Inventing merit badge


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Cover about half of the requirements for the Boise Scouts of America's Inventing Merit Badge - all of the "knowledge" requirements. Still need to do the activity requirements. Also good primer on inventing and intellectual property. Presented at Desert Code Camp 2011.

Here is a download link for the Keynote (original) and the PowerPoint (converted) - since the PowerPoint is converted from the Keynote it may not be exactly right. Be sure to review it first.

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  • thank you so much i was able to get this done in 15 minutes. what a breeze. i just got an email saying if i was interested in a inviting class to do that would take 2 hours. look at the difference. thanks again
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  • Jim,...
    Thank you so,... much! That was * awesome* -- copied over just fine & runs in Keynote (like all Apple products,... it worked great) -- I like the slide transitions. This will get us off to a good start.
    Thanks again,
    Steve S.
    ASM T990
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  • I can’t upload it as a Keynote, but here is a download link for the Keynote (original)

    and the PowerPoint (converted)

    It seems like the PowerPoint didn’t work exactly right, but if that is all you have . . . .

    Let me know if it works for you!
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Inventing merit badge

  1. 1. INVENTING 1
  2. 2. INVENTION MERIT BADGE• Very new merit badge in 2010• Replaces Invention merit badge • Available from 1911 - 1915 • Required patenting a new invention • Only earned by 10 boys• Still requires inventing, but no patenting• Closely related to a lot of other merit badges 2
  3. 3. RESOURCES• - Inventing Workbook Read This! and resources• - Official requirements and resources•,•, 3
  4. 4. REQUIREMENTS (COVERED)1. In your own words, define inventing. Then do 3.b. Explain the components of a patent andthe following: the different types of patents available. a. Explain to your merit badge counselor the 3.d. Explain to your counselor the term patent role of inventors and their inventions in the infringement. economic development of the United States. 4. Discuss with your counselor the types of b. List three inventions and state how they inventions that are appropriate to share with have helped humankind. others, and explain why. Tell your counselor about one non-patented or non-copyrighted2.b. Read about three inventors. Select the one invention and its impact on find most interesting and tell your counselorwhat you learned. 9. Discuss with your counselor the diverse skills, education, training, and experience it takes3.a. Define the term intellectual property. to be an inventor. Discuss how you can prepareExplain which government agencies oversee the yourself to be creative and inventive to solveprotection of intellectual property, the types of problems at home, in school, and in yourintellectual property that can be protected, how community. Discuss three career fields thatsuch property is protected, and why protection might utilize the skills of an necessary. 4
  5. 5. REQUIREMENTS (LATER)3.c. Examine your Scouting gear and find a patent number on c. Share the idea and the model with your counselor anda camping item you have used. With your parent’s permission, potential users of your invention. Record their feedback inuse the Internet to find out more about that patent. Compare your notebook.the finished item with the claims and drawings in the patent.Report what you learned to your counselor. 7. Build a working prototype of the item you invented for requirement 6*. Test and evaluate the invention. Among the5. Choose a commercially available product that you have aspects to consider in your evaluation are cost, usefulness,used on an overnight camping trip with your troop. Make marketability, appearance, and function. Describe how yourrecommendations for improving the product, and make a original vision and expectations for your invention are similarsketch that shows your recommendations. Discuss your or dissimilar to the prototype you built. Have your counselorrecommendations with your counselor. evaluate and critique your prototype.6. Think of an item you would like to invent that would solve Before you begin building the prototype, you must have youra problem for your family, troop, chartered organization, counselor’s approval, based on the design and building plans youcommunity, or a special-interest group. Then do EACH of the have already shared.following, while keeping a notebook to record your progress: 8. Do ONE of the following: a. Talk to potential users of your invention and determine their needs. Then, based on what you have learned, write a a. Participate with a club or team (robotics team, science statement describing the invention and how it would help club, or engineering club) that builds a useful item. Share solve a problem. This statement should include detailed your experience with your counselor. sketch of the invention. b. Visit a museum or exhibit dedicated to an inventor or b. Create a model of the invention using clay, cardboard, invention, and create a presentation of your visit to share or any other readily available material. List the materials with a group such as your troop or patrol. necessary to build a prototype of the invention. 5
  6. 6. WHAT IS INVENTING? To create something new or improved that is useful or helpful. 6 1
  7. 7. HOW TO BE AN INVENTOR• Ask Why, How & What if?• Not be satisfied with the way things are.• See problems as opportunities.• Keep a written record of problems, ideas, research, etc.• Always keep learning! 7
  8. 8. SPECTRUM OF PROBLEM SOLVING Creative andRoutine and UniquePredictable Inventions 8
  9. 9. INVENTION PROCESSProblem Idea Investigate User Test Input Conceptualize Build 9
  10. 10. BUILD PROCESS 1. Conceptualize 2. Design +((%,-./& !"#$%&!"#$%&()*+#*#% 3. Model 4. Prototype ()*& 5. Build 10
  11. 11. INNOVATIONInventing Entrepreneurship Engineering 11
  12. 12. HOW DOES INNOVATION HELP THE U.S. ECONOMY?• Create new products to sell• More efficient ways to do things• Extend and improve life of citizens• Provide more leisure time for recreation• Macroinventions lead to new industries and Microinventions 12 1.a
  13. 13. FAMOUS INVENTIONS• Mechanical Reaper - Cyrus McCormick (1809 - 1884)• Integrated Circuit - Microchip - Jack Kilby (1923 - 2005)• Air Plane - powered flight - Wright Brothers (1867 - 1948)• Moving Assembly Line - Henry Ford (1863-1947)• Electronic Television - Philo T. Farnsworth (1906 - 1971)• World Wide Web - Hyper Text - Tim Berners-Lee (1955 - )• Bright Blue LED - Shuji Nakamura (1954 - )• Wheel - Ancient Mesopotamians - 5000 B.C. 13 1.b
  14. 14. FAMOUS INVENTIONS How have they helped humankind? 14 1.b
  15. 15. THOMAS ALVA EDISON• 3rd most U.S. utility patents ever• 1,093U.S. patents and 2,332 total patents world wide• Electric power, electric lighting, batteries, phonograph, cement, telegraphy, mining• Lived 1847–1931• “Genius is one percent inspiration, ninety-nine percent perspiration.” 15 2.b
  16. 16. THOMAS ALVA EDISON• American inventor, scientist, and businessman.• Only had three months of official schooling. Home-schooled by mother for rest of education.• “IfI find 10,000 ways something wont work, I havent failed. I am not discouraged, because every wrong attempt discarded is another step forward.” 16 2.b
  17. 17. THOMAS ALVA EDISON• Didn’tbelieve in wasting time on inventions people didn’t want to buy.• Favoriteinvention was gramophone. Was very hard of hearing and would press jaw bone against it to hear music.• “Everything comes to him who hustles while he waits.” 17 2.b
  18. 18. THOMAS ALVA EDISON• Nonviolence was key to Edisons moral views, and when asked to serve as a naval consultant for World War I, he specified he would work only on defensive weapons.• Success came from ability to maximize profits through establishment of mass- production systems and intellectual property rights.• “Opportunity is missed by most people because it is dressed in overalls and looks like work.” 18 2.b
  19. 19. THOMAS ALVA EDISON• What did you learn about Thomas Edison?• What did he invent?• How was he successful?• What motivated him?• Can you quote him? 19 2.b
  20. 20. INTELLECTUAL PROPERTY• Legal recognition of property (as an idea, invention, or process) that derives from the work of the mind or intellect•A work or invention that is the result of creativity, such as a manuscript or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.• Gives owners limited exclusive rights in exchange.• Usually requires full disclosure. 20 3.a
  21. 21. COPYRIGHT• Applies to musical, literary, and artistic works fixed in tangible form ©• Automatic in the United States, but requires registration to litigate• Individual works: 70 years after the death of the creator• Works for hire: 120 years after creation or 95 years after publication (whichever is shorter) 21 3.a
  22. 22. TRADEMARK• Applies to distinctive words, phrases, symbols, and designs• Usedby an individual or business organization to identify that the products or services originate from a unique source.•™ - Unregistered Trademark (free)•® - Registered Trademark (requires registration and fee)• Must register to litigate• Perpetual rights if maintained - used and defended 22 3.a
  23. 23. PATENT• Applies to discoveries, inventions and improvements, not “ideas”• Must be novel, useful and non-obvious• Requiresfull disclosure and registration (enough to enable reproduction)• Lengthy and expensive registration process• Goodfor 40 years, subject to limited renewals• Protectsagainst others independently discovering 23 3.a
  24. 24. TRADE SECRETS• Similarto patents, but kept a total secret instead of fully disclosed.• Only protected as long as kept a secret.• Must have economic value and be used commercially.• Illegal to disclose trade secrets protected under non-disclosure agreement.• Lost if discovered independently by someone else 24 3.a
  25. 25. U.S. PATENT AND TRADEMARK OFFICE•• Part of Department of Commerce• No international or global jurisdiction. 25 3.a
  26. 26. U.S. COPYRIGHT OFFICE•• Part of Library of Commerce• No international or global jurisdiction. 26 3.a
  27. 27. REVIEW IP• Which government agencies oversee the protection of intellectual property?• What• How• Why types of intellectual property that can be protected? is such property is protected? is protection necessary? ? 27 3.a
  28. 28. 28 3.b
  29. 29. 29 3.b
  30. 30. TYPES OF PATENTS• Utility Patents - Useful process, machine, device, or improvement thereof (includes software patents, etc.)• Design Patents - Ornamental design of a functional item• Plant Patent - For discovery or creation of new variety of plant• Business method patent - New way of doing business 30 3.b
  31. 31. PATENT INFRINGEMENT• Manufacturing, usingor selling a patented invention without license (permission) to do so• Does not require knowledge of patent• Specific to territorial jurisdiction of patent• Specific claims are listed for each patent 31 3.d
  32. 32. SHARING vs. PROTECTING• Open source - Linux, Open Office, etc. (Copyleft) ©• Creative Commons - Wikipedia, Academic Earth,• Contributed for general good - non-patented inventions• Public domain - Project Gutenberg, Shakespeare• Standard information - Lists, calendars, measures, etc. 32 4
  33. 33. WHEN AND WHY TO SHARE?• When would you not get a patent?• What are the advantages of not getting ? a patent?• How can you share a creative work that is subject to copyright?• Name a non-patented or freely licensed work. How does it impact society? 33 4
  34. 34. INVENTING AS A CAREER• Typically a inventor is a creative and innovative in the field of their profession and interests.• What toys and hobbies help you be more inventive?• What school classes might be useful to an inventor?• Find academic and creative clubs and organizations• Business skills are important to profit from inventions 34 9
  35. 35. INVENTIVE CAREER FIELDS• Engineer• Scientist• Biotechnology• Software developer• Horticulturist 35 9
  36. 36. RESOURCES• - Inventing Workbook Read This! and resources• - Official requirements and resources•,•, 36