Reinventing PBL - MCIU

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  • Reinventing PBL - MCIU

    1. 1. Reinventing Project Based Learning Designing and implementing real-world projects for digital-age learners
    2. 2. Introductions <ul><li>Your host MCIU </li></ul><ul><li>Instructor Jane Krauss </li></ul><ul><li>Districts, schools, individuals…survey indicates </li></ul><ul><ul><ul><li>Lots of talent in the room </li></ul></ul></ul><ul><ul><ul><li>Diversity </li></ul></ul></ul><ul><ul><ul><ul><li>Interests </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Experiences </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Job roles </li></ul></ul></ul></ul><ul><li>Mrs. Grable’s Bag - get acquainted </li></ul>
    3. 3. Goals <ul><li>Explore project-based learning </li></ul><ul><li>Use technology that supports your work </li></ul><ul><li>Learn new tools: lightning demos </li></ul><ul><li>Design project framework </li></ul><ul><li>Afterward…. </li></ul><ul><li>Continue </li></ul><ul><li>Collaborate </li></ul><ul><li>All along the way…. </li></ul><ul><li>Keep a captain’s log (blog!) </li></ul>
    4. 4. Agenda 9:00 Today’s tools, tenets of PBL 10:00 New professional learning, visit Qatar, quick tour of PBL 11:00 Lightning demos – digital tools deliver essential learning functions 12:00 Lunch 1:00 Overview of instructional design and assessment Group work – Moving from Think to Thing 2:00 Project management: grouping, schedules, involving others, facilitation Check in, continue group work 3:00 Presentations 3:30 Adjourn
    5. 5. Today’s Tools <ul><li>Reinventing PBL Ning http://reinventingpbl.ning.com </li></ul><ul><li>Reinventing PBL Wiki </li></ul><ul><li>http: //reinventingpbl . pbwiki .com </li></ul><ul><li>Self-identify - need help? can help? </li></ul>
    6. 6. Projects in Real Life <ul><li>Forget about kids… forget about work… </li></ul><ul><li>Reflect on a recent project of your own </li></ul><ul><li>1. What was your motivation? </li></ul><ul><li>2. What did the project call for? What allowed you to go from think to thing ? </li></ul>http://www.bubbl.us
    7. 7. So… Why Projects + Tech? Kids are ready Knowledge economy demands it Global citizenship necessitates it We need to prepare kids for a future we can’t imagine (It’s really fun)
    8. 8. Back at School Compare Two Approaches <ul><li>Traditional research assignment: Study a major figure of the Renaissance period. Create a digital slideshow that informs others about this person’s most significant accomplishments. Demonstrate clear organization and cite all sources. </li></ul>Reinvented project: Mingling at the Renaissance Ball Study several notable individuals in a shared field (art, science, architecture, philosophy, music, literature) during the Renaissance period. Develop a defensible set of criteria for an award in this field, and identify the individual most deserving. Design a badge that signifies the meaning of the award and be ready to present it during a public event.
    9. 9. Effective Projects <ul><li>Probe matters of importance </li></ul><ul><li>Mirror authentic work of professional disciplines </li></ul><ul><li>Are designed for “optimal ambiguity” allowing multiple points of entry, directions for learning, and outcomes </li></ul><ul><li>Develop knowledge , skills and dispositions </li></ul><ul><li>Go beyond understanding and studying to some kind of action or resolve </li></ul><ul><li>Are right-sized </li></ul>
    10. 10. Knowledge Revision by A. Churches , Tech Learning April 1, 2008 Bloom’s Digital Taxonomy
    11. 11. Knowledge Revision by A. Churches , Tech Learning April 1, 2008 Bloom’s Digital Taxonomy
    12. 12. Skills <ul><li>Beyond discrete skills to extensible capabilities </li></ul><ul><li>New literacies </li></ul><ul><ul><ul><li>ISTE, NCTE, AASL, Partnership for 21st. C Schools, enGuage </li></ul></ul></ul>
    13. 13. ISTE NETS*S (r) <ul><li>1998 </li></ul><ul><li>1. Basic Operations and Concepts </li></ul><ul><li>Social, Ethical, and Human Issues </li></ul><ul><li>Technology Productivity Tools </li></ul><ul><li>Technology Communications Tools </li></ul><ul><li>Technology Research Tools </li></ul><ul><li>Technology Problem-solving and Decision- making tools </li></ul><ul><li>2007 </li></ul><ul><li>1. Creativity and Innovation </li></ul><ul><li>Communication and Collaboration </li></ul><ul><li>Research and Information Fluency </li></ul><ul><li>Critical Thinking, Problem Solving and Decision-making </li></ul><ul><li>Digital Citizenship </li></ul><ul><li>Technology Operations and Concepts </li></ul>
    14. 14. Partnership for 21st. C Schools
    15. 15. Dispositions <ul><li>Important traits, attitudes, habits, and feelings: confidence, curiosity, resourcefulness, cooperation, motivation, persistence, courage, pride, togetherness </li></ul><ul><li>Acquired through experiences, fostered in projects </li></ul><ul><li>Talk about dispositions directly with students, help students begin to recognize how they learn, to reflect on processes and become more sophisticated learners </li></ul>
    16. 16. Technology… <ul><li>Best uses </li></ul><ul><li>Transformative </li></ul><ul><li>Makes processes transparent </li></ul><ul><li>Mirrors our children’s world </li></ul>
    17. 17. Essential Learning Functions of digital tools Doc as handout and on the wiki http://reinventingpbl.pbwiki.com/MCIU+Workshop
    18. 18. PBL Conceptual Framework Gets at essentials Not overbuilt, just conceptualized See: Build a Conceptual Framework doc on the wiki http://reinventingpbl.pbwiki.com/MCIU+Workshop
    19. 19. Life-Long, Life-Wide, Life-Deep The LIFE Center (The Learning in Informal and Formal Environments Center), University of Washington, Stanford University, and SRI International Where learning occurs during waking hours over the course of one’s life Bransford, et al 2007
    20. 20. Professional Learning <ul><li>The new For-Us By-Us PD, supported by technology </li></ul><ul><li>Educators are expecting more-- and they should! </li></ul><ul><li>Seek personalized learning experiences </li></ul><ul><li>Vote with their feet </li></ul><ul><li>Learn anytime, many channels </li></ul><ul><li>Form communities, social networks </li></ul><ul><li>Give and get through peer-to-peer learning </li></ul><ul><li>Reflective </li></ul><ul><li>Learning mirrors experiences of millenials </li></ul>
    21. 21. Meet a collaborating teacher Julie Lindsay, Qatar
    22. 22. Your PLC Professional learning networks - Why helpful for pbl? Local? Distributed? Virtual? Fantasy?
    23. 23. Where good projects come from Joined Adopted Remodeled Created Cruise the Wiki Tour of Projects
    24. 24. PBL Assessment <ul><li>Multiple Measures </li></ul><ul><ul><li>Formative: Observe, read reflections, interview </li></ul></ul><ul><ul><li>Summative: Assess performance, final product, unique task, portfolio, essay exam </li></ul></ul><ul><li>Create rubrics, checklists used to: </li></ul><ul><ul><li>Measure subject matter mastery, skills, dispositions, </li></ul></ul><ul><ul><li>Lay out expectations </li></ul></ul><ul><li>Kids evaluate kids </li></ul>
    25. 25. BACKUP SLIDES
    26. 26. PBL Instructional Design Essential or driving questions Backward design process Understanding by Design Buck Institute Technology?
    27. 27. Getting Ready to Launch Schedules and calendar Grouping Communications Facilitating learning

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