Coming Together: integrating industrial design and interaction design

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    Coming Together: integrating industrial design and interaction design - Presentation Transcript

    1. Coming together: Integrating UCD into current and Interaction Industrial Design Industrial Design Design, without losing our pants and Software Engineering practices Kristel Van Ael and Joannes Vandermeulen
    2. Maturity • UCD is mature • 1955 Dreyfuss, Designing for People • 1986 Norman and Draper, User Centered System Design • Fewer questions about Return On Investment » From why to how
    3. Disciplines Product development • Industrial Design in Product Development Industrial Design • Interaction Design in Software Development Interaction Design • How can they inform each other? Software development
    4. Hardware and software • Distinction first made by John Tukey in 1958 Industrial • The distinction is being lifted (‘Spime’) • So industrial design and interaction design need Interaction to come together • Implying risks and thus, opportunities
    5. Agfa Linx Paxport • Niche product in medical radiography Industrial • 10 years after launch, still going strong UCD • Six months from field study to specification Interaction
    6. Banksys Xenta • Countertop POS payment terminal Industrial • 4 years after launch, successes in BE, NL and UCD Scandinavia • Four months from field Interaction study to specification
    7. Risk • “Probably due to the nature of their work, we've found design firms tend to favour a top-heavy waterfall approach, using upfront design and all-at-once delivery and signoff.” ‘Gwyn’ on the agile-usability Yahoo! group on 12 May 2008 • “The gap between theory and practice is great but the gap between practice and clients is even greater.” Gilbert Cockton during CHI2008 panel
    8. Opportunity • Sweat our process, making it nimble • Be inspired by: - Lean Manufacturing - Agile Software Development
    9. Lean • The Toyota Production System (fifties)
    10. Lean Womack a.o., The Machine That Changed The World, 1990
    11. key concepts • Eliminate anything that does not add value • Empower the team • Continuous improvement and feedback • Decide as late as possible • Build in integrity
    12. Lean design • The shusa • Cross-process team • Large team at the outset (communication) • Simultaneous development The machine that changed the world, chapter 5.
    13. Agile Manifesto for Agile Software Development, 2001 Original notes from Dave Thomas in 2001
    14. Agile: key concepts • Individuals and interactions over processes and tools • Working software over comprehensive documentation • Customer collaboration over contract negotiation • Responding to change over following a plan
    15. What agile and lean share • Empower the workers • Get feedback fast • Collaborate intensely • Delay design decisions • Avoid waste
    16. Waste • Waste is whatever gets in the way of satisfying a customer need in the shortest time possible • Eliminating waste in the design process makes for a bigger impact, with less effort
    17. Waste in our process • Wasted effort because of the chosen collaboration mechanism • Wasted ideas because they are dismissed • Wasted effort because of the chosen design representation • Wasted time of users
    18. How do we address this? • Enhance mutual understanding • Offer ‘design studio’ • Delay design decisions • Create high-impact, low-effort representations
    19. Enhance mutual understanding • Composition of team • Lecture series • Open workshops
    20. Offer ‘design studio’ • In dedicated space • Day-long workshops, getting users and engineers in design mode, with design critique
    21. 1 1 Design 1 Development Analysis 1 decision 2 1 6 2 1 2 3 3+1+ 1 2+6 4 Analysis 7 3 6 further Design 4 5 4 3 development decision Development Delay design decisions • Decide ALAP • Front-loading, with analysis and design in parallel
    22. Create high-impact, low-effort representations • Each deliverable must play a role in the design value chain • Alternating so-called left- and right-brain approaches • Lightweight stories, sketches, cartoons, storyboards, videos • Concise briefs, specifications, design rationale

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