A New Generation of Learning: Diverse Students, Emerging Technologies, and a Sustainability Challenge - Presentation Transcript
A New Generation of Learning
Diverse Students, Emerging Technologies,
and a Sustainability Challenge
Mark David Milliron
mark@catalyzelearning.com
What’s Up
Baby Generation Net Gen
Boomers X
TV generation • Video games • Web
Typewriters • PC • Cell phone
Telephone • Email • IM
Memos • CDs • MP3s
Family focus • Individualist • Online
community
What’s Up
• NetGen’s Online 12.2 hrs per week
– 28% > GenX, 50%>Boomer
• NetGen 50% more likely to send IMs than GenX,
2x as likely to read Blogs, 3X as likely to use
Social Networking Sites
• 44% HH Broadband (up from 29% in 2004)
• 75% HH Mobile Phones
– Data to phone: 45% NetGen, 27% GenY,
17% Boomers
• 91% HH use a Search Engine once a week
What’s In Store
• Attract, Serve, Retain,
& Engage
• Visioning
• Planning
• Fundraising
– Capital Funds
– Operational Funds
– Maintenance Plans
• Sustainable Learning
Environment
What’s In Store
• Blurring and Blending
• Mobility Galore
• Gaming
• Social Networking
• High-Impact Presentation/Engagement
Technologies
• Analytics, Diagnostics, and Evidence-
Based Education
• The Human Touch
Blurring and Blending
Blurred
Face to Face Online
Infrastructure Infrastructure
* Campus *Portal
*Classrooms *Learning Mgt
*Lecture Halls Systems
*Labs *Repositories
*Office Hours *Phones
*Library *Blogs
*Open Space *ePortfolios
Blended
Activities
Lecture, Dialogic, Small Groups, Learning Communities, Project-
Based Learning, Self-Directed Learning, Collateral Learning
Blurring and Blending
Mobility Galore
Mobility Galore
Mobility Galore
Gaming
Gaming
Gaming
Social Networking
Social Networking
Social Networking
High-Impact Presentation/
Engagement Technologies
Analytics, Diagnostics, and Evidence-
Based Education
Analytics, Diagnostics, and Evidence-
Based Education
Optimization
Information Value
Predictive Modeling
Forecasting What will happen next?
Reporting / OLAP What’s the best that can happen?
Data Management
Data Access How Much?
How Many?
What Happened?
Insight
The Human Touch
E-Mail Serenity Prayer
What’s In Store
• Blurring and Blending
• Mobility Galore
• Gaming
• Social Networking
• High-Impact Presentation/Engagement
Technologies
• Analytics, Diagnostics, and Evidence-
Based Education
• The Human Touch
What’s In Store
• Attract, Serve, Retain,
& Engage
• Visioning
• Planning
• Fundraising
– Capital Funds
– Operational Funds
– Maintenance Plans
• Sustainable Learning
Environment
What’s in Store
http://www.networkforgood.org/
http://www.splcenter.org/intel/map/hate.jsp
Dr. Mark David Milliron
mark@catalyzelearning.com
catalyticconversations.blogspot.com
www.markmilliron.com
The mix of millennials, gen-x’ers, and baby boome more
The mix of millennials, gen-x’ers, and baby boomers teaching and learning together make the provision of modern education a complex process. In addition, blended learning, mobile devices, gaming, social networking, high-impact presentation technologies, and analytics are bringing new twists and quick turns to our on-ground and online learning environments. What else is ahead? How much more can we take? How do we retain the human touch and advance higher learning? How do we make these learning environments sustainable? Come join the conversation about how this new generation of learning is taking shape. less
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