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Reinv7 16 08
Reinv7 16 08
Reinv7 16 08
Reinv7 16 08
Reinv7 16 08
Reinv7 16 08
Reinv7 16 08
Reinv7 16 08
Reinv7 16 08
Reinv7 16 08
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Reinv7 16 08

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  1. Reinventing Project Based Learning Designing and implementing real-world projects for digital-age learners July 16, 2008 1. Backward Design 3. Project Outline and “Sketch”
  2. Pitfalls-- Beginning with the End in Mind To begin with the end in mind means to start with a clear understanding of your destination. It means to know where you're going so that you better understand where you are now so that the steps you take are always in the right direction. — Stephen R. Covey, The Seven Habits of Highly Effective People
  3. Next Stages <ul><li>Complete Project Outline(s) </li></ul><ul><li>Create Project Sketch(es) to share with others </li></ul><ul><li>Use ISTE Exemplary Lesson Plan to flesh out a plan </li></ul><ul><li>Draft Rubrics </li></ul><ul><li>Draft Work Samples </li></ul><ul><li>Meet with Critical Friends, firm up </li></ul><ul><li>Culminating Event - share and celebrate </li></ul>
  4. Fix the Wiki (oy) <ul><li>See how to (really) make and use a template </li></ul><ul><li>Add internal links so your project outline and student page are associated </li></ul><ul><li>In Project Outline Q.5 make an external link to Bloom’s Digital Taxonomy URL: edorigami.wikispaces.com </li></ul><ul><li>In Project Outline Q.6 link 21st. C Skills to ISTE NETS*S </li></ul><ul><ul><li>http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm </li></ul></ul>
  5. Within any curriculum Identify that which is Fig. 1.2. Establishing Curricular Priorities - Understanding by Design
  6. Three Realms <ul><li>Enduring Understanding - “content” </li></ul><ul><li>21 st C. Skills </li></ul><ul><ul><li>” New literacies” defined by AASL, NCTE, ISTE , NCTM, AAAS, Partnership for 21st. C Skills </li></ul></ul><ul><li>Dispositions (attitudes, beliefs, feelings, sense of self as learner) </li></ul>
  7. “Backward” Design Fig. 1.1. Stages in the Backward Design Process- Understanding by Design
  8. Backward Design - Beginning with the End in Mind To begin with the end in mind means to start with a clear understanding of your destination. It means to know where you're going so that you better understand where you are now so that the steps you take are always in the right direction. — Stephen R. Covey, The Seven Habits of Highly Effective People
  9. Project Outline Outlining Content Worth Teaching 1. What important and enduring concepts are fundamental to each subject you teach? 2. Why do these concepts matter? Why are they important? 3. Outside of school, who cares about these topics? 4. Select one or two of the most promising of these topics and think about real-to-life contexts ~~~~ 5. As you begin to imagine working with these topics, how might you push past rote learning into analysis, evaluation and creation? Incorporate Bloom’s “rigor” verbs in your answer. 6. Imagine authentic ways students might engage in this topics within a project and the ways 21st century skills might be addressed. 7. What aspects of these topics will interest your students? 8. What learning dispositions should you cultivate and ask your students to pay attention to?
  10. Homework <ul><li>Read Chapter 5 “Project Management Strategies for Teachers and Learners” </li></ul><ul><li>Respond to Ning Discussion - “project management best tips” </li></ul><ul><li>Complete Project Outline </li></ul><ul><li>Make Project Sketch ready to share </li></ul>

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