互動性設計 Roox 2008-12-5
人因  (Human factors) 隱喻  (Metaphor) 典範  (Paradigms) 引導  (Navigation) 可用性  (Usability) 功能性  (Function) 分鏡  (Storyboard)
人因  (Human factors) 1. 可見性  2. 場域感  3. 回饋  4. 視覺符號 Human Factors  Metaphor Paradigms Usability Function Navigation Storybo...
隱喻  (Metaphor) 抽象的概念 -> 熟悉的事物 提示  (Affordance) 感知的特徵 -> 認知的事實 Human Factors  Metaphor  Paradigms Usability Function Naviga...
<ul><li>正確的使用隱喻 </li></ul><ul><li>-  隱喻是否幫助使用者瞭解  ‘ what to do’  ? </li></ul><ul><li>-  隱喻與內容之間是否相呼應  ?  </li></ul><ul><li...
典範  (Paradigms) <ul><li>激發使用者 ,  去體驗 </li></ul><ul><li>創造出 ,  過程的趣味 </li></ul><ul><li>滿足使用者想要的 ,  而不只是需要的 </li></ul><ul><l...
可用性  (Usability) Remove obstacles. Minimize effort . Give feedback . Be explicit. Be flexible. Be forgiving. Human Factors...
功能性  (Function) Defining interaction controls. Solving organizational problems. Ensuring consistency. Managing dependencie...
引導  (Navigation) 為使用者提供閱覽方式  Minimize travel: 安排最短的路徑 Minimize depth:  架構最少的階層 Minimize redundancy:  避免重複行為 Human Factors ...
分鏡  (Storyboard) Human Factors Metaphor Paradigms Usability Function Navigation  Storyboard <ul><li>Flowchart  +  Real Lif...
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互動性設計

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  • Transcript of "互動性設計"

    1. 1. 互動性設計 Roox 2008-12-5
    2. 2. 人因 (Human factors) 隱喻 (Metaphor) 典範 (Paradigms) 引導 (Navigation) 可用性 (Usability) 功能性 (Function) 分鏡 (Storyboard)
    3. 3. 人因 (Human factors) 1. 可見性 2. 場域感 3. 回饋 4. 視覺符號 Human Factors Metaphor Paradigms Usability Function Navigation Storyboard
    4. 4. 隱喻 (Metaphor) 抽象的概念 -> 熟悉的事物 提示 (Affordance) 感知的特徵 -> 認知的事實 Human Factors Metaphor Paradigms Usability Function Navigation Storyboard
    5. 5. <ul><li>正確的使用隱喻 </li></ul><ul><li>- 隱喻是否幫助使用者瞭解 ‘ what to do’ ? </li></ul><ul><li>- 隱喻與內容之間是否相呼應 ? </li></ul><ul><li>某部份內容與隱喻不能清楚呼應時該怎麼辦 ? </li></ul><ul><li>隱喻引申出某些期待無法被呼應時該怎麼辦 ? </li></ul>Human Factors Metaphor Paradigms Usability Function Navigation Storyboard
    6. 6. 典範 (Paradigms) <ul><li>激發使用者 , 去體驗 </li></ul><ul><li>創造出 , 過程的趣味 </li></ul><ul><li>滿足使用者想要的 , 而不只是需要的 </li></ul><ul><li>直覺 </li></ul>Human Factors Metaphor Paradigms Usability Function Navigation Storyboard 影片 : 風格時代 - 訪談蔡宏賢
    7. 7. 可用性 (Usability) Remove obstacles. Minimize effort . Give feedback . Be explicit. Be flexible. Be forgiving. Human Factors Metaphor Paradigms Usability Function Navigation Storyboard
    8. 8. 功能性 (Function) Defining interaction controls. Solving organizational problems. Ensuring consistency. Managing dependencies. Controlling media and custom features. Human Factors Metaphor Paradigms Usability Function Navigation Storyboard
    9. 9. 引導 (Navigation) 為使用者提供閱覽方式 Minimize travel: 安排最短的路徑 Minimize depth: 架構最少的階層 Minimize redundancy: 避免重複行為 Human Factors Metaphor Paradigms Usability Function Navigation Storyboard
    10. 10. 分鏡 (Storyboard) Human Factors Metaphor Paradigms Usability Function Navigation Storyboard <ul><li>Flowchart + Real Life Actions = A communication tool. </li></ul><ul><li>What users can experience in every minute? </li></ul>

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