Your Presentation Is CRAP…And That’s Why I Like It<br />Basic Design Principles<br />for Visual Presentations<br />
Use CRAP Designs For Great Slides<br />The CRAP principles above are from The Non-Designer's Web Book by Robin Williams an...
Q1 and Q2 Project Plan<br />Phase I<br />Phase II<br />Phase III<br />Phase IV<br />People<br />Identify & engage stakehol...
Q1 and Q2 Project Plan<br />Phase I<br />Phase II<br />Phase III<br />Phase IV<br />People<br />This slide is pretty bad…r...
Q1 and Q2 Project Plan<br />Phase I<br />Phase II<br />Phase III<br />Phase IV<br />People<br />What could make it better?...
Use Highest Contrast For Visual Clarity<br />Not GOOD<br />Can You Read This?<br />Can You Read This?<br />Can You Read Th...
Use Highest Contrast For Visual Clarity<br />Not GOOD<br />GOOD<br />Can You Read This?<br />Can You Read This?<br />Can Y...
Repeat After Me: Repetition Is Good<br />Not GOOD<br />Peter Piper picked a peck of pickled peppers<br />She sells sea she...
Repeat After Me: Repetition Is Good<br />Not GOOD<br />Peter Piper picked a peck of pickled peppers<br />She sells sea she...
Visually Aligned = Mentally Aligned<br />Not GOOD<br />Where do I belong?<br />Where do I belong?<br />Where do I belong?<...
Visually Aligned = Mentally Aligned<br />Not GOOD<br />GOOD<br />Where do I belong?<br />Home sweet home.<br />Where do I ...
Proximity Promotes Perception<br />Not GOOD<br />Alliteration<br />Repetition of a leading consonant sound<br />Onomatopoe...
Proximity Promotes Perception<br />Not GOOD<br />GOOD<br />Alliteration<br />Alliteration<br />Repetition of a leading con...
Q1 and Q2 Project Plan<br />Phase I<br />Phase II<br />Phase III<br />Phase IV<br />People<br />Identify & engage stakehol...
Q1 and Q2 Project Plan<br />Phase I<br />Phase II<br />Phase III<br />Phase IV<br />People<br />What if we apply a little ...
Q1 and Q2 Project Plan<br />Phase I<br />Phase II<br />Phase III<br />Phase IV<br />Feb 28<br />Mar 15<br />May 31<br />Ju...
Are You Ready to Create aCRAP Presentation?<br />Use responsibly.  CRAP presentations may elicit questions, comments, or f...
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Your Presentation is CRAP, and That's Why I Like It

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A few basic design principles can go a long way toward making a powerpoint presentation look and communicate much better. See here how to apply the CRAP principles of design to your work.

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  • Beyond making sure your visual elements contrast to ensure readibility, contrast is also important when comparing or showing different ideas. For example, if you are showing 2 different products with 2 different functions, they probably shouldn’t be placed on autoshapes of the same color.
  • Beyond making sure your visual elements contrast to ensure readibility, contrast is also important when comparing or showing different ideas. For example, if you are showing 2 different products with 2 different functions, they probably shouldn’t be placed on autoshapes of the same color.
  • Sometimes slide makers get carried away with emphasis. If you try to emphasize too many objects on the same slide, you risk the audience missing out on all the content. They are too busy trying to take in different colors, various fonts and effects, etc.
  • Sometimes slide makers get carried away with emphasis. If you try to emphasize too many objects on the same slide, you risk the audience missing out on all the content. They are too busy trying to take in different colors, various fonts and effects, etc.
  • Leaving objects unaligned is very distracting.
  • Leaving objects unaligned is very distracting.
  • Make sure everything that conceptually belongs together is physically arranged to reflect that.
  • Make sure everything that conceptually belongs together is physically arranged to reflect that.
  • Your Presentation is CRAP, and That's Why I Like It

    1. 1. Your Presentation Is CRAP…And That’s Why I Like It<br />Basic Design Principles<br />for Visual Presentations<br />
    2. 2. Use CRAP Designs For Great Slides<br />The CRAP principles above are from The Non-Designer's Web Book by Robin Williams and John Tollett<br />
    3. 3. Q1 and Q2 Project Plan<br />Phase I<br />Phase II<br />Phase III<br />Phase IV<br />People<br />Identify & engage stakeholders<br />Communicate plan<br />Assign tasks<br />Develop timeline<br />Implement<br />Tasks<br />Resources<br />Purchase tools & test<br />Finalize contracts<br />Deadline:<br />Mar 15<br />Deadline: Feb 28<br />Deadline: May 31<br />Deadline: June 5<br />
    4. 4. Q1 and Q2 Project Plan<br />Phase I<br />Phase II<br />Phase III<br />Phase IV<br />People<br />This slide is pretty bad…right?<br />Identify & engage stakeholders<br />Communicate plan<br />Assign tasks<br />Develop timeline<br />Implement<br />Tasks<br />Resources<br />Purchase tools & test<br />Finalize contracts<br />Deadline:<br />Mar 15<br />Deadline: Feb 28<br />Deadline: May 31<br />Deadline: June 5<br />
    5. 5. Q1 and Q2 Project Plan<br />Phase I<br />Phase II<br />Phase III<br />Phase IV<br />People<br />What could make it better?<br />Identify & engage stakeholders<br />Communicate plan<br />Assign tasks<br />Develop timeline<br />Implement<br />Tasks<br />Resources<br />Purchase tools & test<br />Finalize contracts<br />Deadline:<br />Mar 15<br />Deadline: Feb 28<br />Deadline: May 31<br />Deadline: June 5<br />
    6. 6. Use Highest Contrast For Visual Clarity<br />Not GOOD<br />Can You Read This?<br />Can You Read This?<br />Can You Read This?<br />Can You Read This?<br />Can You Read This?<br />
    7. 7. Use Highest Contrast For Visual Clarity<br />Not GOOD<br />GOOD<br />Can You Read This?<br />Can You Read This?<br />Can You Read This?<br />Can You Read This?<br />Can You Read This?<br />Can You Read This?<br />Can You Read This?<br />Can You Read This?<br />Can You Read This?<br />Can You Read This?<br />
    8. 8. Repeat After Me: Repetition Is Good<br />Not GOOD<br />Peter Piper picked a peck of pickled peppers<br />She sells sea shells by the sea shore<br />Dokidoki<br />brekekekexkoaxkoax<br />That solitude which suits abstruser musings.<br />Dead in da middle of little Italy, little did we know that we riddled some middle men who didn't do diddily.<br />Alliteration<br />Onomatopoeia<br />Assonance<br />
    9. 9. Repeat After Me: Repetition Is Good<br />Not GOOD<br />Peter Piper picked a peck of pickled peppers<br />She sells sea shells by the sea shore<br />Dokidoki<br />brekekekexkoaxkoax<br />That solitude which suits abstruser musings.<br />Dead in da middle of little Italy, little did we know that we riddled some middle men who didn't do diddily.<br />GOOD<br />Alliteration<br />Onomatopoeia<br />Assonance<br />
    10. 10. Visually Aligned = Mentally Aligned<br />Not GOOD<br />Where do I belong?<br />Where do I belong?<br />Where do I belong?<br />Where do I belong?<br />Where do I belong?<br />
    11. 11. Visually Aligned = Mentally Aligned<br />Not GOOD<br />GOOD<br />Where do I belong?<br />Home sweet home.<br />Where do I belong?<br />Home sweet home.<br />Where do I belong?<br />Home sweet home.<br />Home sweet home.<br />Where do I belong?<br />Where do I belong?<br />Home sweet home.<br />
    12. 12. Proximity Promotes Perception<br />Not GOOD<br />Alliteration<br />Repetition of a leading consonant sound<br />Onomatopoeia<br />Imitating the sound described<br />Assonance<br />Repetition of vowel sounds to create internal rhyming<br />
    13. 13. Proximity Promotes Perception<br />Not GOOD<br />GOOD<br />Alliteration<br />Alliteration<br />Repetition of a leading consonant sound<br />Repetition of a leading consonant sound<br />Onomatopoeia<br />Onomatopoeia<br />Imitating the sound described<br />Imitating the sound described<br />Assonance<br />Assonance<br />Repetition of vowel sounds to create internal rhyming<br />Repetition of vowel sounds to create internal rhyming<br />
    14. 14. Q1 and Q2 Project Plan<br />Phase I<br />Phase II<br />Phase III<br />Phase IV<br />People<br />Identify & engage stakeholders<br />Communicate plan<br />Assign tasks<br />Develop timeline<br />Implement<br />Tasks<br />Resources<br />Purchase tools & test<br />Finalize contracts<br />Deadline:<br />Mar 15<br />Deadline: Feb 28<br />Deadline: May 31<br />Deadline: June 5<br />
    15. 15. Q1 and Q2 Project Plan<br />Phase I<br />Phase II<br />Phase III<br />Phase IV<br />People<br />What if we apply a little CRAP?<br />Identify & engage stakeholders<br />Communicate plan<br />Assign tasks<br />Develop timeline<br />Implement<br />Tasks<br />Resources<br />Purchase tools & test<br />Finalize contracts<br />Deadline:<br />Mar 15<br />Deadline: Feb 28<br />Deadline: May 31<br />Deadline: June 5<br />
    16. 16. Q1 and Q2 Project Plan<br />Phase I<br />Phase II<br />Phase III<br />Phase IV<br />Feb 28<br />Mar 15<br />May 31<br />June 5<br />People<br />Identify & engage stakeholders<br />Communicate plan<br />Tasks<br />Assign tasks<br />Develop timeline<br />Implement<br />Resources<br />Purchase tools & test<br />Finalize contracts<br />
    17. 17. Are You Ready to Create aCRAP Presentation?<br />Use responsibly. CRAP presentations may elicit questions, comments, or feedback from an engaged audience that actually understands your message.<br />

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