Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

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Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014, Jim Brazell

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Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

  1. 1. Serious Games: Serious, NSBA, NOLA, April 5, 2014
  2. 2. Marshall McLuhan “We drive into the future using only our rear view mirror.” Marshall McLuhan 1911 – 1980 http://www.spectersofmcluhan.net/mcluhan%20home%20page%20small.jpg
  3. 3. http://www.uwsp.edu/news/photos/Classroom.jpghttp://www.eva-eu.org/images/classroom.jpg
  4. 4. Educational institutions need to transform organizational systems and instructional practices to take greater advantage of new technology, including educational games.
  5. 5. Millennial Classroom
  6. 6. 21st Century Digital Teacher
  7. 7. Rear View Mirror
  8. 8. Serious Games Learning Games TEAMS Jobs
  9. 9. Forecasting.TSTC.edu
  10. 10. Games for… Games for Health Video Games Games for Change Learning Games
  11. 11. $7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. – Business Week http://www.businessweek.com/innovat Pulse!!
  12. 12. Global voices in mixed media
  13. 13. USC ISI and Tactical Language Training (ITSEC 2005)
  14. 14. Whyville.net a Pasadena, CA and San Antonio, TX Based Company
  15. 15. Serious Games Learning Games TEAMS Jobs
  16. 16. Convergence: Visual Fidelity, Procedural Fidelity & Mixed Reality
  17. 17. MS Flight Simulator 10
  18. 18. Procedural Fidelity
  19. 19. Mixed Reality
  20. 20. Fail-Safe
  21. 21. Marriage of Modeling, Simulation, Training, & Gaming
  22. 22. Mass Casualty Triage Rapid physical assessment of key physiologic conditions Provides objective & systematic method for determining patient acuity Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
  23. 23. Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
  24. 24. Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
  25. 25. Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
  26. 26. 7-Apr-14
  27. 27. Case 4: Disaster Configurator for the Rotterdam Port Authority Case study: Emergency Response Training, Pjotr van Schothorst VSTEP BV, Rotterdam, The Netherlands
  28. 28. Case study: Emergency Response Training, Pjotr van Schothorst VSTEP BV, Rotterdam, The Netherlands
  29. 29. One Platform for Simulation, Training, Operations, and Live Performance Support (Tele-Mentoring)
  30. 30. Improved Target Acquisition System Trainer First Person & Fidelity
  31. 31. America’s Army, ITSEC, 2006
  32. 32. Digital Warrior & Joe Medic 2004-2006
  33. 33. DMC Lab Project: Medical Leadership Trainer - Scenario Authoring Engine “Joe Medic” UT Austin DMC and Fort Sam Houston AMED NCO Academy
  34. 34. Brigade / Battalion DARPA Command Post of the Future Brigade / Battalion Corp/Division Corp/Division JTF/JFLCC
  35. 35. Games for play Video Game Shift MSG&T systems, processes and knowledge driving 21st Century invention, design, concept, engineering, marketing, learning & work.
  36. 36. Serious Games Learning Games TEAMS Jobs
  37. 37. Creation of new knowledge, processes, systems, and languages. Game Building is Transdisciplinary Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth. Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin, 2004. ISBN 0978677358 Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
  38. 38. Dr. David Thornburg, Center for Professional Development
  39. 39. Dr. David Thornburg, Center for Professional Development. “Design and Arts,” adapted by Jim Brazell, 2008. ARTS TEAMS
  40. 40. Humanities & Sciences Cultural & Technical Arts Indian River State College Current and Emerging Pattern Languages Act 3 – FUSION: Quantitative and qualitative rearticulation of the Whole
  41. 41. Orlando Tech – High School Program
  42. 42. Orlando FIEA University Program
  43. 43. Engineering Science Arts Mathematics Humanities Technology Indian River State College Current and Emerging Pattern Languages Act 1 - Humanities Vision, Creativity & Criticism
  44. 44. Indian River State College Current and Emerging Pattern Languages Research Cove at Treasure Coast FL : Entrepreneurship, Employment, Education and Economic Development Coordination Entrepreneurship Employment Education Economic Development
  45. 45. Indian River State College Current & Emerging Pattern Languages P-20 Integration: Networking the Points and Institutional Silos Primary Ed Secondary Ed College University Pre-K & K
  46. 46. Serious Games: Serious, NSBA, NOLA, April 5, 2014
  47. 47. Marshall McLuhan “We drive into the future using only our rear view mirror.” Marshall McLuhan 1911 – 1980 http://www.spectersofmcluhan.net/mcluhan%20home%20page%20small.jpg
  48. 48. 59 https://play.google.com/store/apps/details?id=com.w akingapp.zombiegame
  49. 49. Social Cognitive Artificial World Natural World 5th World Psychology Physiology Philosophy
  50. 50. Next Gen Systems Builders Resources
  51. 51. 62 http://1.bp.blogspot.com/-RwyCyEmnCck/UEjRBEyMwzI/AAAAAAAABvk/gbGUHd6Lyoo/s1600/ar1.jpeg
  52. 52. 63 http://fishook001.files.wordpress.com/2011/05/bareta.jpg
  53. 53. Video Games
  54. 54. Google Project Glass Now available for developers, consumer shipment targeted for 2014. VIDEO http://www.youtube.com/watch?v=v1uyQZNg2vE
  55. 55. http://media.tested.com/uploads/0/5/5698-augmented_reality_wired_super.jpg
  56. 56. http://www.tenetmobile.com/Data/Sites/3/mojothis/qr_augmented-grave.png
  57. 57. 68 STEM STEM is a force acting on society resulting in change to the structure, flow, and composition of social institutions and personal identity: family, education, work, economy, law, government, and war. Science, Technology, Engineering, and Mathematics (STEM)
  58. 58. 69 http://news.yahoo.com/human-cyborg-mcdonald-employees-assaulted-wearing-gear-210139320.html
  59. 59. http://cdn1.tnwcdn.com/wp-content/blogs.dir/1/files/2014/01/79493994-786x305.jpg
  60. 60. http://bilder2.n-tv.de/img/incoming/origs12096381/1162732377-w1000-h960/Hand-holding-zoomed-in.jpg Antenna Sensor Controller Capacitor
  61. 61. http://www.startrekdesktopwallpaper.com/new_wallpaper/Star_Trek_Voyager_SevenOfNine_JerryRyan_desktopwallpaper_800.jpg The Future is Here
  62. 62. Next Gen Systems Builders Resources
  63. 63. Dr. David Thornburg, Center for Professional Development
  64. 64. Dr. David Thornburg, Center for Professional Development and Jim Brazell, VentureRAMP, Inc. DIGITAL ARTS
  65. 65. Learning, problem solving and production in one act resulting in creation of new knowledge, processes, systems, and language. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth. Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin, 2004. ISBN 0978677358 Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
  66. 66. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth. Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin, 2004. ISBN 0978677358 Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
  67. 67. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth. Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin, 2004. ISBN 0978677358 Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
  68. 68. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth. Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin, 2004. ISBN 0978677358 Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
  69. 69. Next Gen Systems Builders Resources
  70. 70. We are here World View STEM is facilitating transformation of: Time Place Geography Identity Subjectivity Values Beliefs Culture Privacy Information Age
  71. 71. Whyville.net a Pasadena, CA and San Antonio, TX Based Company
  72. 72. Video Games: A Route to Large-Scale STEM Education?Merrilea J. Mayo, 1/2/2009, sciencemag.org
  73. 73. ALICE.org
  74. 74. scratch.mit.edu
  75. 75. enterzon.com
  76. 76. http://www.sophos.com/lp/threatbeaters-dp/
  77. 77. arcademicskillbuilders.com
  78. 78. http://www-01.ibm.com/software/solutions/soa/innov8/cityone/index.html
  79. 79. Forecasting.TSTC.edu
  80. 80. Serious Games: Serious, NSBA, NOLA, April 5, 2014
  81. 81. Self Organized Innovation Networks – Cross appropriation of game technology to other human endeavors. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth. Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin, 2004. ISBN 0978677358 Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
  82. 82. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth. Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin, 2004. ISBN 0978677358 Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
  83. 83. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth. Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin, 2004. ISBN 0978677358 Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
  84. 84. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth. Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin, 2004. ISBN 0978677358 Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
  85. 85. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth. Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin, 2004. ISBN 0978677358 Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
  86. 86. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth. Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin, 2004. ISBN 0978677358 Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
  87. 87. VIDEO GAME BUILDER KSAO Integrate artistic design and problem solving with STEM disciplines Design Object-Oriented systems, write computer code and use computer design tools Use systems theory to design, learn and problem solve Innovate using story, game theory and simulation Integrate two or more academic disciplines within a field of practice Work and learn in synchronous and asynchronous network environments Create systems across physical, virtual and imaginary worlds Communicate and collaborate in multidisciplinary teams
  88. 88. Arts, A/V Tech and Communications NAICS Employers 334612 Prerecorded CD (except software), tape, & record reproducing 51211 Motion picture & video production 51212 Motion picture & video distribution 512191 Teleproduction & other postproduction services 512199 Other motion picture & video industries 51221 Record production 51224 Sound recording studios 51229 Other sound recording industries 51512 Television broadcasting 5152 Cable & other subscription programming 54181 Advertising agencies 541922 Commercial photography 71113 Musical groups & artists 7114 Agents/managers for artists, athletes, & other public figures 7115 Independent artists, writers, & performers
  89. 89. Arts, A/V Tech and Communications NAICS Employers 334612 Prerecorded CD (except software), tape, & record reproducing 51211 Motion picture & video production 51212 Motion picture & video distribution 512191 Teleproduction & other postproduction services 512199 Other motion picture & video industries 51221 Record production 51224 Sound recording studios 51229 Other sound recording industries 51512 Television broadcasting 5152 Cable & other subscription programming 54181 Advertising agencies 541922 Commercial photography 71113 Musical groups & artists 7114 Agents/managers for artists, athletes, & other public figures 7115 Independent artists, writers, & performers
  90. 90. Game Camp
  91. 91. What are they learning? Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth. Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin, 2004. ISBN 0978677358
  92. 92. What do you want to be when you graduate college?
  93. 93. 22 48 0 10 20 30 40 50 60 Graduate HS Graduate CC or TC Graduate University Plans for education Computer Science 20 Video Game Design 9 Design/Art 8 Write in to survey
  94. 94. What do you want to be when you graduate college? A Judge.
  95. 95. Girls?Anime (art and storytelling), social games and girl game camps are a key to attracting girls to Arts, STEM and IT
  96. 96. 3D Square and LITE, Arts, STEM & IT Digital Workforce Initiative, Lafayette, Louisiana
  97. 97. Forecasting.TSTC.edu
  98. 98. Engineering Science Arts Mathematics Humanities Technology Indian River State College Current and Emerging Pattern Languages Act 1 - Humanities Vision, Creativity & Criticism
  99. 99. Humanities & Sciences Cultural & Technical Arts Indian River State College Current and Emerging Pattern Languages Act 3 – FUSION: Quantitative and qualitative rearticulation of the Whole
  100. 100. Indian River State College Current and Emerging Pattern Languages Research Cove at Treasure Coast FL : Entrepreneurship, Employment, Education and Economic Development Coordination Entrepreneurship Employment Education Economic Development
  101. 101. Indian River State College Current & Emerging Pattern Languages P-20 Integration: Networking the Points and Institutional Silos Primary Ed Secondary Ed College University Pre-K & K
  102. 102. Forecasting.TSTC.edu
  103. 103. US Arts, A/V Technology and Communications
  104. 104. The Current and Potential Economic and Fiscal Impacts of Texas’ Moving Media Industry, 12.1.2008, Prepared for Texas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L. Clower, Ph.D., Michael Seman, M.S, Center for Economic Development and Research University of North Texas http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf
  105. 105. The Current and Potential Economic and Fiscal Impacts of Texas’ Moving Media Industry, 12.1.2008, Prepared for Texas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L. Clower, Ph.D., Michael Seman, M.S, Center for Economic Development and Research University of North Texas http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf
  106. 106. http://www.window.state.tx.us/specialrpt/mmedia/ The Current and Potential Economic and Fiscal Impacts of Texas’ Moving Media Industry, December 1, 2008, Prepared for Texas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L. Clower, Ph.D., Michael Seman, M.S, Center for Economic Development and Research University of North Texas http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf
  107. 107. Global “Emerging” Leaders: Arts, STEM and IT City-State-Region-Country Networks
  108. 108. Engineering Mathematic TechnologyScience Digital Convergence Technopolei Arts
  109. 109. Digital Convergence Leaders US Digital Convergence Centers New York City Washington DC MSA Central Florida San Francisco/Silicon Valley Los Angeles San Diego MSA Phoenix Denver Las Vegas Austin-San Antonio-Waco Global Digital Convergence Centers South Korea Finland China Taiwan Sweden Denmark Germany UK Israel Malaysia Japan Evans, Eliza, Michael Sekora, Alexander Cavalli, Kinman Chan, Jeeyoung Heo Kenneth Kan, Yue Kuang, Prakash Mohandas, Xiaoxiang Zhang, and Jim Brazell. Digital Convergence Initiative: Creating Sustainable Competitive Advantage in Texas. San Marcos, Texas: Greater Austin- San Antonio Corridor Council, 2005. Full Report: http://www.dcitexas.org/DCI_report.pdf
  110. 110. Brazell, Adapted from NSFNEURO CHEM BIOINFO Science & Technology Convergence Technopolei Arts
  111. 111. STEM, IT, Arts Integration Leaders US Digital Convergence Centers New York City Washington DC MSA Central Florida San Francisco/Silicon Valley Los Angeles San Diego MSA Phoenix Denver Las Vegas Austin-San Antonio-Waco Global Digital Convergence Centers South Korea Finland China Taiwan Sweden Denmark Germany UK Israel Malaysia Japan Evans, Eliza, Michael Sekora, Alexander Cavalli, Kinman Chan, Jeeyoung Heo Kenneth Kan, Yue Kuang, Prakash Mohandas, Xiaoxiang Zhang, and Jim Brazell. Digital Convergence Initiative: Creating Sustainable Competitive Advantage in Texas. San Marcos, Texas: Greater Austin- San Antonio Corridor Council, 2005. Full Report: http://www.dcitexas.org/DCI_report.pdf
  112. 112. Structure of Digital Convergence Technologies Scientific Research map for STEM, IT and Arts Integration Dr. Mike Sekora and Dr. Eliza Evans, Ic2.org
  113. 113. Aerospace, Defense & Security Electronics & Telecom Medical Tech-Life Science Optics/ Photonics Edtech & MS&T Film/ New Media Central Florida DCI MST&G
  114. 114. FOR IMMEDIATE RELEASE MARCH 2, 2009 CONTACT: GOVERNOR’S OFFICE OF FILM & ENTERTAINMENT (850) 410-4765 Study Shows $29.2 Billion Economic Impact for Film and Entertainment Industry in Florida ~ Florida Productions Generate Jobs, Stimulate Local Economies
  115. 115. Source: The Film and Entertainment Industry in Florida Part II ‐ Statewide Economic and Fiscal Impact, Sep 29, 2008, Haas Center for Business Research and Economic Development The University of West Florida
  116. 116. Source: The Film and Entertainment Industry in Florida Part II ‐ Statewide Economic and Fiscal Impact, Sep 29, 2008, Haas Center for Business Research and Economic Development The University of West Florida
  117. 117. Aerospace, Defense & Security Electronics & Telecom Medical Tech-Life Science Optics/ Photonics Edtech & MS&T Film/ New Media San Diego County DCI MST&G
  118. 118. RD&C Art CHEM BIO INFO NEURO Calit2
  119. 119. First Flight 3 of 6 Dave Kenny
  120. 120. Aerospace, Defense & Security Electronics & Telecom Medical Tech-Life Science Optics/ Photonics Edtech & MS&T Instrumentation DC MSA GAMES military-industrial-academic-life science-entertainment spurred by
  121. 121. K-16/Adult Career Development: A Systematic Process for Educating the Workforce of the 21st Century Katharine M. Oliver Maryland State Department of Education Division of Career Technology and Adult Learning
  122. 122. AI & Visualization Microelectronics & Instrumentation Biotech- Health- Medical Telecom- Optics- Photonics Art- New Media- Design Semiconductors Finland DCI MST&G
  123. 123. Today, Finland’s progressive strategy includes: multi-disciplinary and multi-industry collaboration to integrate nano science-, bio science-, information science- and cognitive science-based research and development (Tieke, 2005, p.9); converging design, art and science in the contexts of education and human development (Tahkokallio and Koivusilta, 2004, p.1); national R&D policy and urban-rural development establishing connected regional centers of innovation; partnering with global high tech markets and industries (Embassy of Switzerland, Beijing, 2005, p.12); and leading the world in “Public-Private Partnership” (with efforts dating back to the year of their independence, 1917) (Tieke, 2005, p.12-15).
  124. 124. Aerospace, Defense & Security Electronics & Telecom Broadcast Equipment Optics/ Photonics New Media/ Animation Semiconductors South Korea DCI MST&G
  125. 125. transitioning from a manufacturing to an innovation economy http://mit.edu/cre/research/ncc/proceedings/ncc-casestudies.pdf
  126. 126. e-Korea Vision 2006 also set the following basic directions: · From Quantitative Expansion to Qualitative Accomplishments such as the increase in productivity through legal and institutional reforms and innovations in business processes throughout society…Social transformation not just technical. · From Creation of new industries led by the government to Foundation for new industries. The government’s new role is to focus on the enabling environment and the private sector will be developing new independent and creative industries… Bottom up and top down organization for innovation. · From Catch-up Strategy to Leading Strategy - To strengthen competitiveness in IT, the government will increase leading investments in core technologies and strategic services which have the potential to produce significant added value in the future. Innovation leader…. http://www.apdip.net/projects/2003/asian-forum/docs/papers/comparative.pdf
  127. 127. A new relationship between humans and machines.
  128. 128. MindBall
  129. 129. Video games are leading us to new affective, cognitive and psychomotor domains of HSI…
  130. 130. 166 Demo! Randy Brown randy.brown@virtualheroes.com Virtual Heroes Inc. http://www.virtualheroes.com
  131. 131. 167 After Action Review (Real Time) Randy Brown randy.brown@virtualheroes.com Virtual Heroes Inc. http://www.virtualheroes.com
  132. 132. TEAMS Integrate all three houses of US Education – Collaboration is the key to US competitiveness and Innovation
  133. 133. Florida http://www.eschoolnews.com/news/top-news/news-by-subject/international/index.cfm?i=41342
  134. 134. Dr. David Thornburg, Center for Professional Development and Jim Brazell, VentureRAMP, Inc. ART S Creativity - Innovatio n-Design
  135. 135. Orlando Tech – High School Program
  136. 136. Orlando FIEA University Program
  137. 137. Dentonxt Generation Learning
  138. 138. Dentonxt Generation Learning
  139. 139. Forecasting.TSTC.edu
  140. 140. http://www.wheels.org/spacewar/ First Joy Stick First Winner, Intergalactic Spacewar Olympics Stephen "Slug" Russell at MIT. Other major contributors include Peter Samson, Martin Graetz, Wayne Witanen, Alan Kotok and Dan Edwards. . DEC PDP-1 assembler http://www3.sympatico.ca/maury/games/space/spacewar.html 1962 1972
  141. 141. First Person & Fidelity
  142. 142. Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg
  143. 143. Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg
  144. 144. 193
  145. 145. Your body controls the computer
  146. 146. Or, is the computer controlling us? Who is controlling whom?
  147. 147. Star Wars Video VIDEO - http://www.youtube.com/watch?v=fN0D8TU_TVE
  148. 148. Star Wars Video VIDEO - http://www.youtube.com/watch?v=fN0D8TU_TVE
  149. 149. What message and image will you leave for future generations? http://www.frontal-labs.com/wp-content/uploads/2012/10/Recognizr.jpg AR and Facial Recognition
  150. 150. Social Cognitive Artificial World Natural World Privacy: National Bureau of Standards 5th World Psychology Physiology Philosophy Privacy
  151. 151. http://www.hopelab.org/remission.htm
  152. 152. seriousgames.dk
  153. 153. Whyville.net a Pasadena, CA and San Antonio, TX Based Company

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