Hed 510


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Hed 510

  1. 1. MEDIA PEDAGOGY By Shelley Morgan, Victoria Lucero, Meg Tiepelman Scott, Tijuana Rollins, Julia Layno, XueZhoumao, Joe Stubblefield, & Rick Sortais
  2. 2. Areas Explored • Online classes • Distance learning • Virtual classroom • Classroom hardware/tools • Accessibility to information • Virtual universities/libraries
  3. 3. Distance Learning • An increasingly accepted and important part of U.S. education. – The development of distance learning – The change of student demographic – The comment about distance learning
  4. 4. Virtual Classroom As the use of media rich learning grows increasingly popular in education, it is necessary to incorporate these tools into the classroom. http://tusb.stanford.edu/Computers%20and%20Lecture.jpg
  5. 5. Virtual Classroom The use of technology in the classroom can boost both motivation and interest among the students. As educators now integrate and incorporate tools into learning environments, “media savvy” students are putting their prior knowledge and skill sets to use. http://weblogs.pbspaces.com/edtech/files/2008/07/increased_attention.png
  6. 6. Virtual Classroom By incorporating tools such as Wi-fi access, GPS devices and internet logs and sites into instruction and assessment, students may now find and appreciate the value in their learning and continue the process throughout their educational careers. http://www.frontiernet.net/%7Etechlady/geocaching.jpg
  7. 7. Virtual Classroom It is also important to acknowledge the set- backs and impediments of technology in the classroom. Whether it is a possible increase in cheating or the guarantee of equal usage among students based on income or ability, certain there are potential problems that must be addressed. http://download.101com.com/wa-mcv/cam/images/20081014cdw1.jpg
  8. 8. Virtual Classroom As technology and media-based tools continue to develop, a future forecast of higher education would remain incomplete without the incorporation of media rich learning. “Within the domain of higher education itself, the growth of information technology is transforming our understanding of what students need to learn, as well as how they should learn it.” Berg, G. Csikszentmhalyi, M. & Nakamura, J. (2003) Mission Possible? Enabling Good Work in Higher Education. Change Magazine. Sept./Oct. 2003.
  9. 9. Virtual Universities • Virtual university is an institution of higher education where the entire curriculum and learning experience is offered through technological devices such as the internet or computers • Higher Education and Technology are merging to better enhance the learning communities and learning experience of students • One major trend is the use of serious games (such as World of Warcraft, The Sims, and Second Life )within education.
  10. 10. Virtual Universities • The following video is how Duke University is using Second Life within their College of Nursing
  11. 11. Five Laws of Library Science 1. Serve Humanity: Does not cater to exclusive groups. 2. Respect all Knowledge: Protects and recognizes strength value of each entity. 3. Use technology intelligently: 4. Protect free access to knowledge. 5. Honor past and create future.
  12. 12. The Virtual Library • Self paced learning. • Self directed learning. • Immediate & unlimited information: anywhere &any time. • Up-to-date resources. • Empowers & promotes learning. • Visually & hearing impaired arena for learning.
  13. 13. Future Concept Idea & Possibility?
  14. 14. Sci-Fi Reality? Via PC • Virtual transport self to physical location library. • Browse book stacks & access catalog each book. • Virtual communicate library staff & student services. • Virtual transport self to view music collections with 15 second sample & allows reading of CD’s & notes.
  15. 15. Conclusion • Emerging interactive media are tools in service of richer curricula, enhanced pedagogies, more effective organizational structures, stronger links between schools and society, and the empowerment of disenfranchised learners. • Technological innovation in education involves a process of change. • Participatory pedagogy and media rich tools mirror the way in which the human mind thinks, learns, and remembers by moving easily from words to images to sound, stopping along the way for interpretation, analysis, and in-depth exploration.