative systems
        • CSCW, distance learning, videoconferencing...
        • high motivation but also high expectation...
        • Context awareness
        • Ubiquitous computing
        • Wearable computing
        • the computer should vanish...
      João José Saraiva da Fonseca
    17. User Interface Design Objectives
      • To design a better user interface, use the following objectives:
        • Effectiveness as achieved through design of interfaces that allow the user to access the system in a way that is congruent with their individual needs
        • Efficiency as demonstrated through interfaces that increase speed of data entry, and reduce errors
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    18. User Interface Design Objectives
      • Further interface design objectives
        • User consideration as demonstrated in designing suitable interfaces, and providing appropriate feedback to users from the system
        • Generating usable queries
        • Productivity as shown through following sound principles of design for user interfaces and work spaces
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
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    29. Components of the User Interface
      • The user interface has two main components
        • Presentation language, which is the computer-to-human part of the transaction
        • Action language that characterizes the human-to-computer portion
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    30. Types of User Interfaces
      • There are several types of user interfaces:
        • Natural-language interfaces
        • Question-and-answer interfaces
        • A menu interface
        • Form-fill interfaces
        • Command-language interfaces
        • Graphical User Interfaces (GUIs)
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    31. Natural-Language Interfaces
      • Natural-language interfaces permit users to interact with the computer in their everyday or "natural" language
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    32. Question-and-Answer Interfaces
      • Question-and-answer interfaces
        • The computer displays a question for the user on the screen
        • The user enters an answer via the keyboard
        • The computer acts on that input information in a preprogrammed manner
        • New users may find the question-and-answer interface most comfortable
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    33. A Menu Interface
      • A menu interface, which provides the user with an onscreen list of available selections
      • A nested menu is a menu which can be reached through another menu
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    34. Advantages of Nested Menus
      • The advantages of nested menus are
        • Nested menus give a less cluttered screen
        • Nested menus eliminate menu options which do not interest a user
        • Nested menus allow users to move quickly through the program
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    35. Graphical User Interface (GUI) Menus
      • GUI menus guidelines
        • The main menu is always on the screen
        • The main menu uses single words
        • The main menu should have secondary menus grouped into similar features
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    36. Graphical User Interface (GUI) Menus
      • Further GUI menus guidelines
        • The secondary drop-down menus often consist of more than one word
        • Secondary options perform actions or display additional menu options
        • Menu items in gray are unavailable for the current activity
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    37. Form-Fill Interfaces
      • Form-fill interfaces are onscreen forms displaying fields containing data items or parameters that need to be communicated to the user
      • Form-fill interfaces may be implemented using the Web
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    38. Advantages and Disadvantages of Web Forms
      • Advantages of using a Web-based form
        • User enters the data
        • Data may be entered 24 hours a day, globally
      • Disadvantages of a Web-based form
        • The user may not know what to enter if the form is not clear
        • User might be nervous about using a credit card over the Internet
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    39. Command-Language Interfaces
      • Command-language interfaces are more popular than the previous ones
      • Allow the user to control the application with a series of keystrokes, commands, phrases, or some sequence of these
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    40. Graphical User Interfaces (GUIs)
      • GUIs provide a strong metaphor of the application
      • Allow direct manipulation of the graphical representation on the screen
        • Can be accomplished with keyboard input, joystick, or mouse
        • Requires more system sophistication than other interfaces
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    41. Dialog
      • Dialog is the communication between a person and the computer
      • Three key points to be considered
        • Meaningful communication
        • Minimal user action
        • Standard operation and consistency
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    42. Communication
      • Communication means that the user understands the information that is being presented
      • Users with less skill require a greater amount of communication
      • Provide easy to use help screens
      • Often these contain hyperlinks to other related help topics
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    43. Minimal User Action
      • Minimal user action is achieved by
        • Entering codes instead of code meanings
        • Enter only data that are not stored on files
        • Not requiring users to enter editing characters
        • Supplying default values on entry screens
        • Providing inquiry programs with short entry fields
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    44. Minimal User Action
      • Further key points
        • Providing keystrokes for selecting menu options that are normally selected using a mouse
        • Selecting codes from a pull-down menu on a GUI screen
        • Provide context-sensitive menus, displayed when the right mouse button is clicked on an object
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    45. Standard Operation
      • Standard operation is achieved by
        • Keeping header and footer information in the same locations for all screens
        • Using the same keystrokes to exit a program
        • Using the same keystrokes to cancel a transaction
        • Using a standard key for obtaining help
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    46. Standard Operation
      • Further key points
        • Standardized use of icons when using graphical user interface screens
        • Consistent use of terminology within a screen or Web site
        • Providing a consistent way to navigate through the dialog
        • Consistent font alignment, size, and color on a Web page
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    47. Tab Control Dialogue Boxes
      • Tab control dialog boxes are a feature of GUI design
      • They should have logically grouped functions on each tab
      • Each tab dialog box should have OK, Cancel or Apply, and perhaps Help buttons
      Joao Jose Saraiva da Fonseca 18-
    48. Voice or Speech Recognition
      • Voice or speech recognition systems are developing rapidly
      • There are two different types of voice recognition:
        • Continuous speech systems, allowing for dictation
        • Speaker independence, so people can enter commands or words at a given workstation
      Joao Jose Saraiva da Fonseca 18-
    49. Evaluating User Interfaces
      • The five useful standards in evaluating the interfaces are
        • The training period for users should be acceptably short
        • Users early in their training should be able to enter commands without thinking about them, or referring to a help menu or manual
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    50. Evaluating User Interfaces
      • Continued evaluation guidelines
        • The interface should be "seamless" so that errors are few, and those that do occur are not occurring because of poor design
        • Time necessary for users and the system to bounce back from errors should be short
        • Infrequent users should be able to relearn the system quickly
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    51. Feedback
      • All systems require feedback in order to monitor and change behavior by
        • Comparing current behavior with predetermined goals
        • Giving back information describing the gap between actual and intended performance
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    52. Types of Feedback
      • Feedback to the user is necessary in seven distinct situations:
        • The computer has accepted the input
        • The input is in the correct form
        • The input is not in the correct form
        • There will be a delay in processing
        • The request has been completed
        • The computer cannot complete the request
        • More detailed feedback is available
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    53. Program Help
      • Program help comes in a variety of ways:
        • Pressing a function key, such as F1
        • A GUI pull-down menu
        • Context-sensitive help, specific for the operation being performed
        • Iconic help, obtained when a cursor is left over an icon for a few seconds
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    54. Program Help
      • Program help options, continued
        • Wizards, which provide a series of questions and answers when trying to perform an operation
        • Telephone help desks provided by the software manufacturer
        • Software forums on nation wide bulletin boards
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    55. Ecommerce Dialog
      • Extra considerations are needed when developing ecommerce Web sites
      • Feedback needs to be solicited from customers, using either of two methods:
        • Launch the user’s email program
        • Create a blank feedback template with a submit button labeled “feedback”
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    56. Intuitive Navigation for Ecommerce Sites
      • Intuitive navigation should be designed
        • Creating a rollover menu
        • Building a collection of hierarchical links
        • Placing a site map on the home page and emphasizing the link to it from every page on the site
        • Placing a navigational bar on every inside page that repeats the categories used on the entry screen
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    57. Types of Queries
      • There are six different types of queries:
        • Obtain specified data for a particular entity
        • Find a group of entities that have certain characteristics
        • Find attributes for an entity for certain characteristics
        • Display all the attributes for a certain entity
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    58. Types of Queries
      • Different types of queries (continued):
        • Find all entities with a certain characteristic
        • List attributes for all entities for certain characteristics
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    59. Query Notation
      • V is value, E is entity, A is attributes, variables in parentheses are given:
        • Query type 1: V <--- (E,A)
        • Query type 2: E <--- (V,A)
        • Query type 3: A <--- (V,E)
        • Query type 4: V <--- (E, all A)
        • Query type 5: E <--- (V, all A)
        • Query type 6: A <--- (V, all E)
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    60. Methods for Implementing Queries
      • There are two methods for implementing database queries:
        • Query By Example (QBE), which allows users to select fields and specify conditions using a grid
        • Structured Query Language (SQL), which uses a series of keywords and commands to select the rows and columns that should be displayed
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    61. Parameter Queries
      • A parameter query allows users to enter a value to select records without changing the query syntax
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    62. Web Searches
      • Web searches use search engines to answer a query
      • Guidelines for searching the Web
        • Decide whether to search or surf the Web
        • Think of the key terms before searching
        • Construct the search questions logically, with attention to the use of AND and OR search logic
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    63. Web Searches
      • Further guidelines for searching the Web are:
        • Use a search engine that saves your searches
        • Use a search engine that informs you of changes in the Web sites you select
        • Look for new search engines periodically
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    64. Data Mining
      • Data mining is gathering a large amount of information about a person and their habits and using that information as a predictor of future behavior
      • It must be carefully and ethically used to avoid infringing on an individual’s privacy
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    65. Ergonomics
      • Systems analysts should consider an ergonomically sound working environment even though they usually don't have much control over the design of the workspace
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    66. Ergonomics
      • Some of the important working environmental variables to be considered are
        • Room color and lighting
        • VDT or LCD screens
        • User keyboards
        • Computer desks
        • User seating
      Joao Jose Saraiva da Fonseca 18- João José Saraiva da Fonseca
    67. Accomodation of Human Diversity
      • Physical abilities and physical workplaces
      • American National Standard for Human Factors Engineering of Visual Display Terminal Workstations
        • Work-surface and display support height
        • Clearance under work surface for legs
        • Work-surface width and depth
        • Adjustability of heights and angles for chairs and work surfaces
        • Posture-seating depth and angle, back-rest height and lumbar support
        • Availability of armrest footrest and palmrests
        • Use of chair casters
      João José Saraiva da Fonseca
    68. Room layout and sociology of human interaction
      • multiple workstations - encourage/hinder social interaction
      • privacy versus open space office
      • physical design of workplaces belongs to ergonomics
      João José Saraiva da Fonseca
    69. Cognitive and perceptual abilities
      • Ergonomics Abstracts:
        • Short-term memory
        • Long-term memory and learning
        • Problem solving
        • Decision making
        • Attention and set (scope of concern)
        • Search and scanning
        • Time perception
      João José Saraiva da Fonseca
    70. Factors affecting perceptual and motor performance
      • Arousal and vigilance
      • Fatigue
      • Perceptual (mental) load
      • Knowledge of results
      • Monotony and boredom
      • Sensory deprivation
      • Sleep deprivation
      • Anxiety and fear
      • Isolation
      • Aging
      • Drugs and alcohol
      • Circadian rhythms
      João José Saraiva da Fonseca
    71. Personality Differences
      • Men/women
      • Interaction styles
      • Pace of interaction
      • Graphics versus Text
      • Dense versus sparse
      • Step-by-step versus all-at-once
      João José Saraiva da Fonseca
    72. Myers-Briggs Type Indicator
      • Extroversion vs introversion
      • Sensing versus intuition
      • Perceptive versus judging
      • Feeling versus thinking
      • Many other psychological scales have been suggested...
      • Risk taking versus risk avoidance
      • Internal versus external locus of control
      • Reflective versus impulsive behaviour
      • Convergent versus divergent thinking...
    73. Cultural and international diversity
      • Cultural, ethnical, racial, linguistic background
      • User interface design concerns for internationalization include:
        • characters, numerals, special characters
        • left to right vs right to left (vertical vs horizontal)
        • date and time formats
        • numeric and currency formats
        • telephone numbers and addresses
        • names and titles (Mr., Mrs., Mme., Dr.)
        • Social security, national identification, passport #
        • capitalization and punctuation
    74. ...plus
        • sorting sequences
        • icons, buttons, colours
        • pluralization, grammar, spelling
        • etiquette, policies, tone, formality, metaphors
      • Companies should run usability studies in each country, culture and language community
    75. Users with disabilities
      • for low vision (even blind)
      • for hearing impairments
      • for mobility impairments
      • can all be acomodated
      • special i/p devices
      • speech recognition
      • eye-gaze control
      • head-mounted optical mouse
        • were pioneered for disabled users
    76. Elderly users
      • growing population of senior citziens
      • Writing, accounting, education, entertainment, social interaction, communication and challenge
      • increased access of the society
      • increased participation through networks
      • improved chances for productive employment
      • government agencies, universities, medicalcenters, law firms could use senior experience
      • e-mail connection enriches family life
      4 aprile 2003
    77. examples
      • larger street signs
      • brighter traffic lights
      • better nighttime lighting
      • larger fonts
      • higher display contrast
      • easier-to-use pointing devices
      • louder audio tones
      • simpler command languages
      • golden age software + kidware: large opportunities
    78. Human Interfaces
      • need to understand and measure human performance
      • awareness to human-factors issues
      • knowledge and techniques of traditional psychology to be used for studying human-computer interaction
      • information science, business and management, education, sociology, anthropology are allcontributing and benefitting by their study of human-computer interaction
    79.  
    80. João José Saraiva da Fonseca
    81. Directions of Study I
      • Reduced anxiety and fear of computer usage
      • Graceful evolution
        • methods to smooth the transition from novice to knowledgeable user to expert
        • adaptation and evolution are open topics addressed in the re-design of control panels
      • Specification and implementation of interaction
        • building tools reduce 10% if the tool is adapted to the task
      • Specification and implemtation of interaction
        • building tools for interface construction
      João José Saraiva da Fonseca
    82. Directions of Study II
      • Direct manipulation - which is the “best” metaphor? - new forms: visual languages, spatial visuallization, remote control, telepresence, virtual reality
      • Input devices - high-precision touchscreen, stylus, pen, voice, eye-gaze, gestural; mouse, dataglove, force feedback joystick
      • Online assistance - limited understanding for novices, knowledgeable and expert users - JIT: just-in-time training
      • Information exploration - navigation, browsing, searching of multimedia digital libraries - filter
      João José Saraiva da Fonseca
    83. Tools, techniques and knowledge for system implementers
      • new tools (environments & prog. languages)
      • guidelines
      • iterative usability studies
      • feedback from users
      • online user consultants
      João José Saraiva da Fonseca
    84.  computer consciousness of the general public
      • media boosts computer power
      • yet people feel uncomfortable about the computer
      • people are afraid of mistaking
      • people feel incompetent
      • people feel threatened
      • all these fears are generated by bad design
      • designers should be more concerned about users
      João José Saraiva da Fonseca
    85. João José Saraiva da Fonseca
    86. Practioner’s summary
      • thorough task analysis
      • attention to
        • reliability, availability, security, integrity, standardization, schedules & budgets
      • evaluation of design alternatives
        • short learning times, rapid task performance, low error rates, ease of retention, high user satisfaction
      • for refined design test
        • accomplishment of goals, expert reviews, usability tests, acceptacne tests
      João José Saraiva da Fonseca

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