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Transcript

  • 1. ‘Mark of the Deity’ Game Project
    J.L. Laquinte
  • 2. What this project is.
    The current prototype of a game called ‘Mark of the Deity’
    This is a game made in Actionscript 3
    Mark of the Deity is a 2D action and adventure platformergame with a strong narrative focus.
  • 3. Mark of the Deity - Story
    • Plot: You play as the main character Kino. A course of events leads the main character Kino to fall into a cave.
    Nearly all of the game takes place in the cave, and it follows the conflicts and challenges the she faces in a struggle to leave the cave.
    In the cave she will meet allies and enemies, experience happiness, experience tragedy, and will have to make a moral choice that could doom her people.
  • 4. Mark of the Deity - Mechanic
    • The gameplay mechanic will center around struggle and climbing.
    • 5. Through gameplay, the player will have to time their actions carefully to survive levels
  • Responses from Play Testing
    - Jump button needs to change
    - A way to go through text faster
    • Physics need to be tighter
    • 6. Wall jumping feels a bit clunky
    • 7. Good music design (contributes to the mood)
    • 8. Intro narration draws you into the game.
    • 9. Has good potential
  • Early Design / Prototypes
    Early paper prototyping
  • 10. Early Design / Prototypes
    Early paper prototyping
  • 11. Early Design / Prototypes
    Early Alpha of game