A New Generation of Learning: Diverse Students, Emerging Technologies, and a Sustainability Challenge

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    A New Generation of Learning: Diverse Students, Emerging Technologies, and a Sustainability Challenge - Presentation Transcript

    1. A New Generation of Learning Diverse Students, Emerging Technologies, and a Sustainability Challenge Mark David Milliron mark@catalyzelearning.com
    2. What’s Up Baby Generation Net Gen Boomers X  TV generation • Video games • Web  Typewriters • PC • Cell phone  Telephone • Email • IM  Memos • CDs • MP3s  Family focus • Individualist • Online community
    3. What’s Up • NetGen’s Online 12.2 hrs per week – 28% > GenX, 50%>Boomer • NetGen 50% more likely to send IMs than GenX, 2x as likely to read Blogs, 3X as likely to use Social Networking Sites • 44% HH Broadband (up from 29% in 2004) • 75% HH Mobile Phones – Data to phone: 45% NetGen, 27% GenY, 17% Boomers • 91% HH use a Search Engine once a week
    4. What’s In Store • Attract, Serve, Retain, & Engage • Visioning • Planning • Fundraising – Capital Funds – Operational Funds – Maintenance Plans • Sustainable Learning Environment
    5. What’s In Store • Blurring and Blending • Mobility Galore • Gaming • Social Networking • High-Impact Presentation/Engagement Technologies • Analytics, Diagnostics, and Evidence- Based Education • The Human Touch
    6. Blurring and Blending Blurred Face to Face Online Infrastructure Infrastructure * Campus *Portal *Classrooms *Learning Mgt *Lecture Halls Systems *Labs *Repositories *Office Hours *Phones *Library *Blogs *Open Space *ePortfolios Blended Activities Lecture, Dialogic, Small Groups, Learning Communities, Project- Based Learning, Self-Directed Learning, Collateral Learning
    7. Blurring and Blending
    8. Mobility Galore
    9. Mobility Galore
    10. Mobility Galore
    11. Gaming
    12. Gaming
    13. Gaming
    14. Social Networking
    15. Social Networking
    16. Social Networking
    17. High-Impact Presentation/ Engagement Technologies
    18. Analytics, Diagnostics, and Evidence- Based Education
    19. Analytics, Diagnostics, and Evidence- Based Education Optimization Information Value Predictive Modeling Forecasting What will happen next? Reporting / OLAP What’s the best that can happen? Data Management Data Access How Much? How Many? What Happened? Insight
    20. The Human Touch E-Mail Serenity Prayer
    21. What’s In Store • Blurring and Blending • Mobility Galore • Gaming • Social Networking • High-Impact Presentation/Engagement Technologies • Analytics, Diagnostics, and Evidence- Based Education • The Human Touch
    22. What’s In Store • Attract, Serve, Retain, & Engage • Visioning • Planning • Fundraising – Capital Funds – Operational Funds – Maintenance Plans • Sustainable Learning Environment
    23. What’s in Store http://www.networkforgood.org/ http://www.splcenter.org/intel/map/hate.jsp
    24. Dr. Mark David Milliron mark@catalyzelearning.com catalyticconversations.blogspot.com www.markmilliron.com

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