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互動性設計
 

互動性設計

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互動性設計 互動性設計 Presentation Transcript

  • 互動性設計 Roox 2008-12-5
  • 人因 (Human factors) 隱喻 (Metaphor) 典範 (Paradigms) 引導 (Navigation) 可用性 (Usability) 功能性 (Function) 分鏡 (Storyboard)
  • 人因 (Human factors) 1. 可見性 2. 場域感 3. 回饋 4. 視覺符號 Human Factors Metaphor Paradigms Usability Function Navigation Storyboard
  • 隱喻 (Metaphor) 抽象的概念 -> 熟悉的事物 提示 (Affordance) 感知的特徵 -> 認知的事實 Human Factors Metaphor Paradigms Usability Function Navigation Storyboard
    • 正確的使用隱喻
    • - 隱喻是否幫助使用者瞭解 ‘ what to do’ ?
    • - 隱喻與內容之間是否相呼應 ?
    • 某部份內容與隱喻不能清楚呼應時該怎麼辦 ?
    • 隱喻引申出某些期待無法被呼應時該怎麼辦 ?
    Human Factors Metaphor Paradigms Usability Function Navigation Storyboard
  • 典範 (Paradigms)
    • 激發使用者 , 去體驗
    • 創造出 , 過程的趣味
    • 滿足使用者想要的 , 而不只是需要的
    • 直覺
    Human Factors Metaphor Paradigms Usability Function Navigation Storyboard 影片 : 風格時代 - 訪談蔡宏賢
  • 可用性 (Usability) Remove obstacles. Minimize effort . Give feedback . Be explicit. Be flexible. Be forgiving. Human Factors Metaphor Paradigms Usability Function Navigation Storyboard
  • 功能性 (Function) Defining interaction controls. Solving organizational problems. Ensuring consistency. Managing dependencies. Controlling media and custom features. Human Factors Metaphor Paradigms Usability Function Navigation Storyboard
  • 引導 (Navigation) 為使用者提供閱覽方式 Minimize travel: 安排最短的路徑 Minimize depth: 架構最少的階層 Minimize redundancy: 避免重複行為 Human Factors Metaphor Paradigms Usability Function Navigation Storyboard
  • 分鏡 (Storyboard) Human Factors Metaphor Paradigms Usability Function Navigation Storyboard
    • Flowchart + Real Life Actions = A communication tool.
    • What users can experience in every minute?