Open Habitat

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    The Open Habitat project is piloting the use of MUVEs for teaching and learning with two groups: First year undergraduate art and design students based at Leeds Metropolitan University and distance life-long learners studying philosophy at Oxford University. Using an appreciative enquiry methodology the project has extracted a number of headline ‘principles’ that can be used as underpinning guides when teaching in MUVEs. This presentation discusses three of these principles and the associated social and practical implications for teaching practitioners and their students: Socialization before Collaboration What does the term ‘collaboration’ really mean in these environments? How does it differ from f2f situations? Control the Flow The speed and multimodal nature of communication in the predominantly synchronous MUVE needs to be managed without killing the potential flexibility and agility of teaching sessions. The Unbearable Lightness of Being (an avatar): Your avatar becomes an anthropomorphised envoy for your mood and state (physical and mental). What steps can be taken to ensure that your avatar is in sync with the message you wish to project?

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    Open Habitat - Presentation Transcript

    1. Learn, Teach and Play in 3D Virtual Worlds Steven Warburton – King’s College London David White – University of Oxford
    2. Session Outline
      • What works and what does not work?
      • What good practices do we have to pass on?
      • What is the future for teaching in virtual worlds?
      15 mins 15 mins 20 mins
    3. Overview A JISC funded project piloting the use of Multi-User Virtual Environments with Art & Design and Philosophy students A collaboration between: The University of Oxford; Leeds Metropolitan University; King’s College London Supported by: The JISC Emerge Community of Practice Core project team: Dave Cormier; Graham Hibbert; Margarita Perez-Garcia; Ian Truelove; Steven Warburton; David White Technology: Second Life (Linden Labs); OpenSim (Open Source); MPK 20-Darkstar (SUN micro-systems)
    4. Themes
      • Not trying to ‘Solve a Problem’
      • Exploratory
    5. Activity
    6. Activity
    7. Activity
    8. Activity
    9. Activity
    10. Activity
    11. Discussion Framework
      • Teaching small groups of less than 20
        • Tutor and student roles
        • Communication
        • Collaboration
        • Creativity
      Challenges – Successes – Experiences: From your practice or ‘f2f’ World
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