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  • 1. The Future is Here: Emerging Technology, Jobs, Curricula, Students and Partnerships
  • 2. October 4, 1957
  • 3. STEM Knowledge Mergers Skill Mergers ?
  • 4. STEM Knowledge Mergers Skill Mergers ?
  • 5. What is the context of change most relevant to education today.
  • 6. v GlobalS&T Demography Environment-System of Forces
  • 7. Is the issue STEM?
  • 8. The key 21st Century issues: war, environmental degradation, globalization, population explosion, hunger, poverty and the…
  • 9. The key 21st Century issues: …competitiveness of military, companies, students and workers.
  • 10. The objective is creating the capacity for innovation.
  • 11. Innovation Capacity STEM Capacity System of Forces & key 21st Century Issues
  • 12. Thinkers and Do’ers.
  • 13. “Connected Minds & Hands”
  • 14. http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpg Da Vinci Minds
  • 15. Technology Jobs Education
  • 16. A super computer with the equivalent computing power of an xbox (or PS3) cost $100MM in 1994.
  • 17. http://www.nintendowiiwallpaper.com/
  • 18. http://www.flickr.com/photo_zoom.gne?id=304314327&context=set-72157594388641119&size=o
  • 19. http://www.telegraph.co.uk/news/main.jhtml?xml=/news/2006/12/14/nwii14.xml All-action Wii is smash hit with players By David Derbyshire, Consumer Affairs Editor Last Updated: 4:04am GMT 14/12/2006 Casualties of Wii: A broken window pane and a black eye
  • 20. http://www.flickr.com/photo_zoom.gne?id=304314327&context=set-72157594388641119&size=o Cell Phone
  • 21. NOSE
  • 22. Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg
  • 23. $299
  • 24. Equivalent to 17-inch SVGA display at arm’s length
  • 25. http://geeklit.blogspot.com/2007_03_01_archive.html Nokia Research Center, Helsinki Finland in MIT Technology Review
  • 26. Emergence of new realities and new means of human machine interaction.
  • 27. 46 Demo! Randy Brown randy.brown@virtualheroes.com Virtual Heroes Inc. http://www.virtualheroes.com
  • 28. 47 After Action Review (Real Time) Randy Brown randy.brown@virtualheroes.com Virtual Heroes Inc. http://www.virtualheroes.com
  • 29. Video games are leading us to new affective, cogni tive and psychomotor domains of HSI… A new relationship between humans and
  • 30. Game Quiz
  • 31. What is the average age of all video gamers in US?
  • 32. Entertainment Software Association (ESA), 2005 Essential Facts About the Computer and Video Game Industry, May 18, 2005.
  • 33. What percent female and male?
  • 34. 55% and 43% of all games Entertainment Software Association (ESA), 2005 Essential Facts About the Computer and Video Game Industry, May 18, 2005.
  • 35. “It’s not true that women do not like to hunt. They like to hunt in packs and with a reason to kill.” --My Mom
  • 36. Lineage
  • 37. Yang Cai, Ingo Snel, Betty Chenga, Suman Bharathi, Clementine Klein d, Judith Klein- Seetharaman; Carnegie Mellon University, University of Frankfurt, Research Institute, University of Pittsburgh School of Medicine. www.andrew.cmu.edu/~ycai/biogam
  • 38. Yang Cai, Ingo Snel, Betty Chenga, Suman Bharathi, Clementine Klein d, Judith Klein- Seetharaman; Carnegie Mellon University, University of Frankfurt, Research Institute, University of Pittsburgh School of Medicine. www.andrew.cmu.edu/~ycai/biogam
  • 39. $7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health- care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)- based BreakAway to produce and design the platform. –Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.h Pulse!!
  • 40. USC ISI and Tactical Language Training (ITSEC 2005)
  • 41. Mass Casualty Triage Rapid physical assessment of key physiologic conditions Provides objective & systematic method for determining patient acuity Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
  • 42. Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
  • 43. Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
  • 44. Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
  • 45. 28-Mar-14
  • 46. Case study: Emergency Response Training, Pjotr van Schothorst VSTEP BV, Rotterdam, The Netherlands
  • 47. NETC – 24 Blue (ITSEC 2005)
  • 48. Case 4: Disaster Configurator for the Rotterdam Port Authority Case study: Emergency Response Training, Pjotr van Schothorst VSTEP BV, Rotterdam, The Netherlands
  • 49. GlucoboyThe video game that runs on blood.
  • 50. ©numedeon,inc.2004 20,000 Interaction 1,000 Referral
  • 51. Skill Mergers ?
  • 52. One Game Can Reach as Many People as the Entire U.S. Higher Education System Graduates in a Year Across all Science & Engineering Disciplines Woodcock, Bruce Sterling (2005). An Analysis of MMOG Subscription Growth. MMOGCHART.COM 17.0. 14 June 2005. http://www.mmogchart.com in Ender's Game for Science and Engineering: Games for Real, For Now, or We Lose the Brain War, Merrilea J. Mayo Director, GUIRR (Govt-Univ-Ind Research Roundtable) The National Academies 390,000 U.S. B.S. S&E’s/year 60,000 U.S. B.S. Engineers/year 0 50,000 100,000 150,000 200,000 250,000 300,000 350,000 400,000 450,000 500,000 550,000 600,000 650,000 700,000 Jan-97 Jan-98 Jan-99 Jan-00 Jan-01 Jan-02 Jan-03 Jan-04 Jan-05 TotalCurrentSubscribers Ultima Online EverQuest Asheron's Call Dark Age of Camelot RuneScape Final Fantasy XI The Sims Online Ragnarok Online (JP) Star Wars Galaxies City of Heroes EverQuest II
  • 53. “…transfer of the art and technologies of video games to education and learning systems.”
  • 54. Learning Machine
  • 55. 21st Century Teacher
  • 56. Can you make the shift?
  • 57. Enlight Software, the Jackson Hole Higher Education Group, and the Institute for Research on Higher Education at the University of Pennsylvania (data), with support from the Alfred P. Sloan Foundation and the Spencer Foundation. www.virtual-u.org
  • 58. food-force.com Produced by the United Nations' World Food Programme, Kids join a team of emergency aid workers to save the fictitious island of Sheylan from starvation caused by drought and civil war. The team goes on six missions to help save the island. The additional missions cleverly use games to demonstrate how emergency aid teams acquire food, make food packs, deliver food and establish long- term food supplies.
  • 59. Population: 1.4MM Growth: 1200/day Educational Sites 3 - 5 minutes EA online games 9 minutes AOL Entertainment 10 minutes Whyville.net 59 minutes Yahoo! Games 78 minutes MEAN TIME PER USER LOGIN Discovery.com: 96 million Whyville.net: 58.4 million BigChalk: 11 million Time for Kids: 8 million New York Times Learning Net: 1.2 million Cosmogirl: 425,000 PAGE VIEWS ©numedeon,inc.2003 The average time per log in July was 3.8 hours making it second to Neopets.
  • 60. A super computer with the equivalent computing power of an xbox (or PS3) cost $100MM in 1994.
  • 61. Shrink volume by 1011 increase Power by 1011
  • 62. Martin Cooper’s Law - the no. of conversations (voice and data) conducted over a given area, in all of the useful radio spectrum has doubled every 2.5 years for the last 113 years since Marconi, 1895. From 1-to-100 trillion. Martin Cooper’s Law
  • 63. My daughter’s first computer at age 1 hour.
  • 64. 4a GE
  • 65. http://www-bsac.eecs.berkeley.edu/archive/users/warneke-brett/SmartDust/ Berkeley’s Golem Dust 11.7 mm3 total circumscribed volume ~4.8 mm3 total displaced volume Berkeley’s Deputy Dust 6.6 mm3 total circumscribed volume 4th Gen 11.7 mm3 6.6 mm3
  • 66. http://www.rsc.org/ej/LC/2006/b507312j/b507312j-f2.gif http://www.rsc.org/ejga/LC/2006/b507312j-ga.gif Lab-in-a-Pill 4th GEN
  • 67. http://shino8.eng.uci.edu/Pdf/Tomo_MIT_Mems.pdf intel-research.net/ berkeley/features/tiny_db.asp /berkeley.intel-research.net/paulos/research/connexus/ Intel/Berkeley Connexus www-bsac.eecs.berkeley.edu/archive/users/warneke-brett/SmartDust/ Berkeley Motes New H2H Relations
  • 68. MIT Technology Review, Janua ry, 2005 4th GEN
  • 69. Breckenridge, Texas TSTC Emerging Technologies Interview Blood Chemistry Analyzer
  • 70. MIT Tech Review, 2005 Sensors Physical Chemical Biological http://www.rieti.go.jp/en/events/bbl/03102801.pdf , page 16 Actuators Physical Chemical Biological PhiloMetron™
  • 71. By routing signals from helmet-mounted cameras, sonar and other equipment through the tongue to the brain, they hope to give elite soldiers superhuman senses similar to owls, snakes and fish…. Researchers at the Florida Institute for Human and Machine Cognition envision their work giving Army Rangers 360-degree unobstructed vision at night and allowing Navy SEALs to sense sonar in their heads while maintaining normal vision underwater - - turning sci-fi into reality. Brain Port: Warriors of the future will 'taste' battlefield CNN - Tuesday, April 25, 2006; Posted: 11:23 a.m. EDT (15:23 GMT) New Relation of Humans and Machines
  • 72. Information Technology Mechatronics & IT Work Environment, Tools & Products
  • 73. http://www.msnbc.msn.com/id/7643818/ Running Shoe?
  • 74. http://www.adidas.com/campaigns/adidas_1/content/downloads/adidas_ 1-wp_02_1280_1024.jpg http://www.adidasprlookbook.com/adidas1/index.asp • 1,000th of a second sensor measures gap between heel and a magnet • 20-MHz microcontroller measures changes in compression • Motor spins at 4000 rpm turns a screw loosens cable • Environmentally and operator adaptive shoe sole Wearable Robot
  • 75. http://web.mit.edu/nanoengineering/research/microfab.shtml Micro-Mechatronics
  • 76. Plus Neurological Systems and Biological Systems
  • 77. https://www.carle.com/Hospital/about/images/Ear%20Diagram3.jpg Cochlear Ear Implant
  • 78. An artificial red cell – the respirocyte [41]. Designer Robert A. Freitas Jr. ©1999 Forrest Bishop. http://www.imminst.org/freitas.html Nano- Mechatronics
  • 79. www.kurzweilai.net/.../ SIN_headshot_highres.html “we're doubling the rate of progress every decade, we'll see a century of progress--at today's rate--in only 25 calendar years.” Kurzweil, KurzweilAI.net, March 7, 2001
  • 80. Adapted from NSFNEURO NANO BIOINFO 21st Century Architecture
  • 81. NanoBionic Actuators Tethered bacterium Swimming bacterium Swimming speed ~ 20-30 m Protons flux/motor ~ 1200 proton/rev Tethered bacterium Motor efficiency ~ 90-100 % Output power ~ 2.9 10-4 pW Stall torque ~ 4600 pN-nm Nano-motor (45 nm wide) Genetic Engineering Harmless E. coli Mohamed Al-Fandi, Ph.D. Research Assistant Professor of NEMS & MEMS Dept. of Mechanical Engineering & Biomechanics University of Texas
  • 82. NEURO NANO BIOINFO STEM Mergers Adapted from NSF
  • 83. Samuel Palmisano (CEO, IBM): Business Week: 10.11.2004 100 million jobs are going to be created in a lot of these cross-disciplinary fields Council on Competitiveness: National Innovation Initiative
  • 84. Nanotechnology Fuel Cells Homeland Security ADM, Hybrid, MEMS, Computer Forensics Wireless: M2M Mechatronics Home Technology IntegrationBiotechnology Digital Games Demand for Multi-Disciplinary Learners & Workers
  • 85. STEM Knowledge Mergers Skill Mergers ?
  • 86. Academic Mergers Academic Silos STEM Knowledge & Skill Mergers
  • 87. Med-to-High Skill and Professional Jobs General Academics Technical – Workforce Ed Next Gen
  • 88. Technology Jobs Education
  • 89. “In West Texas, McDonalds gets 40 applicants for every job and I get one applicant for every 40 jobs. Aviation technicians start at $30,000 per year at American Eagle.” –Harley Hall, American Eagle, Abilene
  • 90. The number of jobs requiring technical training is growing at five times the rate of other occupations. Innovate America, U.S. Council on Competitiveness
  • 91. Unskilled 60% Skilled 20% Prof. 20% 122 Where Are The Jobs? Source: Career Pathways: Education with a Purpose, p. 35 Unskilled 15% Skilled 65% Profession al 20% Source: Achieve Texas: Lifelong Success for All Students, p. 3 1950 2004
  • 92. Unskilled 60% Skilled 20% Prof. 20% 123 Where Are The Jobs? Source: Career Pathways: Education with a Purpose, p. 35 Unskilled 15% Skilled 65% Prof. 20% Source: Achieve Texas: Lifelong Success for All Students, p. 3 1950 2004
  • 93. Highest Paying Majors 1 Year Post-Graduation: Bachelors & Associates Degrees Only College Major Exit Level Annual Pay 1. Health Professions/Clinical Sciences BA $47,306 2. Engineering BA $45,278 3. Health Professions/Clinical Sciences AAS $44,230 4. Construction Trades AAS $40,120 5. Engineering Technologies/Technicians BA $39,677 6. Science Technologies/ Technicians AAS $37,968 7. Architectural & Related Services AAS $36,737 8. Precision Production AAS $34,167 9. Computer & Information Sciences BA $33,276 10. Business, Mgmt. & Marketing BA $30,851 **Avg. earnings for entire graduating cohort, not for individual graduates
  • 94. Technical Jobs White Collar Blue Collar Gold Collar
  • 95. “TSTC grads’ entry- level pay is $32K-to- $44K per year. They make a lot more because they get double-time after 9 hours of OT. My lowest paid tech made ~$69K, the average was ~$85K and the highest paid was ~$120K.” –Nat Lopez, AT&T Network Services
  • 96. “In 2006, demand was off the charts. Every graduate had a job 6 months before graduation. Chemical Technology Graduates typically start at $35K and it is not uncommon for them to make $60K- to-$70K per year.” –Robert Hernandez, TSTC
  • 97. Auto Collision $30K - $40K in the Valley $42K plus home, auto, health and life insurance plus a car
  • 98. www.af.mil/news/airman/0104/launch1b.html “Production Engineers [from TSTC] start at $43K- $57K per year at United Launch Alliance.” – Edward Rodriguez, Sr. Manufacturing Engineering Manager, ULA
  • 99. Information Technology Mechatronics & IT Work Environment, Tools & Products
  • 100. http://www.nasa.gov/multimedia/imagegallery/image_feature_598.htm
  • 101. If you have an automobile made in the past 10 years, your car has more computing power than rockets used to put man on the moon. TSTC West TX, Sweetwater, 10.31.2006
  • 102. “Every system on a car is monitored or controlled by a computer. Technicians have to be more analytical and process oriented.” --Russell Carrigan, TSTC West, TX, Sweetwater, 2006
  • 103. “It used to be the sledgehammer mechanic. These days, the technology has advanced so much that our most important tool is our brain. It is more of a thinking man’s game now.” Jeff Nelson Service Manager CAT Skill Mergers
  • 104. The number of jobs requiring technical training is growing at five times the rate of other occupations. Innovate America, U.S. Council on Competitiveness
  • 105. Knowledge Mergers, Skill Mergers & Job Mergers
  • 106. Wind Turbine Tech 11.1.2006, TSTC West TX, Sweetwater “In most industries you have electricians mechanics and IT, in wind, you are expected to do everything.” -- Bryan Gregory, Jr.
  • 107. Specialized Jobs Multi-Skill Jobs Employment Environment
  • 108. “We are looking for someone who can look at the mechanical, the electrical and the control and understand these systems. We need people who are capable of crossing over between these various areas.” --Don Sheffield Senior Recruiter GlobalSantaFe TSTC West TX, Sweetwater
  • 109. “We need people who have integrated skills related to mechanical, ele ctronic, hydraul ics and pneumatics.” Bill Biffinger, HR, Superior Essex TSTC West TX
  • 110. “….we had to upgrade our basic mechanic skills to include programmable logic controllers and electrical systems.” --Dr. Ron Lentsch, Allergan 4/2007, TSTC Waco
  • 111. Entry-Level R&D Tech $40,000-to-$50,000 4.16.2007, TSTC Waco
  • 112. “Entry-level machinists make $36K-$37K. They top out at $60K but they can earn overtime and up to $7,500 per year for college reimbursement too.” –Chuck Marbut, Bell Helicopter
  • 113. Specialized Knowledge & Skills Systems Knowledge & Skills Employment & ED Environment
  • 114. GM Train
  • 115. Unskilled Operators Highly Skilled Operators Employment Environment
  • 116. Tolerances are getting tighter and tighter, we need people who can work with their heads and their hands.
  • 117. “In this plant, in the next three years we will need nine Instrumentation and Numerical Control (INC) technicians.” Edward C. Trump Plant Manager Entergy 4/2007, TSTC Marshall
  • 118. http://www.itsdocs.fhwa.dot.gov/JPODOCS/REPTS_TE/13599.htmhttp://www.roadtraffic-technology.com/contractors/traffic_man/electrosonic/electrosonic1.html C4 Operations Centers Air Land Sea Space Cyber
  • 119. Where do we start?
  • 120. Crisis in SE Texas, Workforce Alliance Melinda Barnett – Region 5 ESC Leader-Education Committee, Workforce Alliance Task Force 2007
  • 121. Technology Jobs Education
  • 122. What is the context of change most relevant to education today.
  • 123. v GlobalS&T Demography Environment-System of Forces
  • 124. K-12 CTC – Workforce & Technical Programs University Employers Industry, Government, Military and Civil Society Environmental System of Forces Globalization, Demography, Science & Technology
  • 125. K-12 CTC – Workforce & Technical Programs University Employers Industry, Government, Military and Civil Society Environmental System of Forces Globalization, Demography, Science & Technology
  • 126. The objective is creating the capacity for innovation.
  • 127. Innovation Capacity STEM Capacity System of Forces & key 21st Century Issues
  • 128. http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpg Da Vinci Minds
  • 129. OK, how do we do that?
  • 130. Contextual Theoretical Applied TEAMS
  • 131. Willard R. Daggett, Ed.D., President of the International Center for Leadership in Education Academics ARTSCTE America’s Top Performing Schools
  • 132. Delia Weaver, Principal Former Director of CATE San Benito CISD
  • 133. Legal
  • 134. “Understanding systems is the core. Today’s technicians have to play different roles. They have to know electronics, com- puters and mechanical systems and how they interact.” --Diego Villarreal
  • 135. Non-LinearVideoEditing
  • 136. TV Studio Production
  • 137. Computer Aided Drafting & Design
  • 138. Flip Side
  • 139. Marty Thompson, Career & Technical Director and Dean of Advanced Technology Complex; Denton ISD
  • 140. What do these programs have in common?
  • 141. Educational environment which facilitates student pursuit of : • Licensures/Certifications • College Credits through Dual Credit • Academic Excellence and CTE Relevance • Knowledge/skills that will increase earning potential and better prepare students for post-secondary college and career goals
  • 142. Lower Rio Grande Valley o College transition rates, all students: 56.7% o College transition rates, Tech Prep (2005 cohort): 65.7% State of Texas o College transition rates, all students: 55.3% o College transition rates (2005 cohort): Tech Prep: 55.6% Source: High School College Linkages, THECB Fall 2006 Preliminary Enrollment, (2005-2006 Data), in Patricia G. (Pat) Bubb 18% Increase in College Attendance
  • 143. Focus on CTE medium-high skill and professional vocations CTE perception low skill or no skill -- Blue Collar CTE Position & Perception Shifting
  • 144. K-12 Informal Feeders
  • 145. How do you build more capacity in the pipeline?
  • 146. Gaming Robotics Liberal Arts IT Liberal Arts Mechatornics K-12 Informal Feeders CTC K-12 Formal Pathways T.E.A.M.S.
  • 147. Elementary spaceTEAMS San Antonio,TX Robot competition plus career and academic exploration and history of science and technology.
  • 148. spaceTEAMS San Antonio,TX Middle School
  • 149. US First-EISD Andrew Schuetze San Antonio,TX High School
  • 150. Game Camp
  • 151. First Flight 3 of 6 Dave Kenny
  • 152. A TEXAS WORKFORCE SOLUTION
  • 153. ©numedeon,inc.2004 20,000 Interaction 1,000 Referral
  • 154. K-12 Formal Pathways
  • 155. How do we align K-12, CTC and employers?
  • 156. Waco Aerospace Industry K-12 Formal Feeders
  • 157. What does it look like?
  • 158. High School
  • 159. TSTC
  • 160. Free Flight
  • 161. High School
  • 162. TSTC
  • 163. Free Flight
  • 164. Bryron Martin ATC
  • 165. Bryron Martin ATC
  • 166. But the students are not ready for college… remedial ed is killing us!
  • 167. A.I.M. Donna McKethan (WISD, TSTC & Baylor)
  • 168. Skill Mergers ?
  • 169. Skill Mergers ?
  • 170. But we have all of these old AG programs…
  • 171. Future Farmers of America
  • 172. Future Farmers of America • Embrace history and culture of agriculture and project into the future BIO, ENGINEERING, LAW, ENTREPRENEURSHIP and FUTURE STUDIES. • Resource K-12 region wide (~80 counties) through curriculum development, evaluation, support, kits, online learning and DISTRIBUTED ATCs. • Move to transdisciplinary model Link theory, application and problems/opportunities from the region/world.
  • 173. OK, but really, how do we do that?
  • 174. Contextual Theoretical Applied TEAMS
  • 175. Target of Opportunity General Academics Career & Tech Ed Next Gen
  • 176. Technology Jobs Education
  • 177. October 4, 1957
  • 178. Skill Mergers ?
  • 179. The future is already here it is just not evenly distributed.
  • 180. Skill Mergers ?
  • 181. The Future is Here: Emerging Technology, Jobs, Curricula, Students and Partnerships
  • 182. Flip Side

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