FACC teaching the millennial generation - techno savvy

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Learn about the Millennial Generation and tips on connecting to students inside and outside the classroom with a variety of technology.

Learn about the Millennial Generation and tips on connecting to students inside and outside the classroom with a variety of technology.

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  • 1. Teaching the Millennial Generation: Techno Savvy
    Josh Murdock (Millennial)
    Valencia Community College
  • 2. Our Millennial Future
    http://www.youtube.com/watch?v=ogVTkB_4aOs
    2
  • 3. The Millennial Generation
    The Millennial Generation has emerged as a force that will shape the social and economic dynamics of the next decade (Howe & Strauss, 2000).
    The definition of when millennials were born varies, with estimates ranging from 1977 (Tapscott, 1998) to 1982 (Howe & Strauss, 2000).
    Researchers agree that the uniqueness of millennials results from technological forces that have affected this generation.
    Unique millennial competency is the ability to effectively use broadly networked digital communication technologies to quickly and seamlessly accomplish a variety of tasks.
    This competency has resulted from their experiences with Internet communities (Gorman, Nelson, & Glassman, 2004).
    3
  • 4. Millennial Students Characteristics
    What do you believe are the characteristics of a millennial?
    Relatively Sheltered
    Grew up among “kid safety rules”: school lockdowns, national youth safety movements
    More conventional than Gen-Xers
    High level confidence / self importance
    Team Oriented
    Close with Parents
    Technology Savvy
    4
  • 5. How they “Tick”
    Exposed to vast amounts of information at a very young age
    Different patterns of communications and social intimacy
    Ambitious, but with unrealistic expectations
    Well aware of rules, but enjoy the challenge of circumventing the rules
    5
  • 6. Millennial Students
    6
    • Have never known a life without
    computers and the Internet
    • Consider computers a part of life
    • 7. Connect to information
    • 8. Communicate in real-time
    • 9. Have social networking
    • 10. Have been raised in the presence of video and computer games
    • 11. Students in their 20s may have had more experience with games than with reading (Oblinger,2004).
    These experiences helped to form the way in which millennials seek, process, and report information.
  • 12. 7
    Individuals raised with computers deal with information differently compared to previous cohorts: “They develop hypertext minds, they leap around.” (Prensky, 2001)
  • 13. 8
  • 14. 9
    These learning styles originated with
    millennials growing up with technology
    • millennials were born around the time the PC was introduced
    • 15. 20 percent of the students began using computers between the ages of 5 and 8
    • 16. and almost all millennials were using computers by the time they were 16 to 18 years of age (Jones, 2002).
  • Characteristics of the Millennials
    Students of the Millennial Generation are accustomed
    to using keyboards rather than pens or pencils to write notes and papers
    to reading information from computer screens or Personal Digital Assistants (PDAs) rather than from printed texts
    to being connected with friends in social networking computer sites rather than in physical meeting places on college campuses, and are used to multitasking in digital environments
    They are
    interested in group activities
    intuitive visual communicators
    10
  • 17. Characteristics of the Millennials…
    Millennials
    learn better through discovery and experiential learning rather than by being told
    have the ability to shift their attention rapidly from one task to another and may choose not to pay attention to things that don’t interest them — attentional deployment
    believe multitasking is a way of life and are comfortable when engaged in multiple activities simultaneously
    believe staying connected is essential and they want a fast response time
    (Howe & Strauss, 2000)
    11
  • 18. Educational Issues
    Diversity of needs, backgrounds, and experiences
    High Drop-out and failure rates (average 3 out of 10)
    Poor class participation
    Typically under prepared
    Difficulties relating to authority figures using traditional communication techniques
    12
  • 19. They are worth the trouble
    Violent Crime is down 60-70%
    Teen pregnancy is down
    Engaged in community service
    Tolerant – welcome everyone as part of the community
    13
  • 20. Techno Savvy
    Technology is the key
    Students are “digital natives”
    Use of technology is inherent, no matter what their interests
    For other generations, use of technology is foreign (in general)
    To deny the applications of technology in reaching Millennials may be a mistake
    14
  • 21. ENGAGING THE MILLENNIALS
    Millennials
    learn at a fast pace that does not involve a “telling style”/ “text-oriented” style of teaching
    like visual examples, less text, and less telling
    want interactivity
    Our challenge is to introduce new learning and teaching approaches to engage the millennial students.
    15
  • 22. A Vision of K-12 Students Today
    http://www.youtube.com/watch?v=_A-ZVCjfWf8
    16
  • 23. Don’t forget: You can copy-paste this slide into other presentations, and move or resize the poll.
  • 24. ENGAGING THE MILLENNIALS
    Now being introduced into the Blackboard/WebCT environment are programs such as Wimba and Elluminate
    Permit the integration of different technologies such as synchronized chat, use of Whiteboard, online text messaging, and display of PowerPoints with voice accompaniment
    Other innovative practices that are being implemented include
    user-created content
    social networking
    virtual worlds and avatar creation
    use of mobile phones for course content delivery
    and multiplayer educational gaming.
    18
  • 25. YouTube
    19
    http://www.youtube.com/
    Hosted by Google and EASY to use
    Allows uploading of videos of limited length by registered users (Free)
    Vast resources of videos from legitimate news & archive resources
    Searchable by topic, subject matter, and content
  • 26. Facebook: Oh No…….
    20
    www.facebook.com
    Social networking site
    Games – educational games available
    Another way to stay in touch and connect with students
    Another way to remind students about upcoming events and activities
    Variety of Privacy Settings
    http://www.facebook.com/joshmurdock
  • 27. Facebook: Educational Uses
    Allows for easy communications among classmates, the way they like to communicate
    Allows classmates to get to know one another on a social level outside of class
    Can be used to broadcast messages to students about upcoming activities/assignments in a place where they are always looking
    21
  • 28. MySpace: Are you for real?
    22
    www.myspace.com
    Social Networking Tools
    Myspace.com
    Blocked by public libraries (it’s the law)
    Many colleges & schools block this website with a firewall – Why?
    Student spend a lot of time there
    Sexual predators & other negative characters
  • 29. Wikipedia
    23
    www.wikipedia.org
    Free encyclopedia that anyone can edit
    Over 10 million articles in 250 languages
    Over 2.5 million articles in English
    Written by “consensus” and constantly being edited
  • 30. Blogging Software
    24
    Allows creation of “closed” or “open” forum settings
    Template driven & minimal tech knowledge needed
    Allows monitoring of commentary before “posting”
    Hosts web links and podcast links
    www.blogger.com
  • 31. Educational Uses of Blogs
    25
    Forum for students, faculty to display and share ideas and invite commentary by designated contributors or the public
    Project sharing/showcasing space to seek and allow feedback by participants
    Platform to disseminate content material
    Personal / professional portfolios
  • 32. twitter
    26
    Collaboration
    Reach a larger audience
    Share ideas
    Inspire
    Stay updated
    Communicate
    Network
    http://twitter.com/professorjosh
    http://twitter.com
  • 33. Second Life – Virtual Education
    27
    Multi-user Virtual Environment
    Avatar based – you create a character for yourself
    Many educational locations
    Warning - many seedy locations
    Model Examples: Art, Theater, Museums
    Delivery of web-based courses synchronous
    http://www.valenciacc.edu/ltad/secondlife/
    http://secondlife.com
    http://teen.secondlife.com
  • 34. ENGAGING THE MILLENNIALS
    The textbook industry recognizes the millennial students’ ability
    to be interactive
    to work in group activities
    to multi-task
    and access information in an expedient manner from faculty as well as other group members—
    and the publishers are providing
    technological tools for teachers to
    incorporate into their pedagogy
    to engage the millennial learner.
    28
  • 35. WebQuest
    WebQuest is an inquiry-oriented lesson format in which most or all the information that learners work with comes from the web.
    Is a way to make good use of the internet while engaging their students in the kinds of thinking that the 21st century requires.
    Sample
    29
  • 36. TOOLS FOR ENGAGEMENT
    Textbook publishers are offering textbook content
    delivered via audio for downloading to students’ iPods
    as well as providing e-texts for students to read on their computers, iPhones, or iPads
    In teaching the faculty member becomes a guide who poses questions-- guides the students’ learning process.
    Learning is shifting away from an entire class of faculty-centered lectures.
    Educators are encouraged to include
    group work activities
    experiential learning
    and interactive exercises or role playing
    exercises for students.
    30
  • 37. 31
  • 38. TOOLS FOR ENGAGEMENT
    Textbook publishers recognize the need for the in-class activities and are responding by providing additional
    role playing exercises
    case studies
    as well as experiential exercises for in-class use
    PowerPoints developed to use student response systems.
    Learning environments can be created:
    • with students sharing information through bulletin boards or blogs.
    • 39. Field-based research projects have students engaged in learning real-time—and, working within a team fosters sharing of diverse ideas and synthesizing information.
    (“Training the Different Generations” 2004; Frand, 2000).
    32
  • 40. CONTACT INFORMATION
    Twitter: @professorjosh
    Facebook: joshmurdock
    Email: jmurdock3@valenciacc.edu
  • 41. WORKS CITED
    Frand, J.L. (Sept./Oct., 2000). The information age mindset: Changes in students and implications for higher education. Educause Review. http://www.educause.edu/pub/er/erm00/articles005/erm0051.pdf
    Howe, N. & Strauss, W. (2000). Millennials Rising. New York: Vintage Books.
    Jones, S. (Sept. 15, 2002). The internet goes to college: How students are living in the culture with today’s technology. Pew Internet & American Life Project, Washington, D.C. http://www.pewinternet.org/reports/toc.asp?Report=71
    Prensky, M. (Dec. 2001). Digital natives, digital immigrants, part II: Do they really think differently? On the Horizon, 9 (6) 15-24, http://www.marcprensky.com/writing/
    Training the different generations” (2004) Retrieved from http://media.wiley.com/product_data/excerpt/7X/07879697/078796977X.pdf
    34