Your SlideShare is downloading. ×
FACC teaching the millennial generation - techno savvy
Upcoming SlideShare
Loading in...5

Thanks for flagging this SlideShare!

Oops! An error has occurred.

Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

FACC teaching the millennial generation - techno savvy


Published on

Learn about the Millennial Generation and tips on connecting to students inside and outside the classroom with a variety of technology.

Learn about the Millennial Generation and tips on connecting to students inside and outside the classroom with a variety of technology.

Published in: Education, Technology
  • Be the first to comment

  • Be the first to like this

No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

No notes for slide
  • Press F5 or enter presentation mode to view the pollIf you like, you can use this slide as a template for your own voting slides. You might use a slide like this if you feel your audience would benefit from the picture showing a text message on a phone.
  • Transcript

    • 1. Teaching the Millennial Generation: Techno Savvy
      Josh Murdock (Millennial)
      Valencia Community College
    • 2. Our Millennial Future
    • 3. The Millennial Generation
      The Millennial Generation has emerged as a force that will shape the social and economic dynamics of the next decade (Howe & Strauss, 2000).
      The definition of when millennials were born varies, with estimates ranging from 1977 (Tapscott, 1998) to 1982 (Howe & Strauss, 2000).
      Researchers agree that the uniqueness of millennials results from technological forces that have affected this generation.
      Unique millennial competency is the ability to effectively use broadly networked digital communication technologies to quickly and seamlessly accomplish a variety of tasks.
      This competency has resulted from their experiences with Internet communities (Gorman, Nelson, & Glassman, 2004).
    • 4. Millennial Students Characteristics
      What do you believe are the characteristics of a millennial?
      Relatively Sheltered
      Grew up among “kid safety rules”: school lockdowns, national youth safety movements
      More conventional than Gen-Xers
      High level confidence / self importance
      Team Oriented
      Close with Parents
      Technology Savvy
    • 5. How they “Tick”
      Exposed to vast amounts of information at a very young age
      Different patterns of communications and social intimacy
      Ambitious, but with unrealistic expectations
      Well aware of rules, but enjoy the challenge of circumventing the rules
    • 6. Millennial Students
      • Have never known a life without
      computers and the Internet
      • Consider computers a part of life
      • 7. Connect to information
      • 8. Communicate in real-time
      • 9. Have social networking
      • 10. Have been raised in the presence of video and computer games
      • 11. Students in their 20s may have had more experience with games than with reading (Oblinger,2004).
      These experiences helped to form the way in which millennials seek, process, and report information.
    • 12. 7
      Individuals raised with computers deal with information differently compared to previous cohorts: “They develop hypertext minds, they leap around.” (Prensky, 2001)
    • 13. 8
    • 14. 9
      These learning styles originated with
      millennials growing up with technology
      • millennials were born around the time the PC was introduced
      • 15. 20 percent of the students began using computers between the ages of 5 and 8
      • 16. and almost all millennials were using computers by the time they were 16 to 18 years of age (Jones, 2002).
    • Characteristics of the Millennials
      Students of the Millennial Generation are accustomed
      to using keyboards rather than pens or pencils to write notes and papers
      to reading information from computer screens or Personal Digital Assistants (PDAs) rather than from printed texts
      to being connected with friends in social networking computer sites rather than in physical meeting places on college campuses, and are used to multitasking in digital environments
      They are
      interested in group activities
      intuitive visual communicators
    • 17. Characteristics of the Millennials…
      learn better through discovery and experiential learning rather than by being told
      have the ability to shift their attention rapidly from one task to another and may choose not to pay attention to things that don’t interest them — attentional deployment
      believe multitasking is a way of life and are comfortable when engaged in multiple activities simultaneously
      believe staying connected is essential and they want a fast response time
      (Howe & Strauss, 2000)
    • 18. Educational Issues
      Diversity of needs, backgrounds, and experiences
      High Drop-out and failure rates (average 3 out of 10)
      Poor class participation
      Typically under prepared
      Difficulties relating to authority figures using traditional communication techniques
    • 19. They are worth the trouble
      Violent Crime is down 60-70%
      Teen pregnancy is down
      Engaged in community service
      Tolerant – welcome everyone as part of the community
    • 20. Techno Savvy
      Technology is the key
      Students are “digital natives”
      Use of technology is inherent, no matter what their interests
      For other generations, use of technology is foreign (in general)
      To deny the applications of technology in reaching Millennials may be a mistake
      learn at a fast pace that does not involve a “telling style”/ “text-oriented” style of teaching
      like visual examples, less text, and less telling
      want interactivity
      Our challenge is to introduce new learning and teaching approaches to engage the millennial students.
    • 22. A Vision of K-12 Students Today
    • 23. Don’t forget: You can copy-paste this slide into other presentations, and move or resize the poll.
      Now being introduced into the Blackboard/WebCT environment are programs such as Wimba and Elluminate
      Permit the integration of different technologies such as synchronized chat, use of Whiteboard, online text messaging, and display of PowerPoints with voice accompaniment
      Other innovative practices that are being implemented include
      user-created content
      social networking
      virtual worlds and avatar creation
      use of mobile phones for course content delivery
      and multiplayer educational gaming.
    • 25. YouTube
      Hosted by Google and EASY to use
      Allows uploading of videos of limited length by registered users (Free)
      Vast resources of videos from legitimate news & archive resources
      Searchable by topic, subject matter, and content
    • 26. Facebook: Oh No…….
      Social networking site
      Games – educational games available
      Another way to stay in touch and connect with students
      Another way to remind students about upcoming events and activities
      Variety of Privacy Settings
    • 27. Facebook: Educational Uses
      Allows for easy communications among classmates, the way they like to communicate
      Allows classmates to get to know one another on a social level outside of class
      Can be used to broadcast messages to students about upcoming activities/assignments in a place where they are always looking
    • 28. MySpace: Are you for real?
      Social Networking Tools
      Blocked by public libraries (it’s the law)
      Many colleges & schools block this website with a firewall – Why?
      Student spend a lot of time there
      Sexual predators & other negative characters
    • 29. Wikipedia
      Free encyclopedia that anyone can edit
      Over 10 million articles in 250 languages
      Over 2.5 million articles in English
      Written by “consensus” and constantly being edited
    • 30. Blogging Software
      Allows creation of “closed” or “open” forum settings
      Template driven & minimal tech knowledge needed
      Allows monitoring of commentary before “posting”
      Hosts web links and podcast links
    • 31. Educational Uses of Blogs
      Forum for students, faculty to display and share ideas and invite commentary by designated contributors or the public
      Project sharing/showcasing space to seek and allow feedback by participants
      Platform to disseminate content material
      Personal / professional portfolios
    • 32. twitter
      Reach a larger audience
      Share ideas
      Stay updated
    • 33. Second Life – Virtual Education
      Multi-user Virtual Environment
      Avatar based – you create a character for yourself
      Many educational locations
      Warning - many seedy locations
      Model Examples: Art, Theater, Museums
      Delivery of web-based courses synchronous
      The textbook industry recognizes the millennial students’ ability
      to be interactive
      to work in group activities
      to multi-task
      and access information in an expedient manner from faculty as well as other group members—
      and the publishers are providing
      technological tools for teachers to
      incorporate into their pedagogy
      to engage the millennial learner.
    • 35. WebQuest
      WebQuest is an inquiry-oriented lesson format in which most or all the information that learners work with comes from the web.
      Is a way to make good use of the internet while engaging their students in the kinds of thinking that the 21st century requires.
      Textbook publishers are offering textbook content
      delivered via audio for downloading to students’ iPods
      as well as providing e-texts for students to read on their computers, iPhones, or iPads
      In teaching the faculty member becomes a guide who poses questions-- guides the students’ learning process.
      Learning is shifting away from an entire class of faculty-centered lectures.
      Educators are encouraged to include
      group work activities
      experiential learning
      and interactive exercises or role playing
      exercises for students.
    • 37. 31
      Textbook publishers recognize the need for the in-class activities and are responding by providing additional
      role playing exercises
      case studies
      as well as experiential exercises for in-class use
      PowerPoints developed to use student response systems.
      Learning environments can be created:
      • with students sharing information through bulletin boards or blogs.
      • 39. Field-based research projects have students engaged in learning real-time—and, working within a team fosters sharing of diverse ideas and synthesizing information.
      (“Training the Different Generations” 2004; Frand, 2000).
      Twitter: @professorjosh
      Facebook: joshmurdock
    • 41. WORKS CITED
      Frand, J.L. (Sept./Oct., 2000). The information age mindset: Changes in students and implications for higher education. Educause Review.
      Howe, N. & Strauss, W. (2000). Millennials Rising. New York: Vintage Books.
      Jones, S. (Sept. 15, 2002). The internet goes to college: How students are living in the culture with today’s technology. Pew Internet & American Life Project, Washington, D.C.
      Prensky, M. (Dec. 2001). Digital natives, digital immigrants, part II: Do they really think differently? On the Horizon, 9 (6) 15-24,
      Training the different generations” (2004) Retrieved from