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Using Project-based learning multimedia as teaching-learning strategy
Using Project-based learning multimedia as teaching-learning strategy
Using Project-based learning multimedia as teaching-learning strategy
Using Project-based learning multimedia as teaching-learning strategy
Using Project-based learning multimedia as teaching-learning strategy
Using Project-based learning multimedia as teaching-learning strategy
Using Project-based learning multimedia as teaching-learning strategy
Using Project-based learning multimedia as teaching-learning strategy
Using Project-based learning multimedia as teaching-learning strategy
Using Project-based learning multimedia as teaching-learning strategy
Using Project-based learning multimedia as teaching-learning strategy
Using Project-based learning multimedia as teaching-learning strategy
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Using Project-based learning multimedia as teaching-learning strategy

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  • 1. You are planning for the school year and convinced of the benefits of a project-based multimedia learning strategy, you decide to use it in lessons where you feel is mostappropriate. Enumerate the step you have to undertake in your initial planning.
  • 2. 1. Go over the subject competencies to determine object and content that the multimedia project will address effectively.2. Estimate how much time you need to spend compared to how much time available.
  • 3. 3. Make clear and explicit parameters and procedures that must be observed in decision making.4. Set collaborative working arrangement to enable students share their knowledge and skills to build another strenghts.
  • 4. 5. Determine what resources you will need and what are available.6. Plan on how you will measure what students learn.
  • 5. 1. Goals and Objectives2. Resource availability • Use technology students already know. • Use time outside the class wherever possible • Use special classes as extra time. • Let students compose text and selct and prepare graphics and sounds as they plan.
  • 6. 3. Clear and explicit procedures on decision making4. Plan on how to evaluate learning
  • 7. Before the project starts:1. Create project description and milestones.2. Work with real3. Prepare resources4. Prepare software and peripherals5. Organizing computer files
  • 8. Before the project starts:6. Prepare the classroom.
  • 9. Stage Estimated TimeBefore the project starts 2 weeksIntroducing the project 1 – 2 daysLearning the technology 1 – 3 daysPreliminary research and planning 3 days – 3 weeksConcept design and storyboarding 3 – 5 daysFirst draft production 1 – 3 weeksAssessing, testing, and finalizing 1 – 3 weekspresentationConcluding Activities 1 – 3 daysTotal class time 5 - 13 weeks
  • 10. Corpuz, Brenda B. and Lucido, Paz L. (2008). Educational technology 1. Cubao Quezon City, Philippines: Lorimar Publishing, Inc.

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